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Too Human (Xbox 360)

Platform : Xbox 360
3.3 out of 5 stars 70 customer reviews

Price: £5.00 FREE UK delivery.
In stock.
Dispatched from and sold by Clearance Game Deals.
  • The Birth of an Icon: Fight as the powerful cybernetic god, Baldur
  • Epic Beginning to a Captivating Trilogy
  • Explosive Melee and Firearms Combat
  • Advanced Cinematic Presentation
  • Intuitive Combat Provides New Level of Accessibility
  • Share the Experience
  • Modern Take on a Classic Story
3 new from £5.00 30 used from £0.01

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Total price: £14.93
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000F6Y5IC
  • Product Dimensions: 18.8 x 13.6 x 1.6 cm ; 27 g
  • Release Date: 29 Aug. 2008
  • Average Customer Review: 3.3 out of 5 stars  See all reviews (70 customer reviews)
  • Amazon Bestsellers Rank: 8,578 in PC & Video Games (See Top 100 in PC & Video Games)
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Product description

Too Human (Xbox 360)


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Great purchase arrived soon and just as described, no problem
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Just awful. Sold it back to CEX
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I'm 80 hours into Too Human now, not bad for a storyline that can be completed in 10-15 hours.

You play the part of Baldur, one of the Aesir 'Gods' charged with protecting mankind. When a mechanical monster decides to visit the local pub to drink some of the patrons blood Baldur gets involved in the quest to hunt him down and see what's making him tick. You're thrown in at the deep end, and during your first mission in the Hall of Heroes you'll experience some neat cutbacks via flashbacks to fill you in on more of the story which will take you through Svartelheim's Ice Forest, a trip to the World Serpent, Hel and back, with some side-trips to cyberspace and Aesir inbetween.

It's basically an action-RPG, but it's definitely not the usual button-mashing you'd associate with games like Champions of North or Baldur's Gate: Dark Alliance. Too Human is unique in the genre for the use of the analogue sticks for combat. Point the right stick in the direction of an enemy and if you're close enough you'll slide in and start to attack. In conjunction with the left stick you can perform several additional moves both on the ground and in the air, on top of which you have a few extra abilities that can be called upon if you've built up enough of your combo meter.

Timing your abilities and building up your combo meter are the key to success, and it took me about 30 hours to get the balance between building up a combo meter quickly and unleashing devastating abilities when they were absolutely tactically necessary rather than wasting them.
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7 Comments 25 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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To put it blandly, Too Human is great if you like that sort of thing. I do, and I did, but I had to adjust my expectations of the game as I went along. I love a good RPG and was seduced by the promise of an action RPG. But it's not really...rather it's an action game with a few, almost cursory, RPG elements bolted on.

Building your character by assigning skill points and scavenging better weapons and armour is fun at first, but it actually became something I just hustled through to get to the next bit of action. "Is that pair of boots better than what I've got...yes...then whack 'em on and let's go!". In the end this didn't matter because the action is brilliant.

The fighting system is really well thought out and put together. It's visually exciting and simple enough that random stick moving and button pressing results in a "Wow! Did I do that?!" type of frenzy. The real satisfaction comes when you've learnt a bit more control and actually create the the machine-splattering havoc you meant to.

The graphics and visuals are all good. It's a structured game rather than go anywhere one and it can feel a bit samey, but the nice touches give you something different now and again - for example, I thought the plaforms that flung you across huge gaps were a fun and different inclusion.

The storyline is a simple but different quirk on norse mythology, but again I ended up trying to race through the between action scenes to get to the next fight. Options to jump directly to the feasting hall/armoury/arsenal would be a really useful addition. Not a criticism but in many ways all I would've needed by way of instruction is 'norse god - loki bad - kill machines - level up - better weapons and armour - kill more machines - go!
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Too Human is an oddball game. I wasn't aware of the massive waiting time for this game, nor the giant fanbase all hoping it would be incredible. I came to the game late, with no preconceptions and little knowledge of its reception at the time of release.

Anyway, on to the review. Too human certainly starts well, it has a cut scene which calls on certain mythologies, while at the same time mixing it with future tec. Pretty soon in you'll be presented with a scene straight out of aliens, complete with semi crazy marines and a vertigo inducing drop from a speeding ship. Once this is over it's on with the combat, and what a mixed bag that is! Arggh as you realise left stick controls movement, right stick the sword swing, while the camera wheels about seemingly at random. Ohh as you realise the combos are deft, smooth and great to look at. Umm as you pick up yet another confusingly titled weapon or piece of armour. And finally Arggh again as you realise the camera control choice really was a poor idea.

Don't get me wrong, I like the game, but it is very disjointed. And not just in the control method. The story seems to come in lumps. One at the start and then one every chapter thereafter, and what's wrong with that I hear you say? Well it would be fine, but it all seems to get squeezed together at the end of a mission, coupled with a shopping and upgrade session that means it is often 2 hours before you can get to the next mission. As well as this, I think a lot of people will be daunted by the levelling of items, runes, weapons, armour and skills, the process sure can be a little cumbersome, although there is a fairly intelligent auto scrapping facility that helps alleviate this pressure.
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