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Fable III (Xbox 360)
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- Platform: Xbox 360
- BBFC Rating: Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
- Media: Video Game
- Item Quantity: 1
Platform: Xbox 360
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|Product Description |
“Fable III” is the latest installment to the action packedand critically acclaimed Xbox 360 exclusive franchise that has sold more than six million copies. Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of “Fable II,” and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In “Fable III,” you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.
Throughout your journey, you will encounter a colorful cast of characters that fans have come to expect from the off-beat style and humor in the “Fable” games. After determining whether these characters are your friends or foes, you will either join them or fight against them in explosive combat, alone or with a friend on Xbox LIVE®* . In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?
Top customer reviews
Putting you in the role of either the son or daughter of the first game's main character(Your choice), Fable 3 sees you begin as prince/princess of Albion, with the increasingly tyrannical actions of your older brother Logan(The king) forcing you and your mentor and butler on the run tasked with travelling across Albion to recruit allies and find resources to help you organise a full scale revolution to despose your evil older brother and claim the throne of Albion as your own. The story is very satisfyingly put together and a lot more inventive than the previous game I found, with some great twists that really change the gameplay and "morality choices" that actually make a genuine impact on the people and world around you. Fable 3 doesn't lack ambition and for the most part delivers on giving the player a growing, evolving world... even if a lot of the "changes" that can occur can feel a tad scripted and pre-set in places.
The gameplay has changed little since the last game, with mostly the same controlS for navigation and combat (Though I have to admit I found the melee combat a bit less responsive this time around), but the NPC interaction controls have improved dramatically, with interaction now handled in tightly managed one on one button assigned actions to control how you act around individual NPCs that makes it much, much easier to get the proper reaction out of the civvies without managing a clunky "gesture wheel" every time. It's a great change to the game... However, there have been some other serious, serious changes to the game's presentation that, for me, came very close to just destroying the whole game. To sum it up in one sentence: There are NO menu screens of any kind in this game.
Yep, no stat management, no inventory, no items, no weapons or accessories screens... Beyond the game config/save menu, everything in Fable 3 is managed during gameplay... or not at all. Want to level up? You can't. Instead, you earn 'Guild seals' from combat and quest completion that you can use to unlock chests in an area called 'The road to rule' that get you bonuses like "power ups" for your individual abilities like melee and magic or new spells and NPC interaction options. It's basically a skill point assignment menu in disguise, dumbed down to a massive degree in what appears to some baffingly odd attempt to hide the series' more traditional RPG stylings. This carries on across every aspect of the game, as instead of a menu when you press start, you get "teleported" to 'The Sanctuary', which is basically sort of like a medieval version of the TARDIS, that you use as an armoury, shop, wardrobe and world map without ever needing to look at one of those offensive, number/writing packed menus that Lionhead thinks we hate so much. Using this instead of the more straightforward menu screens Fable used in the past is not only cumbersome and slow, but it made the game significantly less rewarding to play for me personally, and a lot more annoying to multitask, given how awkward it is to keep track of quests, their locations and requirements and setting quest markers now. You can't so easily head out to do one quest and do some work on others along the way so easily now and no mistake. You also only "get" to use items too when the game 'tells' you you can, and item collection is mostly gone as wel come to that, so how big an issue no inventory is is debatable considering that, but even so, it's another baffling, unnecessary change. The whole game feels like a less involving, less rewarding, downright dumb experience for these (major)changes and I couldn't even begin to guess at the logic behind implementing them. The system they had in place before worked FINE, and if they really HAD to simplify the experience, couldn't they just have followed Mass Effect 2's lead, which seriously cut down on stat/item management, but tailored the game around this in a way that worked for the most part? Fable 3 changes nothing about the core gameplay except for the lack of menus, so it feels like a stripped down, dumber version of what has gone before in far too many respects.
There are other complaints I have about the game that are fairly minor in comparison, such as the dog now feeling even more pointless an addition than the previous game as it only seems to exist to let you know about nearby items or places to dig. I heard it still assists in combat, but I honestly did not see it help out once in fights during my playthrough. The visuals also are pretty disappointing, as, while the areas are large and well designed, the game isn't exactly the most detailed or well put together, as the animation(Especially the mouth movements during conversations) is pretty rubbish and stiff and the textures look very bland. Plus the game suffers from massive slowdown in places, so while it is visually varied, it isn't exactly visually or technically striking in any real sense.
Where it is flawless though is in it's audio aspects. Voice work, soundtrack, effects work... all are incredible. I have nothing to complain about here beyond occasional voice glitches during cutscenes(Though this would probably count more as a technical problem than an audio one).
It really does have so many elements here that would make it a great, great game, but some of the design decisions detract from the experience in such a dramatic fashion that the best I can rate Fable 3 is on par with Fable 2. Though really, there is simply no reason it shouldn't have been a massive improvement across the board.
It feels far too much like Lionhead were trying to produce a game that would appeal to more casual audiences who would normally balk at RPGs, as opposed to making a game for the fans, as they should have been.
A real disappointment that could easily have been a true great.