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Microsoft® XNA® Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more Paperback – 16 Feb 2011

5.0 out of 5 stars 3 customer reviews

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  • Microsoft® XNA® Game Studio 4.0: Learn Programming Now!: How to program for Windows Phone 7, Xbox 360, Zune devices, and more
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  • XNA 4.0 Game Development by Example: Beginners Guide
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Product details

  • Paperback: 466 pages
  • Publisher: Microsoft Press; 1 edition (16 Feb. 2011)
  • Language: English
  • ISBN-10: 0735651574
  • ISBN-13: 978-0735651579
  • Product Dimensions: 18.7 x 2.5 x 22.8 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 843,889 in Books (See Top 100 in Books)
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Product description

About the Author

Rob Miles has been teaching computer programming for more than 25 years. An expert on Visual C#® and a Microsoft® MVP for Device Application Development, Rob enjoys inspiring new and experienced programmers. As well as writing his own games, programs, and poetry, Rob has consulted on a wide range of commercial software projects.

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Top Customer Reviews

Format: Paperback
From the first page until the last, I was hooked, and could not put it down while coding along. The book taught me the basics of XNA, and even let me write my own apps and fun games for Windows Phone and the Xbox 360. The book assumes some prior knowledge of C#, but this is easily learn from the godlike author's free "Yellow Book". The other reviewer clearly is blind. ROB MILES IS A S*XY BEAST.
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Format: Kindle Edition
If you're looking to learn XNA and C# then this book is a perfect 5 stars. I recommend it to everyone I know who wants to make a game. It's well written, amusing, thorough, and right from the get go you're making actual, real games.

Many books, you'll end up writing 10 pages of code, told to 'ignore this section for now', and you end up with something that works, but you have no idea why and no satisfaction of learning.
With this book, right from the beginning you'll be making simple but complete humorous games, even if it's something as simple as changing your screen colour, it's presented to you as a game so it's immediately very easy to visualise other things you could do.

The only thing you have to be aware of, is that if you already know C# well, you may find this book a little slow as it covers many aspects of C# that you probably know like the back of your hand while it teaches you about XNA. However it's well structured and you can quickly skip to the parts of the book you need, especially as a reference for later on.
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Format: Paperback
As a student learning XNA I found this book to be a massive help. It starts from scratch and guides through everything there is to know about starting XNA programming. From installing XNA to making your very own game. The chapters go through each aspect of making a game such as text, images and sound.

Each chapters focus on one aspect of the programming which make it easy to understand and the step by step process is easy to follow. I'd highly recommend this to anyone starting XNA. My only fault with the book is that you may think that it teaches you everything about XNA however its only the basics. That still shouldn't stop any beginners of XNA from getting this book.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 3.5 out of 5 stars 13 reviews
3 of 3 people found the following review helpful
3.0 out of 5 stars Its ok, True Begginners only! 5 May 2011
By IanStansbury - Published on Amazon.com
Format: Paperback Verified Purchase
It's not that its a bad book, its pretty good at introducing XNA to someone who's never really done any kind of programming. Of course the flaw with this thinking is that is you've never done any programming at all you probably shouldn't start off with a video game. My main problem is not just that its overly simplified but that its kind of a waste of money. You would be much better off going to the APP hub(formally XNA Community Home) or one of the multitude of XNA related web sites and working through some tutorials. Or even better working through some simple C# programs first(which is what I highly recomend). TBH, you can watch some YouTube videos and cover 1/2 to 3/4 of this book in a couple of hours. Save you money and get a more advanced book.
5.0 out of 5 stars Five Stars 7 Jun. 2013
By guajiropa - Published on Amazon.com
Format: Kindle Edition Verified Purchase
awesome
0 of 1 people found the following review helpful
1.0 out of 5 stars Horrid! 23 Feb. 2012
By plagued1635 - Published on Amazon.com
Format: Paperback Verified Purchase
This is an abomination to coding. The writer should get a different occupation. I have never in my life used a textbook that reads like this one; it goes from senseless babbling, to making you type in incorrect coding, to making you type in correct coding. I cannot emphasize how much of a joke this textbook is. If I had a choice, I would simply drop the class that requires this book, unfortunately I can't. Don't buy this book, it will just give you a headache and a bad temper.
0 of 1 people found the following review helpful
2.0 out of 5 stars $5 worth of help for $20 5 Sept. 2011
By I. D. Teller - Published on Amazon.com
Format: Paperback Verified Purchase
This book is great for learning XNA concepts but does a horrible job of explaining the code and how it can be changed for different applications. What it does cover is helpful if you plan to make a tic-tac-toe game or something super simple. I recommend finding another book.
12 of 12 people found the following review helpful
5.0 out of 5 stars Highly Recommended by a CS Educator! 23 Mar. 2011
By Innovative Educator - Published on Amazon.com
Format: Paperback
I am a high school computer science teacher who has written curriculum at the district, state, and national level. I have been teaching XNA for four years and have bought multiple XNA books. This book excels in teaching novice programmers the basics of programming within the context of creating video games. Teaching beginning programming in the context of video games is a national trend and exists at some of the top computer science programs in the country (Carnegie Mellon, UC Berkeley, GIT, etc.)
I would suggest this book for students who have:
- never programmed before
- never programmed in an object-oriented language
- are coming from an Intro to Java course and want to learn game programming

This book is not for the expert programmer who just wants to apply their craft to creating video games. As such, this is not for the seasoned developer and was not meant for them in the first place.

Rob Miles is funny and the reading level is spot on for secondary level students. There is a whole curriculum supporting the book available from Microsoft's Faculty Education Center, along with tutorial videos. One of the best features is the advice from "The Great Programmer".

The reason why some negative reviewers feel the way they do is because they are not computer science educators and do not understand the context for which this book is written.
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