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Metroid Prime 3: Corruption (Wii)
- Players control Samus by moving with the Nunchuk controller and aiming with the pointer, allowing for a level of immersion unlike anything they have ever experienced.
- Through the eyes of Samus, players experience a quantum leap in first-person control as they wield the Wii Remote, the ultimate device for the first-person shooter genre.
- Samus will employ well-known power-ups like the Grapple Beam and Morph Ball, as well as a bunch of new surprises, to help her survive her coming trials.
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- Platform: Nintendo Wii
- Media: Video Game
- Item Quantity: 1
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If you think you knew what it felt like to be the bounty hunter behind the visor, think again. Take aim at evil with Nintendo's revolutionary controller.The Galactic Federation's Base Sector Zero is under attack by Space Pirates. Samus must boot up the generator to restore the defence systems. But at the end of her path, someone awful is waiting for her.Characters: Samus, Dark Samus, the Galactic Federation and many new bounty hunters.How to progress through the game: The war initiated by Dark Samus and the Space Pirates rages across many planets as they attempt to corrupt each with Phazon seeds. Players use the Wii Remote and Nunchuk to explore alien landscapes, hunt for weapons and information, and destroy the seeds. Saving the planets from Corruption isn't enough, though. Eventually, players must take down Samus' mortal enemy, Dark Samus.Special powers/weapons/moves/features: Besides using the Wii Remote and Nunchuk controllers to pull off amazing feats like aiming and blasting in midair or at a full run, players also will have an array of different weapons at their disposal. In true Metroid fashion, these will become powered up as the game progresses. Not only that, but the controller will be used for a number of other game elements beyond the traditional first-person shooter standards.
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As a pensioner I mainly got the wii & balance board (with wii fit +) to help me excercise & not turn into a couch potato when I retired, after a 18months or so I thought I would try a different genre...After some advice from a fellow wii fit forum member I opted for Metroid Prime 3....
So glad I did, I have never ever owned a gaming console before so at first it was a sharp learning curve to handle the controls, couldn't double jump to save my life, I found the game very difficult to master at first & died so many times during the first coupla Boss fights...but by that time I was completely hooked, I found the game absolutely addictive, The bosses being no pushovers to defeat! were a lesson in patience & determination, I could be heard shouting die you B***ER die.
The graphics are superb, as are the creatures you dispatch, especially the ones that can attach & bite through a spacesuit!!!! I used to literally squirm....
I had many many hours of fun playing this game & as a complete novice I was determined to try & get as close to 100% as I could & I managed 96%........I am sure I will go back and try it on a more difficult level soon..... ITS A FANTASTIC GAME...
Now I've just finished off the final boss in Prime 3, I can honestly say that the Metroid Prime trilogy has got to be one of the greatest, most accomplished triligies in gamedom. Absolutely fantastic - the design teams did a great job of keeping up the quality and freshness throughout all three games, and giving each its own unique feel.
Whilst in the other two games I felt complete solitude and aloneness in the vasts of space, Corruption made me feel like I was playing part of a team. I was still working alone, in the sense that there was nobody fighting by my side, but I was constantly aware of the other hunters and Federation Marines that were also out there on other planets fighting for the same cause as myself - this was due to the only very occasional voice transmissions I'd hear from other allies. This, I thought, was a welcome change from the originals. Oftentimes, I felt like I was the most powerful asset the Federation had on their side - thrilling. But despite that, I was every bit as vunerable to the dangers posed to everyone else as I was exploring the dangerous planets.
The controls are just as good if not better than those in the GameCube entries - now you're able to point anywhere you like whilst moving around with the analog stick, thanks to the Wii's remote control device being able to sense where you're pointing. Motion controls are used sparingly, usually to interact with devices and switches on walls, by twisting, turning, and pushing, which makes it all the more satisfying when you do get to use the motion controls. I did notice that sometimes it'd fail to pick up the odd push or pull motion, but I'd just try it again and it'd work. You can also pull shields from enemies by tugging backwards - a neat addition.
Puzzles are great - you'll often see areas and objects you can't interact with until you've acquired a certain ability. So you may have to study your map to see which rooms you haven't yet explored - unexplored rooms tend to hold the abilities or secrets you're looking for. Working out how to obtain these is all part of the challenge in Metroid games.
Sometimes you'll also encounter 2D sidescrolling bits that you need to navigate in the form of a ball. Think of Sonic the Hedgehog when he's rolling around - it's much like that. These are fun sections that help to break up the gameplay and add a little bit of spice to the mix. They'll often link different sections of the world you're exploring together.
The graphics are absolutely outstanding. I've played a couple of Xbox 360 games - and despite the Xbox having much more powerful graphics capabilities, Prime 3 holds up to them easily. It's worth noting I am playing both Xbox 360 and Wii on a non-HD TV set, however, and another aspect of this may be that the game pushes the boundary in another direction rather than purely raw graphical grunt - beautiful art direction. Planets are oozing with life and detail. Patterns adorn the walls of ancient buildings, and varying plant life is visible everywhere. I've noticed some clever particle and lighting effects that weren't possible in the GameCube Prime games, and the textures are much crisper, too. The scenes that play out as Samus lands her ship on new planets are a sight to behold.
You'll explore a nice variety of locations - far more varied than the areas seen in Prime and Prime 2. Two areas I enjoyed in Corruption were what seemed like a floating palace in the sky - the detail in the architecture was amazing here - and and an abandoned space vessel that had been attacked and had previously been thought to be destroyed - only dead marines and malfunctioning electronics remained, creating a very spooky atmosphere.
Sound is as you'd expect from the Prime games. It sets the mood - usually sounding very ambient. There are some nice melodies here, too - Skytown's music featuring a piano and synthesized choir (common in all the Prime games).
One last thing - it does seem more linear than the original two games, and there's a little less backtracking to other worlds. You will, however, still be moving back and forth through rooms on a single planet to accomplish your missions, just like the previous Prime games. When you do backtrack to other planets here, it'll likely be because you've recieved a clue via a transmission - another thing that differs it from the other two Prime games. It's even a little easier than the previous two games.
Another fantastic element in this game are the bosses. They're huge, and working out how to take them down is good fun.
This is definately one of the best games on Wii. I'm now looking forward to Metroid: Other M - hope it lives up to the quality of Corruption.
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