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Merchants and Marauders Board Game

4.5 out of 5 stars 10 customer reviews

RRP: £51.99
Price: £50.49 & FREE Delivery in the UK. Delivery Details
You Save: £1.50 (3%)
Only 8 left in stock (more on the way).
Dispatched from and sold by Amazon. Gift-wrap available.
11 new from £46.98 1 used from £38.81
  • Recommended Ages: 13+
  • Year Published: 2010
  • Playing Time: 180 minutes
  • Number of players: 2-4
  • Manufacturer: Z-Man Games

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£50.49 & FREE Delivery in the UK. Delivery Details Only 8 left in stock (more on the way). Dispatched from and sold by Amazon. Gift-wrap available.

Frequently bought together

  • Merchants and Marauders Board Game
  • +
  • Z-Man Games Merchants and Marauders Expansion Seas of Glory
Total price: £81.18
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Product information

Technical Details
Product Dimensions30.5 x 30.5 x 10.2 cm
Manufacturer recommended age:13 years and up
Item model number7062ZMG
Main Language(s)English translation, English
Number of Game Players4
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB0047UCYJY
Best Sellers Rank 51,542 in Toys & Games (See top 100)
Shipping Weight2.4 Kg
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available25 Jan. 2011
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product description

Product Description

Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.

Box Contains

1 game board 4 player boards 100 coins 26 plastic ships 24 demand tokens 17 merchant tokens 16 ship modification tokens 12 special weapon tokens 20 bounty tokens 254 cards 34 event cards 70 glory cards 16 captain cards 64 cargo cards 20 ship cards 25 rumor cards 25 mission cards 29 wooden cubes 4 naval tokens 10 custom dice 4 treasure chests 4 player aid sheets Rulebook

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Customer Questions & Answers

Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

Verified Purchase
We have played this game with 4 players 3 times now. It worked quite well, though felt a bit slow with novice players.
The game allows the players to act as either traders or pirates. Using a rather neat system, the traders pick up loads and deliver them between the ports shown on the board while trying to avoid 2 non-player pirates. Pirates use an equally neat system to raid non-player merchant ships in each sea area while trying to avoid 4 non-player naval ships who patrol the seas in random fashion. And, of course, players can attack each other.
It's easy to start as a trader, then go for a life of crime later, but harder to start as a pirate then later become a legal trader.
There's a lot to get used to in this game, so it won't suit gamers below age 10 unless they regularly play boardgames. However, I am looking forward to my next game!
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If like pirates and board games and don't mind spending a little bit of time getting your head around the rules, this game is brilliant. It is not complicated as everything relates back to the theme and your choice whether to be a pirate or not. It just takes some time finding out all the different options available and different ways to play the game. We absolutely love this game and have played it a lot. Games have taken 1,5 to 3 hours but it has been worth it. Definitely one you won't get bored of easily
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The BEST pirate/merchant game in the age of piracy out there. There is simply no equal. Its expansion makes it even better. If you are interested in pirate games or ever played Sid Meier's Pirates!, you HAVE TO HAVE THIS GAME
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I purchased this board game after reading a flyer from another game (Pandemic - also very good). Its worth persevering with the rules and to begin with I used a Youtube instructional guide to help setup and play. Overall an excellent game that looks good, great model ships, good mix of strategies, Pirate stories to pursue and good fun. Can last for 3+ hours.
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rules are a bit lenghthy but worth it
grat winning conditions get past the" as its the last turn" scenario.
npc pirates increase the stress level
all told bit of a winner
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