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Merchants and Marauders Board Game
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- Recommended Ages: 13+
- Year Published: 2010
- Playing Time: 180 minutes
- Number of players: 2-4
- Manufacturer: Z-Man Games
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Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. Modify your ship, buy impressive vessels, load deadly special ammunition, and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? In Merchants and Marauders, players take on the role of a captain of a small vessel in the Caribbean. The goal is to be the first to achieve 10 "glory" points through performing daring deeds (through the completion of missions or rumors), crushing your enemies (through defeating opponents and NPCs in combat), amassing gold, performing an epic plunder or pulling off the trade of a lifetime, and buying a grand ship. While some points earned from performing various tasks are permanent, players earn points for amassing gold, which can be stolen or lost (or at least diminished) if their captain is killed. Points due to gold are hidden so there's some uncertainty about when the game will end. A big component of the game is whether (or when) to turn "pirate" or remain as a trader or neutral party. Both careers are fraught with danger: pirates are hunted by NPCs (and other players) for their bounty and blocked to certain ports while traders are hunted by non-player pirates as well as their opponents and generally have to sacrifice combat capability for cargo capacity. Although players can kill each other, there is no player elimination as players may draw a new captain (with a penalty) so it's possible to come back from defeat.
1 game board 4 player boards 100 coins 26 plastic ships 24 demand tokens 17 merchant tokens 16 ship modification tokens 12 special weapon tokens 20 bounty tokens 254 cards 34 event cards 70 glory cards 16 captain cards 64 cargo cards 20 ship cards 25 rumor cards 25 mission cards 29 wooden cubes 4 naval tokens 10 custom dice 4 treasure chests 4 player aid sheets Rulebook
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Top Customer Reviews
The game allows the players to act as either traders or pirates. Using a rather neat system, the traders pick up loads and deliver them between the ports shown on the board while trying to avoid 2 non-player pirates. Pirates use an equally neat system to raid non-player merchant ships in each sea area while trying to avoid 4 non-player naval ships who patrol the seas in random fashion. And, of course, players can attack each other.
It's easy to start as a trader, then go for a life of crime later, but harder to start as a pirate then later become a legal trader.
There's a lot to get used to in this game, so it won't suit gamers below age 10 unless they regularly play boardgames. However, I am looking forward to my next game!
grat winning conditions get past the" as its the last turn" scenario.
npc pirates increase the stress level
all told bit of a winner
Most Recent Customer Reviews
Not sure how the game works and was for my son, but it has been sent in Spanish!!! sending it back for a refundPublished 2 months ago by Kerry Furmston
This is a great game plays well if you want to be a pirate or if you want to be a merchant the board looks amazingPublished 9 months ago by sully
Great game with a lot of choices to be made and treasure to be had.Published 9 months ago by What an ace little game. The most intriguing fun I have had on my Kindle so far. Fun to play the bad guy (I mean bacteria/virus). No annoying ads,