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Medal of Honor: Allied Assault (PC CD)

Platform : Windows 95, Windows 98, Windows 2000, Windows Me, Windows XP
Rated: Unknown
4.0 out of 5 stars 125 customer reviews

Price: £17.99 & FREE Delivery in the UK on orders over £20. Details
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  • Over 20 levels that the player must accomplish specific objectives and goals in order to succeed and advance
  • Fully realized 3-D worlds utilizing the powerful Quake III engine
  • Over 1000 unique character animations for unsurpassed level of realism
  • Multiple online options including team combat and traditional last man standing modes
  • Encounters with 22 different enemies
  • Access to over 21 historically accurate World War II era weapons
  • Special 'disguise' mode that allows players to put on enemy uniforms to evade capture
2 new from £17.99 55 used from £0.01 1 collectible from £30.00

Frequently Bought Together

  • Medal of Honor: Allied Assault (PC CD)
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  • Medal of Honor: Pacific Assault (PC DVD)
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  • Medal of Honor: Airborne (PC DVD)
Total price: £28.46
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Game Information

  • Platform:   Windows 95 / 98 / 2000 / Me / XP
  • PEGI Rating: Unknown
  • Media: Video Game
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Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00005LW6A
  • Release Date: 15 Feb. 2002
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (125 customer reviews)
  • Amazon Bestsellers Rank: 12,901 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description Review

Medal of Honor has been a huge hit on the console systems. Now PC owners get to see what the fuss has been all about. From the look of things, the fuss is warranted. Allied Assault takes users into a realistic re-creation of World War II and allows them the chance to pummel the Nazis. One of the levels is based on June 6, 1944--D-day. You start aboard a boat, facing Omaha Beach and almost certain death, while the soldiers around you alternately pray or just sit there looking green... not unlike recent war-film footage such as the opening scenes of Saving Private Ryan. But this is no surprise: Spielberg's Dreamworks studio has had a hand in the development.

One of the innovations the game is touting is the range of realistic facial expressions given to the characters. Nazi soldiers look angry, or fearful as you surprise them. Your own compatriots on the landing craft look positively frightened or grim. Other missions will have you playing sniper in a ruined French town, disabling a Tiger Tank platoon and other missions based on WWII fact and speculation. WWII isn't often given realistic treatment in first-person shooters (such as Return of Castle Wolfenstein) but that's what makes this one special and so hotly anticipated. --Andrew S Bub

Manufacturer's Description

In Medal of Honor Allied Assault from Electronic Arts, players will assume the role of Lt. Mike Powell, member of the famed 1st Ranger Battalion who gets recruited by the OSS and battles through over 20 levels that are based on historical military campaigns of World War II.

Set during the most trying years of the war, 1942-1945, Medal of Honor Allied Assault gives players a sense of the courage it took to survive the landings at Normandy, the assault at Arzew, a rendezvous with the Resistance outside the village of St. Lo, and the push through the heavily defended border of Germany itself to take the bridge at Remagen.

Staying true to all the gameplay features that made Medal of Honor one of the most acclaimed and best-selling games launched in 1999, Medal of Honor Allied Assault will build on the success of that game and add new player weapons, new interactive Allied vehicles such as Sherman tanks and M3 Half Tracks, smarter enemy AI, and the ability to call for artillery strikes.

Medal of Honor Allied Assault is headquartered in Cabinet War Rooms at Whitehall, dispatching players on numerous campaigns, each with specific objectives to meet in terms of infiltration, execution and exfiltration. Missions will be based in the deserts of North Africa, on the bloody shores of France, across the tundra of Norway, and, ultimately, over the Rhine into Nazi Germany. These missions range from silencing the gun batteries at Port Arzew, to sabotaging U-boats at the sub pens of Trondheim, surviving the landing at Omaha Beach, and finally, holding the Ludendorff Bridge at Remagen- the only battle where the Germans used their dreaded V2 rockets in a tactical capacity.

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Customer Reviews

Top Customer Reviews

Well, FPS games have landmarks - DOOM, QUAKE, HALF LIFE, UT ...... and now we have tough battle for the next landmark game.
RTCW - yeah its a great engine and it looks lovely, but nothing too new that pushes things forward.
AVP2 - again, good ideas but still doesn't "feel" right.
So what about MOH:AA? Well the first thing i noticed was that it was one of the most realistic and gritty FPS's I have played. For the first time it feels more like real combat and less like simulated worlds.
The enemy AI is basically superb. It is the best use of opponents using cover i have seen - which just adds to the realism.
Sound is top notch - the shouts of the enemy and the desperate radio announcments sound authentic and really add to the feel of the game. Ambient effects are great.
Graphics - locations are very well done, vehicles very well done, player models very good ..... basically well thought out levels.
Playability - its like playing the soldiers from half life all the time, with each encounter containing a different twist and turn of events to create a freash experience in each battle.
If you have watched the series Band of Brothers, it basically is as close as you can get to that without actually being in WW2.
Only one problem - no blood unless you download unofficial patches. I am sorry but to make the game a succesful replication of WW2 combat you need blood guts and glory. If somone applied the damage realism of Soldier of Fortune and the GeoMod tech of Red Faction, it would be the game to mark all others by for years to come.
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By R. J. Hole VINE VOICE on 18 Feb. 2002
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This was only released on Friday 15th February so I don't know where the previous reviewers got their copies from. Anyway, brilliant game. I've been playing for most of the week-end so have got through quite a few levels, hopefully there are a lot more to come. I hadn't thought about the linearity of the levels until I read the reviews below. To be honest, it's not necessarily a bad thing. Wandering around large levels trying to work out what to do next can be tedious - but it does not happen in this game. For me it is a lot more entertaining than Return to Castle Wolfenstein even though that was a good game. In this, the final version, it does not start with the Omaha Beach level. This is sensible as Omaha beach would be a fairly tough start. There is a fairly short training level and a couple of missions before you get to D-Day. Omaha beach really is just like in Saving Private Ryan. Quite often the music reminds you of it and sometimes when you see bombed out houses. The sound in the game is worth a special mention as the effects and the music are top class and really add to the atmosphere. Perhaps if you analyse the game it may seem heavily scripted. But admire it for what it is. Having allied planes flying over blowing the front off a building as you walk up a street is not going to happen unless it has been designed in. You get to drive a tank and blow up every building in sight in a couple of levels. As for AI, as a game designer said recently, if the AI was that realistic you wouldn't last more than a few seconds. I have to make frequent quick-saves because I die fairly frequently, so it is difficult enough.
On the downside, quite a few crashes, and on my machine every time I load a saved game from scratch (i.e.
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I'm not normally a great fan of first person shooters, I found that they were pretty much all the same and had storylines that made the tweenies look realistic. I wasn't sure weather to hit the buy now button or not, after reading a few reviews I decided to give it a try. WOW!!!! As soon as the first mission loaded I was hooked. Stunning visuals and an awesome soundtrack makes this game an essential to your collection. Graphics making you fell as if YOU are fighting the battles yourself is waht games should always be like. The soundtrack is brilliant, a sort of John Williams soundtrack that even puts the great Metal Gear Solid 2 to shame. The plot is vert realistic from imvading a German village (great) to running out of the sea onto the shore to raid the German trenches and gun towers. The character AI is very impressive, Soldiers will talk to each other and act depending on what you do, for instance, if you hessitate to shoot, the sodier will say things like "what the hell's the matter with you? shoot!" Overall this game is a must buy. 10/10 War Never Looked So Good
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I've been playing pc games (especially fps's) for some time and I can honestly say that nothing comes close to the sheer quality of this game.
If you've played half life and thought that was tense, emmersive and exciting you ain't seen nothing yet. On a high end system the power of the quake3 engine used for the graphics will blow you away. The sun blinds you when you look up at it, trees gently sway in the wind and grass and dirt debris fly up all around whilst you crouch in a trench with bullits whizzing passed your ears.
This bring me on to the sound. The ambient score compliments the action perfectly and as is now the norm in fps's the music changes depending on whats happenning. If you are lucky enough to own a 5.1 surround system then playing the notoriously tricky omaha beach landing level is like being in the centre of Saving Private Ryan.You can hear your team mates shouting orders and coordinating attacks by themselves. They'll lay down cover fire for you and heal you (if they're a medic).
The A.I is simply superb. Enemy soldiers push over tables to crouch behind. If you lob a grenade they'll pick it up and throw it back. The death animations are sickeningly realistic. They'll lie, partially injured on the floor crawling away untill your fire a few more rounds into their backs, making them crash on the ground with a thud. Of course, enemys are zoned so a shot to the head takes them out quicker than a shot to the leg.
People complain that there is no blood in the game, but I think that the lack of blood doesn't take the realism away. If it was like Soldier of Fortune than too much gore (along with the crude death animations)would just make you sick.
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