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Mazeworld (2000 Ad) Paperback – 10 Nov 2011

4.4 out of 5 stars 8 customer reviews

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Product details

  • Paperback: 192 pages
  • Publisher: Rebellion (10 Nov. 2011)
  • Language: English
  • ISBN-10: 1907992480
  • ISBN-13: 978-1907992483
  • Product Dimensions: 18.7 x 0.9 x 25.9 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 384,424 in Books (See Top 100 in Books)

Product Description

About the Author

With over 300 2000 AD stories to his name - not to mention over 250 Daily Star Judge Dredd strips - Alan Grant's prolific creative record speaks for itself. Outside the Galaxy's Greatest Comic, Grant is well-known to Batman fans following a lengthy run on various incarnations of the title. More recently he has adapted Robert Louis Stevenson's classic novels Kidnapped and Doctor Jekyll and Mr Hyde in Graphic Novel format with artist Cam Kennedy. His television work includes scripts for the BBC series Ace Lightning and the Carnival of Doom. Arthur Ranson has long been one of 2000 AD's most popular artists, making his initial impact when working with Alan Grant on Judge Anderson, a lengthy partnership resulting in the creation of many great stories featuring the much-loved Psi Judge. He teamed up with John Wagner to create the highly acclaimed Button Man series, and later reunited with Alan Grant for Mazeworld. He has also co-created the character of pyrokinetic Mega-City One citizen Juliet November, and illustrated both Judge Dredd and several Future Shocks. Ranson's most recent non-2000 AD work has been for Marvel Comics, on X-Factor and latterly X-Treme X-Men X-Pose.


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4.4 out of 5 stars
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This collected edition of the Mazeworld stories contains all three volumes of the saga, originally published in 2000AD. The book was reprinted due to massive fan support on 2000AD's website, which prompted their publisher, Rebellion, to release this premium collection. The book itself is well made with a nice glossy feel to the pages, making it seem much more of a collector's item than some graphic novel reprints.

The story concerns Adam Cadman, a convicted murderer, who becomes the first person sentenced to death by hanging in 30 years since it was outlawed. The hanging is botched and Cadman finds himself at the end of his tether (quite literally) and drifts between two worlds. His body remains in our world, but his consciousness seems to travel to the Mazeworld, where he finds himself embroiled in a rebellion against the Maze-Lords, the corrupt ruling body of this fantasy world. The theme of mazes is utilised heavily with the corrupt Maze-Lords building them to use as dungeons to punish those who dare speak out against them. Mistaken for the legendary 'Hooded One', a figure from Mazeworld's history, Adam finds he has a second chance at his life, allowing him to find redemption for his crimes in our world and to become a hero.

The story is very well written by Alan Grant, who doesn't delve too deeply into the history of the Mazeworld or its politics, letting the reader piece together the mythology themselves. Where the story really sets itself apart from other fantasy strips published in 2000AD is the amazing artwork by Arthur Ransom, whose photo-realistic art immediately draws you into each panel and believe in this world of Mazes.
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Stories of alternative realities and people crossing in and out of them via dreams or fevers have been the staple of Sci-Fi and Fantasy genres for decades so its hard to come up with anything genuinely new. However Mazeworld does just that. Good (if not exceptional) drawing coupled with a strong storyline makes for an engaging page-turner. I enjoyed it and I suspect most others who are familiar with comics and genre tales will feel the same. Apparently it was taken as a sign of 2000AD returning to its roots when first published back in the late 1990s. That turned out to be wishful thinking but it is easy to see why so many believed it was herald of better things to come.
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One of the nice things about comics as a medium is the spectacle of the artist and writer egging each other on to greater heights. Mazeworld is a perfect example of this, with Alan Grant raising his (never less than admirable) game to match Arthur Ransom's luscious artwork. They'd already worked together on other 2000AD strips, but this is more akin to a European fantasy comic. The story is unusually grim and dark for 2000AD, and the whole thing builds inevitably to an extraordinarily powerful, and entirely earned climax. All of the invention of Grant's better known work is on show here, but in a very different setting.
There is nothing wrong with this comic: it's as flawless as they come.
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An absolute work genious. Super story. Unfortunately, nowadays way too many graphic novels (and comic books) lack dramaturgy and a sense of chronology. Mazeworld is one of the rare exceptions. This isn't your average "wet" comic, rather one that leaves you thinking about the story long after you have finished reading it. While the artwork isn't as precise as a Segrelles one it supports the story well.
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