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Mayfair Games Patchwork Game

4.6 out of 5 stars 53 customer reviews

RRP: £16.08
Price: £15.99 & FREE UK Delivery on orders dispatched by Amazon over £20. Delivery Details
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22 new from £13.35
  • Age range: 8 and up
  • Number of players: 2
  • Play time: 15
  • Manufacturer: Mayfair Games
  • brand new

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£15.99 & FREE UK Delivery on orders dispatched by Amazon over £20. Delivery Details In stock. Sold by CJ-MaX and Fulfilled by Amazon.

Frequently bought together

  • Mayfair Games Patchwork Game
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Total price: £55.73
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Product information

Technical Details
Item Weight562 g
Product Dimensions19.5 x 19.5 x 4.5 cm
Manufacturer recommended age:8 - 18 years
Item model numberMFG3505
Main Language(s)English published, English manual, English
Number of Game Players2
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB00RCCAPPE
Best Sellers Rank 847 in Toys & Games (See top 100)
Shipping Weight630 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available2 Jan. 2015
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 3 years. For use under adult supervision
  • Warning: To be used under the direct supervision of an adult

Product description

Product Description

In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly counter-clockwise of the 2-1 patch. Each player takes five buttons - the currency/points in the game - and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes. To purchase a patch, you pay the cost in buttons shown on the patch, advance your time token on the time track a number of spaces equal to the time shown on the patch, move the spool to that patch's location in the circle, then add the patch to your game board. You're free to place the patch anywhere on your board that doesn't overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, then you take another turn; otherwise the opponent now goes. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved. In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you sum the number of buttons on your game board, then take this many buttons from the bank. What's more, the time track depicts five 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever first passes a patch on the time track claims this patch and immediately places it on his game board. When a player takes an action that moves his time token to the central square of the time track, he places the purchased patch (assuming he had purchased one and wasn't passing), then takes one final button scoring from the ban

Safety Warning

not appropriate for children under the age of 3

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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

Verified Purchase
I bought this for my 7-year-old daughter for Christmas but my wife and I have been playing it mainly at night. The rules are exceptionally simple but the game actually has a tremendous amount of strategy. My favourite two player game is currently Jaipur but Patchwork may very well dethrone it, it's that good.

Both players have their own gridded mat on which they need to construct a quilt. On a turn, the player may take any of the next three quilt patches from those encircling the board: there is a rather substantial wooden marker to mark the current point and it's moved to where the patch was removed from each time, thus your choice affects the patches available to your opponent.

Each patch is a shaped like a tetris piece (of three, four or five blocks) and so the first puzzle is fitting these onto your grid. Each piece has a cost (in buttons, the game's currency) and time printed on too. You see, to represent time, there is a third board with a track on which the players have a token: once a player reaches the centre they can make no further changes to their quilt. The game finishes when both are over the finishing line.

To buy a patch you have to both pay its cost in buttons and also move your piece around the timeline the number of spaces shown on that piece. The twist is that the person at the back continues to play until the other player is at the back, golf style. That way there is a strategic element of taking the pieces with the low time cost in order to get multiple sequential goes and, in doing so, access to the better patches. However, the more awkward shaped pieces tend to be cheaper so sometimes you have to pay high in order to get a piece that actually fits your quilt.
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Verified Purchase
This is a great game. It's extremely high quality in presentation and manufacture.
It's also easy to master too, which is necessary when you want to have a quick game of something after dinner rather than switch on the TV!
The premise is that you have to make a patchwork quilt in a kind of Tetris style in a turn-based ruleset.
The rules aren't difficult to master and you can get a good two or three games in 30-40 minutes, which is perfect when you want to do a 'best of 3' event.
Size wise - you'll need one half a standard sized table to play this comfortably as pieces have to be spread out. But other than that the box is transportable so you could take this away with you if you wanted to - although I tend to think a card game is better for that environment.
Overall well worth the money and I wouldn't hesitate on buying this for friends and family who want an easy yet fun and colourful two player game.
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Patchwork is a real gem. For around £20 you are getting a competitive 2 player game that is not just about winning but creating the best patchwork quilt you can, without leaving two many gaps. Every gap you leave equals 2 points deducted of your final 'button' (the game's currency) total. Because of this it is not unusual to see negative scores!

The game comes with three boards, two boards to build your quilt on (from the Tetris style patchwork pieces) and one that keeps track of time. That's because every patchwork piece costs buttons, but also time. There is a real decision to be made from getting that piece you need and not moving to far down the time track, because the player in last place always goes next. Meaning you can easily get multiple turns. Sometimes you will want to move ahead though to snag one of five single piece patchs on the time board that can help fill in gaps. Some of the patches have buttons printed on them and if you use these in your quilt you will earn buttons equal to the amount on your sheet every time you pass a button on the time track, or if you elect to move past the other player instead of buying a patch.

This is a well thought out, quick and surprisingly deep two player game. If you are on the fence you can get the iOS app at a fraction of the price.
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Verified Purchase
I purchased this to play on holiday with my wife if we had any rainy days (highly likely in the rainy season)

She's not one for new games and new rules, and just wants to chill out and play...

This was one of 4 games we took away, and the one we played the most.

It's compact in the box but you need a good amount of space to play the game.

Time wise it's nice and compact each game taking 1/2 and hour or so.

Although simple to understand and learn, tactic wise, it's challenging.

Out of all the games we took away, this way the one we enjoyed the most and played the most.

Since we've been back home this has been played many times with the kids(3 boys) now enjoying it as well
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Patchwork is an very good abstract puzzle game for 2 players. The (pasted on) theme is quilt making - but don't let that put you off if that's not your thing! In reality players are purchasing Tetris-like shapes (using a currency of buttons) and placing them on their own 9 x 9 board. Each shape is different, has a price and a duration that it takes to add to the quilt. If a player plays a long duration shape, then the next player has all that time available and may be able to use it to play two or more pieces. I have only seen this time catch-up mechanic once before in Neuland. Once both players have exhausted the time track then the points accumulated during the game are added up and an empty squares on their board incur a penalty. The player with the most points wins. Each game takes about 15 minutes and it almost always results in a rematch. I recommend picking up a copy for the interesting tile choosing / placement decision / point value optimization puzzle solving aspects of the game.

For those familiar with the designer's other games, then in my opinion there are strong parallels with Agricola. In Agricola, players buy home extension tiles, fences for pastures and field tiles to cover their player board. At the end of the game, points are also deducted for empty spaces. If you think patchwork fields rather than patchwork quilt, then you're not far off understanding how the designer came up with Patchwork. It's slightly more complex than that, with the button currency / points aspect and the time track mechanic.
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