Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox Paperback – 19 Nov 2008
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"In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!" --Sky Kensok, Partner and Founder, WXP, Inc.
"Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow." --Duane Molitor, Microsoft Games Studio
"This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!" --Tim Toulouse, QA Lead, Microsoft Game Studios
About the Author
Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at various training academies including Escape Studios based in London, England. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting. Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.
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Top Customer Reviews
I'm about a quarter of a way in only and I've run into numerous problems such as missing files, misplaced sections (a very early instruction to add "both" templates to a layer, when the instruction to make the second template is actually two pages later in the book for example) and some seemingly misplaced images that don't match the text.
However, reading other reviews here it is very apparent that the author himself has worked hard to contact and assist users with these problems which suggests to me at least that a lot of these things were out of his hands. The content so far has been very informative, but a user needs to be willing to take a step forward and do some looking and digging to find ways around the publishing errors.
Regardless of these, I will be continuing to work through the book and expect it will remain a common reference source for me for some of the techniques within.
While it is full of useful information and quite informative, the 'step by step' guides really drop the ball and I couldn't recommend this book to anyone.
Think twice before buying
Most Recent Customer Reviews
Packed with easy to understand tutorials this volume has been an excellent study companion making the transition from 2 d to creating 3d game assetsPublished on 26 Jan. 2013 by dodge
I own this book. It's awesome. Buy itI own this book. It's awesome. Buy itI own this book. It's awesome. Buy itI own this book. It's awesome. Buy itI own this book. It's awesome. Read morePublished on 21 Jun. 2012 by monkeyman
Very well writtern book for Maya with a wrold war one theme. The only down side is the DVD has some files missing you have to download them from the Authors site. Read morePublished on 20 Jun. 2009 by Mark T. Gilbert
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