on 22 March 2004
Made by the guys who created Imperium Galactica, you can certainly pick up their traits with graphic styles and gameplay. Having just come off a Homeworld high I need more space action and bought Haegemonia on impulse. At first I found the camera angles and controls annoying and difficult to use. Now I'm far more comfortable with them, though they still aren't as fool-proof as Homeworld or other titles. They do however show a rich galaxy full of solar systems with some ridiculously beautiful graphics and a strong musical background. While you can play as Martians colonists (still human though) or Earth, I found no real difference beyond the 6th or so mission, regardless the game has relatively high replay value. The beautiful thing is, if you blow up a rival ship you FEEL like you've blown it up. No bang, dead, you're gone. In Haegemonia the ship begins to tear itself appart with minor explosions before one or two huge eruptions that rip the craft to pieces, sending end of "Independence Day" style debris spinning away. Truly beautiful and very fun to watch. The system of limited research is useful in avoiding "all powerful" factions, especially in multiplayer, though you can always steal with a very well designed spy ship. Like many space games, Haegemonia suffers from being slow at points and this can be frustrating waiting for you fleet to sail the width of the solar system, even on quadruple speed. Over though, the game seemed a bad buy at first but the player soon warms to its charm, and quite well done EUROPEAN (few over-the-top gung-ho americans) voice-acted story line. Damn Hungarian names.
on 26 January 2005
An excellent game has been produced here with the scope of a game like Imperium Galactica, but with a combat system more reminiscent of a game like Homeworld.
An expansive technology tree allows full customisation of your fleet to match your demands/wants. In the same way as Imperium Galactica, there is the ability to colonise planets and place structures on them, but it takes this idea and simplifies it somewhat, making it a better game for those who don't enjoy loads of micromanagement. That said, enough details remain for colonisation of planets to remain interesting - the number of buildings you can construct depends upon the population of the planet, in turn dependent upon many other factors like planet type, size etc.
As far as the spaceship side goes, various routes are available. You can build up a large military, with many powerful ships, or perhaps go for subterfuge, using spy ships to destroy enemy installations or steal money or technology, or probes to leave enemy fleets stranded far from wormholes while your ships ransack their planets.
Overall, the multiplayer is the best aspect of the game. The single player is fun, but the tactics used (even by computers) in the multiplayer, really make the game shine. If you don't like drawn out games, don't buy this, but if you enjoy empire building and a degree of micromanagement with an excellent combat system thrown in, then it's an ideal game.