Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Hardcover – 1 May 2003
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Masters of Doom is an impressive and adroit social history. (New York Times Book Review)
Hot book! The Behind the Music - like story of video gaming's Nineties bad boys...a tale of guts, geeks and their 140mpd-clocking Ferraris - as well as the backlash against gaming after Columbine. (Rolling Stone) --This text refers to the Paperback edition.
Masters of Doom' is the true inside story of John Carmack and John Romero, co-creators of the most innovative and notoriously successful video games in history - Doom and Quake. --This text refers to the Paperback edition.See all Product Description
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Top Customer Reviews
And what's best.. It's the author's style. He certainly knows how to write a good book.
It focuses largely on the Carmack/Romero relationshop but also touches on the impact that their games had on popular culture at the time. Including the headache that they gave the government due to the rising tension surrounding violence in games.
If you are in anyway interested in creating games but have been long put off by the stale state of the industry, then you'll find this a rewarding and exciting read in many respects.
Two guys that not only changed the world of gaming forever but stuck to their guns and fought tooth and nail throughout to remain independent.
I couldn't help but feel that Carmack emerged the victor in any battle that was staged, but Romero's child-like "rock stardom" is as endearing as Carmack's geekiness.
The only down side for me was the lack of detail on Doom's early development for which I know there is plenty to tell.
But that's game specific and this book concentrates on the personalities that contributed to their development.
A great read.
Just a side note, several times I stopped reading to go watch footage of the game they were talking about on youtube (I obviously know quake, doom and wolfenstein, but some of their earlier games I have never come across as I was a NES/SNES guy). I imagine this book would benefit massively from an interactive ebook with videos/demos of the games slipped in at appropriate points of the book. Only tablets are capable of that right now but it would be really cool to see books include links or content of extracurricular interest.
Describing the rise and fall of the two creators of id software, John Carmack and John Romero, it is a classic silicon valley business/bio - with some particularly extreme characters. I knew nothing of these people at the time, but reading the book brought on waves of nostalgia as they were responsible for three of the key milestones in gaming history. I was still programming PCs when Wolfenstein 3D came out and I remember being amazed by the effects and responsiveness they coaxed out of the early PC's terrible graphics. By the time Doom and Quake came along, I was reviewing games for a living. Though my personal tastes ran more to the X-Wing series and Seventh Guest, I was stunned by the capabilities of the id games. They were the only first person shooters I ever found interesting - and each moved on the field immensely. All the first person shooters that are popular today from Call of Duty and Halo to Destiny owe them so much.
So from a techie viewpoint, this was fascinating, though the author does tend to rather brush over the technical side to keep the story flowing. And from the personal side, there were plenty of fireworks too. While the book slightly overplays the traditional US business biography style of presenting disasters and triumphs to regularly fit chapter boundaries, there is no doubt there was a real roller-coaster of an existence in a way that all those reality TV stars who overuse that term wouldn't possibly understand.Read more ›
Most Recent Customer Reviews
If you, like me, were a serious player in the 90s and, still like me, you spent endless nights playing Doom, Quake and other related titles such as Hexen, Heretic, Rise of the... Read morePublished 5 months ago by leaningtower
Great book which will make anyone who grew up with Doom and Quake (or were in their 20s like me) want to get the games back out. Read morePublished 6 months ago by MartinRG
Great book - really informative, even if you have only a passing interest in the history of Doom and id software this is still really interesting.Published 7 months ago by DG
I don’t usually read biographies. I find them to be a bit dull and intrusive. But I broke my own rule this time and read “Masters of Doom” by David Kushner. The reason? Read morePublished 11 months ago by Daniel
Interesting read about the guys that created a game that defined the age.Published 12 months ago by ChelseaGirl
Top book - written in such a readable manner and gives a real insight the guys that created such ground breaking games. Big fan of this work.Published 14 months ago by Shamoney