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Mastering Autodesk Maya 2014: Autodesk Official Press Paperback – 16 Jul 2013

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Product details

  • Paperback: 1008 pages
  • Publisher: Sybex; 1 edition (16 July 2013)
  • Language: English
  • ISBN-10: 1118574966
  • ISBN-13: 978-1118574966
  • Product Dimensions: 18.8 x 4.4 x 23.4 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: 1,304,021 in Books (See Top 100 in Books)
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Product description

From the Back Cover

Build Career–Worthy Skills in Maya 2014

If you already know the basics of Autodesk Maya, now you can kick your skills into a higher gear with this expert guide. Using hands–on tutorials and clear instruction, this in–depth book helps you build intermediate to advanced proficiency in Maya and prepares you to use this powerful software at a professional level. Find advanced instruction on such important topics as cloth, fur, and fluids, as well as 3D cameras and virtual filmmaking, modeling, animation, rigging, and much more.

You′ll discover specific Maya features that will help you work as part of a team on large projects, and gain valuable experience in how a complete CG production pipeline works. This complete resource also helps you prepare for the Autodesk Maya 2014 certification exams.

  • Build Professional–Level Skills in Maya 2014
  • Learn Practical Workflows and Tricks Used in Real Studios
  • Understand the Entire CG Production Pipeline
  • Follow Hands–On Tutorials and Improve Your Skills
  • Prepare for the Autodesk Maya 2014 Certification Exams

Coverage includes:

  • Mastering Maya nodes and the Maya working environment
  • Setting up a virtual camera to compose compelling scenes
  • Modeling with polygons, NURBs, subdivisions, and deformers
  • Customizing with Paint Effects, indirect lighting, and mental ray shaders
  • Using the latest version of Maya nParticles to produce complex visual effects
  • Delivering realistic characters with Maya fur, nHair, and nCloth
  • Making waves, clouds, smoke, flames, explosions, and more with Maya Fluids

About the Author

Todd Palamar began his career creating traditional special effects for low–budget horror movies and quickly gravitated to computer animation. After working on numerous straight–to–video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game–style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Mastering Autodesk Maya 2013.

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Most helpful customer reviews on 3.4 out of 5 stars 9 reviews
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1.0 out of 5 starsCut and paste from the 2013 edition much?
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1.0 out of 5 starsExcellent content, terrible binding
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