From the Inside Flap
Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics. Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for 12 years. He has created animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, the Howard Hughes Medical Institute, and CBS. He currently teaches at the Gnomon School of Visual Effects. Eric is the author of Mastering Autodesk Maya 2011, Maya Visual Effects: The Innovator's Guide, and Introducing ZBrush 4, all from Sybex.
From the Back Cover
Elevate your skills well beyond the basics and learn how to use Autodesk Maya 2012 in professional environments with this Autodesk Official Training Guide. From modeling, texturing, animation, rigging, and visual effects to high–level techniques for film, television, and games, this expert guide shows you how to manage an entire CG production pipeline.
You′ll explore the very latest features, such as the new fluid simulation tools, as well as advanced techniques for cloth, fur, hair, dynamic effects, and virtual cameras. With challenging tutorials, professional tips, and striking examples, this in–depth book helps you build career–worthy skills and also prepare forthe Autodesk Maya certification exams.
- Explore interior lighting techniques
- Experiment with fluid dynamics
- Improve characters with muscle deformations
Featured on the DVD
View short videos on selected topics to reinforce concepts as you learn. The DVD also includes support files to help you complete the exercises and compare your work to the pros.