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Massively Multiplayer Game Development (Charles River Media Game Development) Hardcover – 1 Feb 2003

2.5 out of 5 stars 2 customer reviews

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Product details

  • Hardcover: 484 pages
  • Publisher: Charles River Media; Har/Cdr edition (1 Feb. 2003)
  • Language: English
  • ISBN-10: 1584502436
  • ISBN-13: 978-1584502432
  • Product Dimensions: 24.2 x 19.4 x 3.4 cm
  • Average Customer Review: 2.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,696,394 in Books (See Top 100 in Books)

Customer Reviews

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By A Customer on 10 Mar. 2004
Format: Hardcover
What would you expect in a boook with this title? Probably a thorough discussion of the core engineering and design problems unique to MOGs, followed by a comparison of the main techniques for solving them (eg TCP/IP vs UDP, clock synch algorithms, use of IOCP, etc), followed by detailed articles on the best of these techniques. Yes, that would have been a great book.
Instead what you get is a collection of light weight articles on minor topics that you could easily gather information on from the web (eg an intro to SQL programming) and optimistic hype for some Python libraries.
A few articles (notably from authors at Maxis and Microsoft) are relevant and competent, but you could easily have googled the same info for free.
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Format: Hardcover
When i got this book i had the impression it would teach me networking and howto program directplay, however this book is something i didnt expect to find .
Its a book about how to design a MMPORG (Mass Online Multiplayer Game) It is well written, by different known authors in this bussiness explaining the need of good design but also a good foreward knowledge of what you need to make a product succesfull.
I gave it 4 stars cause its a design book, and i expect a programming book so the title maybe misleading, in my first read it looked like an design book explaining techniques on how to improve the code but also howto envision the server/client software.
Great book for people who know UML and C++
a definitive must for any aspiting MMPORG programmer
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Most Helpful Customer Reviews on (beta) 4.2 out of 5 stars 9 reviews
59 of 63 people found the following review helpful
4.0 out of 5 stars Mixed Bag 26 Mar. 2003
By Kindle Customer - Published on
Format: Hardcover
I have very mixed feelings about this book. While it presents a wonderfully broad discussion of MMOG development and is chalk full of ideas that you can use in development, it is at the same time often incomplete. The problem is not in the desire for the sections of the book to more deeply discuss their subject matter, but more due to the fact that the sections often fail to fully describe even what they are attempting to talk about. Included source code is fairly sparse making it difficult to discern what the authors were reaching at even when he provides UML (minus complete descriptions). At least one python project fails to work at all and there is no information for corrections on the Charles River Media web site.
So, do I recommend this book? Yes. Knowing the book as I do now, I would still have purchased it, however this may be one that you want to look through somewhat carefully at a local bookstore prior to purchasing. Expect to have to expend considerable effort when developing code based on portions of the book as you will progress along merrily based on the descriptions only to hit a roadblock in the code based on an incomplete or completely missing description of a critical portion of the topic. This book is definitely for already competent developers/designers, though you should already be prior to attempting to craft a MMOG anyway.
This book will likely float between 2 and 5 stars depending on the reader.
Best of luck to all!
5 of 5 people found the following review helpful
4.0 out of 5 stars A thoughtful compendium of wisdom 11 Mar. 2005
By Evan Sims - Published on
Format: Hardcover
A fascinating book that compiles an array of essays by professionals in today's MMO industry. Each chapter brings something new and unique to consider: from the database to the game engine, costumer service to the network protocols, AI factions to interface design. However, some of the topics are so broad and complex the authors really have no chance of leaving you with a sense of satisfaction when their time is up- moving from topic to topic each chapter, you often feel the essays are left open and incomplete. Even so, the issues discussed are very important to consider, and rarely have I seen them covered in other books on the subject. Definitely an interesting read.
4 of 4 people found the following review helpful
5.0 out of 5 stars MMO encyclopedia 20 Feb. 2006
By Pleyades - Published on
Format: Hardcover
Thos book is a collection of wisdom, aimed to provide an overall view of what you need to consider to write your own MMO. There is no code and the articles do not go too deep, which is not a bad thing, because they provide easy to understand contents. So before writing any code, read a related article, avoid pitfalls and only then start writing. I have been reading this book for several months, over and over and I still love it. There is no need to read the articles in any particular order and each reading session can be as short as 30 min. and still provide good knowledge to you. This book is a must have on your bookshelf if you are serious about MMO games and use other people's knowledge to shorten you own development cycle. I like it so much, I just bought the 2nd edition, which looks very promising, too. And dear author(s), if you write a book with a framework, I'll buy that one, too, without any doubt.
3.0 out of 5 stars Kind Of OK 22 Oct. 2012
By playerdark - Published on
Format: Hardcover Verified Purchase
This book, like all the other Game Programming Gems, is so lala. It's not a complete waste of money but its not a book of revelations either. But it's not a failure of this book. It was written by a number of game programming professionals after all and this kind of group is similar to the Computer Games Developer Conference that's held in San Fransisco every year. The authors give you a general overview of their field of expertise and how they applied their knowledge in past projects. You can't expect them to give away the hot stuff they are using in the games they are working on now and neither should you expect a How To Guide or usable code. It is also not something for the game programming novice. It is more or less an overview over partly well known techniques, some articles give you some new ideas to think about, but there is nothing revealing here that you couldn't find on the internet.

I think the main merit of this book is that many different topics are in one space and the reader gets an overview and some ideas that help start one's own research.
2 of 2 people found the following review helpful
4.0 out of 5 stars interesting read 4 Oct. 2005
By wibe - Published on
Format: Hardcover
This book is very interesting to read, since it covers a broad range of information about Multiplayer Gaming. But you shouldn't expect every MM secret to be lighted up in this one book. It is a book with dozends of chapters about many aspects of MM gaming, so it is a good starting point to enter the topic and get a broader knowledge of what MM games are and what aspects you have to think about. In my opinion, you will need more books in addition to this (such as the gem series or MM2).
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