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Marx at the Arcade: Consoles, Controllers, and Class Struggle Paperback – 18 Jun. 2019
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In Marx at the Arcade, acclaimed researcher Jamie Woodcock delves into the hidden abode of the gaming industry. In an account that will appeal to hardcore gamers, digital skeptics, and the joystick-curious, Woodcock unravels the vast networks of artists, software developers, and factory and logistics workers whose seen and unseen labor flows into the products we consume on a gargantuan scale. Along the way, he analyzes the increasingly important role the gaming industry plays in contemporary capitalism and the broader transformations of work and the economy that it embodies.
- Print length208 pages
- LanguageEnglish
- PublisherHaymarket Books
- Publication date18 Jun. 2019
- Dimensions13.97 x 1.91 x 21.59 cm
- ISBN-101608468666
- ISBN-13978-1608468669
Product description
Review
"Rejecting both fanboy boosterism and moralistic denunciations, Marx at the Arcade offers a refreshing approach to video games analysis. Woodcock never loses sight of the fact that the material conditions behind game production shapes the stories games tell and how they tell them, but does not reduce its analysis of the medium to these material conditions. The book highlights how it feels to actually play a game, what makes it fun, and why that participatory aspect matters when discussing what a game communicates as a cultural product." —Jacobin
"Jamie Woodcock has written a book as fun and engrossing as any game. Not only does he bring a sharp Marxist analysis to the videogames industry--in turn, he uses games to further our understanding of Marx. Whether you game or not, an indispensable book." —Sarah Jaffe, author of Necessary Trouble: Americans in Revolt
"In his delightful Marx at the Arcade, Jamie Woodcock launches an urgently-needed workers’ inquiry into video and computer games—investigating both the work that goes into producing such games and the play in which so many of us seek relief from constant work. Lucid, scholarly, energetic and itself playful, Marx at the Arcade sets a new frontier for radical political understanding of the digital game." —Nick Dyer-Witheford
"Marx at the Arcade is an important, brilliant and timely read that reveals the oft-ignored lives of overworked and exploited game workers, as well as the rise of the global Game Workers Unite movement that is fighting for change. Placing games within the context of a wider cultural and political struggle, Woodcock makes a compelling case for combating the toxic and reactionary elements of games culture, and pushing games towards a more positive, radical role in the world." —Karn Bianco, Games Workers Unite
"Combining the unalloyed enthusiasm of the gamer with the critical gaze of the historical materialist, Jamie Woodcock's book cracks open the console to reveal the struggles over value, labour and the meaning of play that haunt the world of videogames. Even readers who last played a videogame in an arcade will gain much from this lucid and combative exploration of the industry that organizes the "free time" of countless millions."—Alberto Toscano, Reader in Critical Theory, Goldsmiths, University of London, author of Fanaticism: On the Uses of an Idea
“In this highly readable, up-to-the-minute counter-guide to videogame work and play, Jamie Woodcock skillfully breaks play out of the “magic circle,” not only revealing capitalism’s shaping influence on digital game culture but also restoring a political perspective on games as a site of struggle. Whether revisiting game history, analyzing individual games, unpacking the distinctiveness of the game commodity, or reporting on the increasingly contested working conditions of game developers, Woodcock richly illustrates the use value of Marxian concepts to the critical study of game media.” —Greig de Peuter, co-author of Games of Empire: Global Capitalism and Video Games
“We, as people broadly on the left, have neglected gaming at our peril. Jamie Woodcock’s Marx at the Arcade represents an important step into that fray—theorizing play, games, and their labour from the left.” –Manchester Gaming Studies Network
“On the face of it, Marxists might not seem to have all that much to say about video games and gamers might not necessarily have all that much interest in Marx. But Jamie Woodcock’s brilliant book explains why they both should.” –Morning Star
“Jamie Woodcock is perhaps one of England's most interesting researchers right now . . . Marx that the Arcade should . . . be read by anyone who ever controlled a bunch of pixels over a screen.” –Flammen
About the Author
Dr. Jamie Woodcock is a researcher at the Oxford Internet Institute, University of Oxford. He is the author of Working the Phones, a study of a call center in the UK inspired by the workers' inquiry. His current research involves developing co-research projects with workers in the so-called gig economy. He is on the editorial board of Notes from Below and Historical Materialism.
His current research focuses on digital labor, the sociology of work, the gig economy, resistance, and videogames. Jamie completed his PhD in sociology at Goldsmiths, University of London, and has held positions at Goldsmiths, University of Leeds, University of Manchester, Queen Mary, NYU London, Cass Business School, and the London School of Economics.
Product details
- Publisher : Haymarket Books (18 Jun. 2019)
- Language : English
- Paperback : 208 pages
- ISBN-10 : 1608468666
- ISBN-13 : 978-1608468669
- Dimensions : 13.97 x 1.91 x 21.59 cm
- Best Sellers Rank: 909,268 in Books (See Top 100 in Books)
- 5,661 in Anthropology & Sociology Biographies
- 9,976 in Cultural Studies
- Customer reviews:
About the author

Dr Jamie Woodcock is a researcher based in London and a Senior Lecturer at the University of Essex.
Jamie is the author of The Gig Economy (Polity, 2019), Marx at the Arcade (Haymarket, 2019), and Working The Phones (Pluto, 2017). His research is inspired by the workers' inquiry. His research focuses on labour, work, the gig economy, platforms, resistance, organising, and videogames. He is on the editorial board of Notes from Below and Historical Materialism.
Jamie completed his PhD in sociology at Goldsmiths, University of London and has held positions at Goldsmiths, University of Leeds, University of Manchester, Queen Mary, NYU London, Cass Business School, the LSE, and the University of Oxford.
Customer reviews
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from other countries
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Amazon KundeReviewed in Germany on 13 September 20225.0 out of 5 stars Aufklärung auf hohem Niveau
Das Buch habe ich für meine Masterarbeit gelesen. Es ist sehr gut verständlich geschrieben und macht, anders als andere akademische Titel, Spaß zu lesen. Es zeigt dem Leser eine andere Sichtweise auf Computer- und Videospiele. Dabei geht der Autor besonders auf die historische Entwicklung der Videospiele ein und verknüpft diese mit aktuellen Problemen der Branche und Community.
Empfehlenswert für jeden, der nicht nur spielen, sondern sich weiterbilden und mit den Hintergründen des Ganzen auseinandersetzen will.
CarlaReviewed in the United States on 28 January 20205.0 out of 5 stars Convenient and Affordable
The Kindle edition of "Marx at the Arcade" was just what I expected it to be! Great buy at a great price!
Thank you
BabakReviewed in the United States on 18 December 20195.0 out of 5 stars Excellent book
Excellent analysis of the video game industry that is unique and thorough.
N. MartinReviewed in the United States on 30 June 20203.0 out of 5 stars An average introduction
This book is fine. It explains video games political economy and grapples with themes in video games. It has very little information about unionizing tech companies. This is a decent introduction to video games political economy.
