Top critical review
I love my 3DS
on 26 November 2016
To start with, I love my 3DS. I love Mario. And I love Nintendo. However, I really do not understand this game. I have never been the biggest golf fan to be fair. I am not clear on the rules, nor am I all that interested. However, Nintendo manage to take sports and put their own twist on them to make them accesible to a wide demographic. Take Mario Kart. Racing is a bit of a niche genre for gamers and tends to focus around what cars are available or the feeling of racing around the worlds most famous circuits. Mario on the other hand has you tossing shells at Nintendo mascots and boosting around tracks with names like 'Moo Moo Meadows'. It is quite a twist, but it 100% works and if Nintendo was available on multi platforms, you could almost gurantee that these games would be a staple in most homes.
Mario Golf on the other hand, lacks this creative flair. I found myself tapping A to start a power meter, then A again to hit the ball. Then again, then again. Am I missing somethimg? I can see that there are customisation options, and small touches that add the charm we know and love. But the bread and butter of the game is very much 'tap A to...' Visually, the game is fantastic. The classic Mario art direction is here and the 3D is put to excellent use. This also applies to the sound too. I just find the whole package lacking though.
I had Mario Golf on the Gamecube, so I was super excited for this. But what is offered here, is merely a golf sim with a Mario coat of paint. If you are partial to a spot of golf and love Mario (who doesn't?!), then you will probably love this game. If, like me, you love Mario and aren't so much of a golf fan. It may be wise to give this one a miss.