- Paperback: 208 pages
- Publisher: Osborne/McGraw-Hill (1 Dec. 2004)
- Language: English
- ISBN-10: 0072230525
- ISBN-13: 978-0072230529
- Product Dimensions: 21.1 x 1.3 x 27.4 cm
- Average Customer Review: 5.0 out of 5 stars See all reviews (2 customer reviews)
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Amazon Bestsellers Rank:
1,377,251 in Books (See Top 100 in Books)
- #2770 in Books > Computers & Internet > Hardware
- #3920 in Books > Computers & Internet > PC & Video Games
- #27288 in Books > Sports, Hobbies & Games > Hobbies & Games
- See Complete Table of Contents
The Making of Doom 3 Paperback – 1 Dec 2004
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Product description
From the Back Cover
Meet the Creators of DOOM 3!
Walk through the doors of id Software and meet the close-knit group of extraordinary designers behind the computer game that is being hailed as possibly the greatest ever made. Through exclusive interviews, behind-the-scenes photos, and never-before-seen game art, you will discover what it takes to pull off an achievement of this magnitude. From initial conception to completed game comprised a four-year journey filled with hard work, setbacks, breakthroughs, and ultimate success. The team at id describe in their own words the inspirations and ideas behind the making of DOOM 3. Inside you'll find:
-Story of DOOM This fictionalized re-creation of the story line is not just a walkthrough of the existing game. It includes deleted scenes that never made it to the final cut, along with commentary by lead designer Tim Willits.
-Locations of DOOM Take a tour of the environments of the angry red planet, including Mars City, the underground caverns that house the remains of an ancient civilization, and the depths of Hell itself.
-Denizens of DOOM Get up close and personal with the scariest monsters this side of your worst nightmare...and the guys who made them.
-Weapons of DOOM Take inventory of the items in your arsenal and learn about the remarkable advances that went into making them.
-Engines of DOOM'Legendary programmer John Carmack provides insights into the challenges that intrigue him, while other members of the team discuss everything from sound to artificial intelligence.
Steven L. Kent is the author of numerous books, including The Ultimate History of Video Games; and he is a veteran reporter covering games for such media outlets and publications as MSNBC, Chicago Tribune, Delta Sky, USA Today, and Japan Times. He wrote the entries on video games for Encarta and Encyclopedia Americana, as well as the entries on interactive gaming for two encyclopedias and American Heritage. He has been interviewed on the CBS Morning Show, The Today Show, and CNN, and he has made multiple appearances on National Public Radio.
About the Author
Steven L. Kent, a lifelong gamer since the debut of Pong, writes weekly columns about electronic entertainment for the Los Angeles Times syndicate, MSNBC, and the Japan Times.

