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Machinima - Making Animated Movies in 3D Virtual Environments Paperback – 27 Jun 2005

3.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 160 pages
  • Publisher: Ilex Press; 01 edition (27 Jun. 2005)
  • Language: English
  • ISBN-10: 1904705642
  • ISBN-13: 978-1904705642
  • Product Dimensions: 21 x 1.2 x 23.5 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,865,559 in Books (See Top 100 in Books)

Product Description

Review

"A great introduction to machinima films and the techniques used to create films in game engines" -- 3D World Magazine, March 2006

A great introduction to machinima films and the techniques used to create films in game engines - 8/10 -- 3D World Magazine, March 2006

About the Author

The author Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game, Warrior Kings. He has worked both in the videogame industry and in the TV industry, developing scripts, characters, and series, and pioneering new interactive entertainment.

Customer Reviews

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Top Customer Reviews

Format: Paperback
This is a great "overview" on what Machinima is about. The book is a great visual portfolio on what the field of Machinima entails and what it is capable of.

It is however not enough as a "how to" text. You might need a few more detailed books like Dummies guide or Machinima Artistry to learn the skills required. These latter books will give you an introduction to the broad spectrum of tools and methodologies used to create this art form.
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Format: Paperback
It is a good book, but its very anecdotal and has more pictures than theory, history of techniques. It is probably good for beginners or people that just want to get familiarized with the concept of machinima. Not a very helpful book if you plan to create your own machinima.
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: HASH(0xa002a48c) out of 5 stars 6 reviews
9 of 10 people found the following review helpful
HASH(0x9fec8024) out of 5 stars Very Basic - Not Worth The Time 22 Feb. 2006
By Poor Guy - Published on Amazon.com
Format: Paperback
I was looking for a book that gives a intro tutorial on creating machinima, but this book is so basic that it fails even at that basic expectation. It has nice glossy pictures, but most topics of serious interest (e.g., copyright, setup, distribution, etc.) are nothing more than 1-2 pages, with half of each page space dedicated to pictures. I flipped through this book literally in 3 mins, looking for one reason to keep it but to no avail. It's going back to Amazon. I don't want to sound mean, but I want to share my views so that others don't waste their time ordering and returning this.
HASH(0x9fec8078) out of 5 stars good read 21 Feb. 2014
By R Zimmer - Published on Amazon.com
Format: Paperback Verified Purchase
i am totally new to this the book did offer info that i can use. i wish it was a newer book to take advantage of the newer technology. this book would be good for someone who knows nothing about the subject. would not help someone who has a better knowledge of the subject. this book would make a good primer before reading other books that are more advanced.
HASH(0x9fec8354) out of 5 stars A great read...but.... 20 Nov. 2007
By Patrick C. Cook - Published on Amazon.com
Format: Paperback
I purchased this book understanding that there was no way machinima production could be properly covered in 160 pages. This book touched on the various production subjects such as scripting, storyboarding, video editing and so on, but not near enough to do much with the information. Rather I was interested in machinima history, which this book did an excellent job covering. I presume that it was no easy task locating the many machinima examples the authors cited throughout the book. But if the authors had these various machinima examples to pull screen captures from, they could have provided them on a DVD included with the book - this would have brought the value of the book up to par with its current cost.

I moved through the book from the start enjoying the history of machinima. Naturally I was getting excited about producing machinima myself. The authors pointed out that its relatively easy to get started, that it requires little or no budget and that it can be a lot of fun. Then, wham, on page 98/99, it's seemingly all over. Here the authors quote several lawyers who give dire predictions of what happens to those who violate intellectual property rights, with machinima authors having no special privileges. Even Fair Use as an option is shredded. Then, one lawyer is quoted "Check with a lawyer...". Well, there goes the benefits of fun and low budget - any contact with Legal Man is neither fun or inexpensive.

I think it was a critical mistake for the authors to have quoted these lawyers (What did the authors expect them to say?), yet give very little discussion to viable options for avoiding copyright infringement. Ironically these two copyright pages illustrated the popular Red vs. Blue which the author originally attempted to fly under the radar of Microsoft's Halo copyrights, but for whom it worked out. Should I expend 10-100 hours on a machinima piece and hope it works out on the legal front? Prior to pages 98/99 I read every page enthusiastically. Thereafter I was haunted by the thought that my machinima hobby may in some way be an illegal activity.

But, other than the unfortunate turn of events I reluctantly cite above, the book "Machinima" is well written and illustrated and is a great read within its introductory scope.
0 of 1 people found the following review helpful
HASH(0x9fec887c) out of 5 stars Great Intro book 31 Dec. 2007
By C. Conkey - Published on Amazon.com
Format: Paperback Verified Purchase
If you are looking for a good overview of what Machinima is about then I recommend this book. If you are looking for more of a how to then check elsewhere. However, if you get serious about Machinima you'll eventually want this book on your reference shelf.
1 of 4 people found the following review helpful
HASH(0x9fec8138) out of 5 stars A new way of making movies based on technology originally developed for computer games 3 Jan. 2006
By Midwest Book Review - Published on Amazon.com
Format: Paperback
Matt Kelland, Dave Morris and Dave Lloyd's Machinima: Making Animaled Movies In 3d Virtual Environments provides examples of a new way of making movies based on technology originally developed for computer games. Machinima movies are made on virtual sets using virtual characters and 2D graphics engines derived from popular games - so any filmmaker with a home PC an create them. Learn how to build sets, handle animation, customize existing sets, and plug in characters through a title which addresses everything form camera angles and acting to a history of machinima.
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