Machinima - Making Animated Movies in 3D Virtual Environments Paperback – 27 Jun 2005
Enter your mobile number below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
Getting the download link through email is temporarily not available. Please check back later.
To get the free app, enter your mobile phone number.
"A great introduction to machinima films and the techniques used to create films in game engines" -- 3D World Magazine, March 2006
A great introduction to machinima films and the techniques used to create films in game engines - 8/10 -- 3D World Magazine, March 2006
About the Author
The author Dave Morris is a prolific author of fantasy gaming books and the creator of the acclaimed real-time strategy PC game, Warrior Kings. He has worked both in the videogame industry and in the TV industry, developing scripts, characters, and series, and pioneering new interactive entertainment.
Top Customer Reviews
It is however not enough as a "how to" text. You might need a few more detailed books like Dummies guide or Machinima Artistry to learn the skills required. These latter books will give you an introduction to the broad spectrum of tools and methodologies used to create this art form.
Most Helpful Customer Reviews on Amazon.com (beta)
I moved through the book from the start enjoying the history of machinima. Naturally I was getting excited about producing machinima myself. The authors pointed out that its relatively easy to get started, that it requires little or no budget and that it can be a lot of fun. Then, wham, on page 98/99, it's seemingly all over. Here the authors quote several lawyers who give dire predictions of what happens to those who violate intellectual property rights, with machinima authors having no special privileges. Even Fair Use as an option is shredded. Then, one lawyer is quoted "Check with a lawyer...". Well, there goes the benefits of fun and low budget - any contact with Legal Man is neither fun or inexpensive.
I think it was a critical mistake for the authors to have quoted these lawyers (What did the authors expect them to say?), yet give very little discussion to viable options for avoiding copyright infringement. Ironically these two copyright pages illustrated the popular Red vs. Blue which the author originally attempted to fly under the radar of Microsoft's Halo copyrights, but for whom it worked out. Should I expend 10-100 hours on a machinima piece and hope it works out on the legal front? Prior to pages 98/99 I read every page enthusiastically. Thereafter I was haunted by the thought that my machinima hobby may in some way be an illegal activity.
But, other than the unfortunate turn of events I reluctantly cite above, the book "Machinima" is well written and illustrated and is a great read within its introductory scope.
Look for similar items by category
- Books > Art, Architecture & Photography > Photography > Techniques & Tools
- Books > Computing & Internet > Digital Lifestyle > Online Shopping > Amazon
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > Animation & Multimedia
- Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > Image Manipulation & Creation
- Books > Music, Stage & Screen > Film > Production & Technology > Computers & Film