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Ludopolitics: Videogames against Control Paperback – 14 Dec 2018


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Product details

  • Paperback: 352 pages
  • Publisher: Zero Books; Reprint edition (14 Dec. 2018)
  • Language: English
  • ISBN-10: 1785354884
  • ISBN-13: 978-1785354885
  • Product Dimensions: 14.5 x 2.2 x 21.5 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: 210,146 in Books (See Top 100 in Books)
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Product description

Review

What if we took a closer look at both the design and the play of videogames to find out how politics and technology intersect there? Ludopolitics takes us beyond the more familiar criticism of the way games represent the world to inquire into what kind of world is enacted there, and what other worlds might be possible. The stakes of the game, and the stakes of the world, appear to be a kind of algorithmic control. But perhaps games at their best are a kind of art work where designer and player can meet and learn something about how the mechanics of control might function. Ludopolitics is a theory-assisted speed run through these big picture questions of our time. --McKenzie Wark, Gamer Theory

About the Author

Liam Mitchell is the Chair of Cultural Studies and an Associate Professor at Trent University in Peterborough, Ontario. A lifelong gamer, he is interested in the effects of our continual immersion in media, particularly those media technologies that seem to fall under our control. His work has appeared in CTheory, First Monday, Techne: Research in Philosophy and Technology, and Loading...Journal of the Canadian Game Studies Association. He lives in Peterborough, Ontaria, Canada.


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