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The Lord of the Rings: The Card Game Expansion: The Hunt for Gollum Adventure Pack
|Price:||£17.57 & FREE Delivery in the UK on orders over £20. Details|
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- Manufacturer: Fantasy Flight Games
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The elusive creature known as Gollum is hiding somewhere in the Anduin Valley. It is up to you to find him and discover what dark designs lay in wait for him... As the first Adventure Pack in the Shadows of Mirkwood cycle, The Hunt for Gollum sets the stage for the coming quests by putting players in search of the titular creature, whose capture is the overall goal in Shadows of Mirkwood. For this first quest, players are tasked with uncovering the clues in the form of the Signs of Gollum Objective cards, which are shuffled into the Encounter deck. Featuring a new hero, new player cards for all four spheres of influence, and an assortment of new Encounter cards, The Hunt for Gollum begins your dangerous trek through the Shadows of Mirkwood! This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set is required to play.
60 new cards
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Top Customer Reviews
The scenario is a fairly decent one, albeit not one of the best. Rated difficulty 4, it's comparable to the "Journey Down The Anduin" scenario from the core set. Where this adventure improves on those in the core set, is that it does a decent job of adjusting itself to the number of players, with a lot of cards relying on the number of players or allies in the game. In general, the enemy deck is fairly location heavy, which means there is relatively little fighting here, and no particularly large enemies to face.
As to the player cards, unfortunately this aspect of this adventure pack is fairly weak. The hero card, Bilbo Baggins, is fairly 'expensive' for his ability, although he suits players who like to play the game solo. There is the first of many 'song' cards here, which allow players to cheaply earn specific resources, as well as the first of a number of 'mark' cards, which adjust heroes' stats. However, there are also a couple of cards here which only show their true worth once you've bought some more of the adventure packs. If you aren't set on playing these adventures in the order in which they were released, it might make sense to take one of the later releases first, or at least to buy more than one at once.Read more ›
Most Helpful Customer Reviews on Amazon.com (beta)
Notes on the player cards. Bilbo as a hero is average, and better suited for solo play than for multiplayer, as his ability is more efficient in solo than in multiplayer. His stats are weak, and his benefit is only as a lore hero to generate those resources, and for that one extra card for the first player every turn. You really need to build a deck around him to use him well (things like Fast Hitch, Protector of Lorien, etc.). He may get a little bit more use now that other hobbit heroes have been released, which allows an all-hobbit deck concept. Formerly I used Bilbo a lot, but he's fallen a bit out of favor in my decks now that cooler heroes have been released for Lore (like Faramir!), and Lore has a gazillion other ways to draw extra cards without needing Bilbo. I sure liked giving Bilbo a try, but he just isn't quite good enough anymore. There are a lot of specific use cards in this pack. Campfire Tales draws cards, but only make sense to use in multiplayer. Mustering the Rohirrim and Westfold Horse-Breaker really only make sense in a Rohan deck (and there are many allies for Rohan better than the Westfold HB). Eagles are Coming! and Winged Guardian really are slotted for eagle decks only, although the guardian is one of the better ally blockers in the game and is useful in any deck with access to Tactics Sphere. I use Dunedain Mark a fair amount for the +1 att. The rest of the player cards are not really worth mentioning.
As for the encounter, it's not my favorite after many plays. I do get frustrated when I manage to grab, say, 3 of the objective cards, and then the Hunters from Mordor show up and really lay a beatdown. After two years of more player cards having been released, the Hunters are easier to deal with now, if you have a large card pool, but when this pack first came out these guys were really to be feared. I find this adventure a little bit fiddly to play also, as there is a lot of revealing extra cards from the encounter deck, choose 1 to put in play, discard the rest, and this procedure is slightly different depending on how far along the adventure path you have travelled. I sure seem to forget the added steps a lot, which as an experienced player you'd think I'd have it down by now....
So, overall, I can only marginally recommend this Adventure Pack. I like the hero, but don't use him much anymore. Player cards are average, no one card I would deem as "must have". And the Adventure Pack is just ok. Marginally recommend this only.
This is a great adventure pack. It's not too difficult, but for new players, like me, It's perfect for learning the mechanic of the game.
Because it's out of stock, the price is skyrocket everywhere. It's only 9.99 buying online (plus shipping), or 14.99 buying in a local store.
Good news, FantasyFlight announced that the reprinted copies are on the boat to US right now. Search "Fantasy Flight Game Upcoming" on Google.
No more than a month of waiting.
The Hunt For Gollum Adventure Pack was the first release in the first cycle for LOTR LCG. How are the player cards? Let’s check them out. Disclaimer – I don’t own all the packs or expansion for the game. So I will be basing a lot of my opinions on how the cards fared at the time of release and over the first cycle. So if a card is amazing in the current meta, I won’t be rating it based on that. So without further ado to the cards!
*Bilbo Baggins (4) I was a little annoyed the first time I saw him because his stats do not equal his threat value. But after further thought, his card drawing ability is pretty sweet. Great in 2 player and even better in solo play.
*Dunedain Mark (5) Ok, maybe it’s just one strength, but wow is it effective when you get 2 on one character.
*Campfire Tales (1) Pay one and draw a card. Meh. It does scale better with more players. But with one player it just breaks even. Not excited about this card.
*Winged Guardian (5) Wow! Fantastic blocker. Got to love the eagles.
*The Eagles Are Coming (3) In the right Tactics deck it has some great card draw.
*Westfold Horse-Breaker (2) Only really good if you don’t own 3 copies of Unexpected Courage. I prefer the Wandering Took as an ally to this guy though.
*Mustering the Rohirrim (1) Ugh. Rohan is not developed enough still to make this card that good. Not the best tutor.
*Rivendell Minstrel (5) Decent quester and song tutor. What’s not to like!? Love her!
*Strider’s Path (0) No. Why would you not just use Secret Paths? Oh wait, you would. Hard pass on this card!
*Song of Kings (5) All the songs are awesome. You can play a mono sphere deck and run Leadership still. It’s pretty amazing. All the songs are good. So just choose the ones you need.
The Hunt for Gollum quest (3.5) Good quest. It can be brutal though. If you have a couple Hunters From Mordor out and suddenly a clue comes into play, things can get deadly for your party real quick. Or if all the clues get discarded as shadow effects it can turn into a long slog as well. It is a good quest, but it can be very rough. Also don’t fall victim to the third stage of this quest. Make sure you show up to it with a clue! Still, a good start to the game.
Final rating (5) I love this pack. The quest is fun and it contains some pretty staple cards in the game. A song and minstrel. Not a bad start to the cycle. Worth buying!
The quest is a bit more difficult than expected. Only listed as a 4 out of 10 stars on the sheet it comes with but I'd put it around a 6 when playing co-op and an 8 when playing solo. There are 4 clues in the deck called Signs of Gollum. In order to put characters towards questing in the final part of the quest, You need at least one of these cards. Now, There's a new thing in this quest where if you lose all of your Gollum cards in the final stage of the quest, You have to go back to the previous stage (2B). So it's recommend you go into it with at least 2 or more of these cards if you can get them. The cards are shuffled into the encounter deck so it's a totally random draw. What helps is that in quest 1, If you quested successfully, You can draw 3 cards from the encounter deck and put 1 into play while discarding the other 2. In quest 2, At the start of each questing, You draw 2 cards and play one while discarding the other. It's sort of a Pro/Con because it helps take out some of the more difficult cards in the deck but it can also screw you over with questing and raise your threat level. So advancing as quickly as possible once you get a Sign of Gollum card is a must. Also, I'd strongly recommend playing with 2 players instead of solo because it's very challenging to play solo.
Now comes the moment of truth, Do you buy this card pack? If you are looking for a good quest then yes. It's fun to play and a real challenge to those hardcore players who like playing solo. If you are looking for new cards then no. The cards/hero featured in this pack are not very good and not ones I'd really use in my main deck. Overall, The quest was good enough that I'd give this pack a 4 star rating but it's the lack of quality cards that keeps me from giving it a 5 star review.