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- Truly original card game for 2-6 players
- Just one instruction: draw one card, play one card.
- the rules and goals of the game constantly change as you play new cards.
- There are four types of card in Fluxx: Keepers, Goals, New Rules and Actions
- The simple, quirky and, above all, random nature of Fluxx make it incredibly playable
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This chaotic but easy-to-learn card game is unlike any other, because the rules change as fast as you play. Players must draw and discard four types of card and accomplish random goals as the game progresses. Topsy-turvy? It's mayhem absolute fun but!
If you're anything like us, you probably can't be bothered learning the rules to anything. The minute we get our mitts on a new plaything we just want to start playing. Modern living makes you impatient. And let's face it, rules are boring. Like the saying goes: 'Any fool can make a rule'.
This is particularly true of card games. We're usually asleep by the time the explanation is over. Suggest a game that people are unfamiliar with and the normal response is a harrumph, followed by 'but I don't know how to play that one!' Maybe that's why Fluxx has drawn us so quickly and completely into its anarchic clutches.
This truly original card game (for 2-6 players) starts with just one instruction: draw one card, play one card. From there on, the rules and goals of the game constantly change as you play new cards. There are four types of card in Fluxx: Keepers, Goals, New Rules and Actions.
We hate to state the obvious but we will anyway: Keepers must be kept for later use, Goal cards change the goal/whimsical objective of the game, New Rules cards change or add to the rules, and Action Cards allow players to... hang on, do we really need to go on? It's flippin' obvious what the cards do, isn't it? And that's exactly what makes playing Fluxx such a pleasure. It's fast-paced, fun and totally unpredictable. It's also a game that has to be played to be appreciated - words can't do it justice.
The simple, quirky and, above all, random nature of Fluxx make it incredibly playable, and it has that all-important one-more-go-factor in spades. If you can play Snap you can play Fluxx. If you can't, may we suggest you step away from the computer - yes it is a computer, not a futuristic microwave - and return that dunce cap to your head. Dimbos aren't permitted here. And that is a rule!
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Top Customer Reviews
In order to play, a child must be able to read. They might miss the subtle humour of the game, but that doesn't detract from the play.
This game is perfect for a pair or group of people looking for a fast, fun card game.
Fluxx itself is the best - Eco-Fluxx the only other version we've kept.
We've mostly played it as a couple - its one of the few card games that is fun for two - but also with other adults and occasionally nephews (age 10+) - the nephews liked it so much they got copies for themselves soon after.
Each game starts with everyone having three cards - but after that every game is different because some of the cards are rule cards and change what one can do, or how to win, as they are played.
The game length is very variable; some rounds are over in a trifle, but generally it lasts around 10 minutes, and occasionally rather longer. Usually longer games happen when someone hasn't noticed that they could win... but then maybe they are enjoying playing so much that they do't want to stop the round by winning it.
I introduced my friend to this game last night and he wouldn't let me stop playing. It's compelling, it's entertaining, it's different and it's addictive.
Suddenly you realise that the game (as long as you concentrate) is really simple (just follow the rules!) and that makes it really easy to play. You can rely on luck but in reality you'll end up planning your moves pretty carefully.
I think it's great, and you will too!
The constantly changing nature of the game and the fact that sometimes you might not be "in the spotlight" for a while as someone else plays out a complicated sequence seems to annoy some people but for me it can be half the fun. I've been known to play a card that actually reduces my chances of winning the game in order to help set up some plan that I suspect another player is hatching, purely because I think the result will be amusing.
Overall this is a game that is good fun and truely more about the taking part than the winning. If you're a "win at all costs" type of person then maybe its not for you but in my group of gaming friends it's an old favourite that comes out time after time.
For example - you might play a card that says "To win the game, you need to have the Moon and Rocket cards in front of you on the table". Seems simple enough? Problem is - other players have their own goals to play too. And alongside this, the rules of the game change regularly - from simple things like "You now draw two cards each turn" to "Every turn, you draw four cards, play two, and then get rid of the rest of your hand".
It's unbelievably simple to play, and made even better with the many expansions and tie in games available - if you want something a little different to play, and a game sure to leave your players practically screaming at each other things like "I can't believe you played that, I was going to win this turn!", then this is definitely worth a buy.
It's quick, easy, fun. My kids love playing it too.
If you are even thinking of this game - GET IT.
Most Recent Customer Reviews
Very enjoyable game, I prefer Zombie Fluxx and Holy Grail but this one is ideal for new startersPublished 12 months ago by Fraser White
I bought this as a gift for a family of serial game players. It is rediculously complicated. We even watched a clip on UTube on how to play it and even that didn't make sense. Read morePublished 14 months ago by Dr J.M. Rawlings
Great game for all ages! My youngest nephew introduced me to it, my 18 year old loves it and it is small enough to pop in a pocket to take to the pub!Published 16 months ago by chorister
A great little game which is laughable at the ridiculous nature of some of the win conditions. No other game like it, for example one of the win conditions requires a radioactive... Read morePublished 18 months ago by James