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- Rules can be mastered in a few minutes but play enjoyment will go on and on....
- The board is a work of art, encapsulating all that the city represents to both its residents and visitors.
- Playin Time: 30 mins
- Ages 8 +
- 2-6 Players
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|Sold By||Available from these sellers||Smart Games Online||Amazon.co.uk||Gifts Direct 2 U Ltd||Amazon.co.uk||Amazon.co.uk|
|Age Range Description||—||7 years +||—||—||5+||—|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||Not suitable for children under 36 months||—|
|Item Dimensions||31.5 x 22.5 x 4.8 cm||26.8 x 26.8 x 7.6 cm||21.84 x 5.7 x 28.22 cm||37.85 x 26.16 x 6.86 cm||—||29.84 x 29.84 x 7.62 cm|
|Number of Players||2-6||2||—||2 to 6||2-6||5|
This product is subject to specific safety warnings
In London Boardgame players travel round London’s streets, collecting cards which feature some of London’s best known personalities and buildings. The more cards you can collect by good strategic play, the quicker you can move around the timeline.
1 board<BR> 1 pack of illustrated cards<BR>17 red letterboxes<BR>12 wooden movers.
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On your turn, you can acquire districts by paying their cost, which gets you victory points (VPs) and extra cards - this is important as it uses a mechanic (similar to, but not the same as, games like San Juan and RFTG) that requires you to discard cards to play cards. Your cards in fact represent buildings or institutions in London and the card draw pile is set up so that there are essentially three eras stacked up, the most modern (including for example building the tube) at the bottom. So the aim is to build buildings (ie play cards to your tableau) which then get you various benefits in either money, VPs or povery reduction... poverty reduction? Oh yes, one of the nice thematic elements is that as you build up your London, you risk turning it into an overbuilt slum by building too many buildings in too small a space and this will get you negative povery points! These can be ameliorated by owning more areas to build in (ie spreading out your buildings so less slumlike) or building facilities like sewers and parks which reduce poverty.
The buildings are generally one of three types: financial (brown - which generally get you money); civic (blue - such as statues, parks etc which often reward you with VPs and poverty reduction); and political (pink - which usually get you VPs and possibly other benefits). There is plenty of variety in the cards that you can obtain and use, with some tweaking the rules of the game - such as allowing you to exchange more cards or build without discarding the correct card, or use a buidling twice etc etc. Needless to say, there's a lot more to it than I've included here!
Ultimately, it's about balancing your build rate with your area acquisition rate and balancing your buildings which get you money (allowing you to build and buy more) with prestige buildings (which generally get you VPs) and trying not to turn your London inot a slum!
Highly recommended as a relatively light thematic card based game.
Everyone I played this game with was really impressed with the simplicity of its rules, but at the same time with the vast diversity of choices and strategies to win.
The cards basically contain buildings or services (like "Street Lights" and "Sewers") that were made/supplied beginning after the Great Fire of 1666. The art work of this game is amazing, cards and map-board included. There is not a score track in the map-board, but victory points chips (like in PUERTO RICO).
Each turn, every player must perform one of four action. One of them cause the player to increase the poverty in its administration. Controlling the poverty is crucial to a successful strategy.
However, be careful: some cards have a power to really change the game in one's favor, like the Stock Exchange card.
Most helpful customer reviews on Amazon.com
I don't even like card games that much (except for CDG's, card-driven board games) and I think this one's fun. Some may find it to be a little dry, and there are indeed cubes to push around (just one type, poverty), but this is as solid a title as any to branch out into modern gaming from a more 'well-known' collection.
More seriously though, London is a very fun game!! One of our favorites. My nerdy husband and I (I'm not very nerdy) have been pretty into playing these brain-busting board games for about 6 months. Ever since he got back from Afghanistan. We have taken our collection from 1 or 2 board games to over 30. A few of our favorites are Castles of Burgundy, Rialto, Tzolk'in, Dominion, Bora Bora, Thurn and Taxis, Legacy, Seasons, 7 Wonders, Village, Keyflower, Le Havre...(ok, we have a lot of favorites!)...and London. We adore this game. It's fun and engaging for both of us. Pretty easy to learn compared to some of our other favorites. (Please note that it still takes some time to learn just like any of these more in depth board games do!).
We have only played 2 player but it is in our constant rotation. Takes roughly 1.5-2 hours. We always thoroughly enjoy it (even with my husband almost always winning). 100% recommend!!
London is ultimately a card driven game, in which you rebuild various boroughs of the city, and populate them with some of the landmarks and buildings that London is still famous for today - all beautifully portrayed on attractive cards. All the while, however, you're going to have to balance your desire to build majestic boroughs with the tough challenges of finance, overcrowding and poverty. It's this wonderful blend of simultaneously managing your money, your victory points, and your poverty points, while at the same time exercising clever hand management, that makes the game so superb. The player who most successfully walks the tightrope created by these various tensions, will earn the most points at the end of the game, and be declared the winner.
Sound good? Oh it is - the heights of euro-gaming goodness type good - as much as that's possible in a card game! The simple rules of London make it quick to teach, and means its possible for new players to be up and running in no time. Yet despite the readily accessible rule-set, there is a real level of skill involved in playing the game well. It plays cleanly and smoothly, and proves eminently satisfying even after many plays - in fact it becomes arguably more challenging, enjoyable, and rewarding after multiple games, when you discover different strategies to pursue based on the cards that you draw and buildings that you choose to build.
If you are interested in a game that is card driven, elegant, and offers subtle yet important player interaction, while retaining genuinely tense decision making - then London might just be what you're looking for! Highly recommended, and one of the absolute best strategy games to emerge from 2010! - EndersGame @ BGG