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Libellud LIBMYST01US Mysterium Board Game
- Welcome to the haunted manor of Mysterium!
- Enter in this strange manor and let yourself be led by your intuition!
- Ages 10+
- 2 to 7 Players
- 30 to 45 Minute Playing Time
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|Age Range Description||10 years +||10 years to 18 years||10 years to 18 years||12 years to 18 years||8 years +||14 years to 18 years|
|Are Batteries Needed To Power the Product or Is This Product a Battery?||No||No||No||No||No||No|
|EU Toys Safety Directive Age Warning||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 3 years. For use under adult supervision||Not suitable for children under 36 months||Not suitable for children under 3 years. For use under adult supervision|
|Number of Players||2 to 7||2 to 7||2 to 4 Players||3 to 6||3-8 Players||2 to 4|
This product is subject to specific safety warnings
In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary seance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery. Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit. In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium. Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses. After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points. If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit. Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards - one for the suspect, one for the location, and one for the weapon - then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote. If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...
- Contents: For the psychics:
- 54 psychic cards
- 6 intuition tokens
- 6 sleeves
- 36 clairvoyance tokens
- 6 clairvoyance level markers
- 1 clairvoyance track
From the manufacturer
by Oleksandr Nevskiy and Oleg Sidorenko
Mysterium is an asymmetric card game in which players take on one of two different roles but share a common purpose. Players play differently according to their Role:
- The Ghost; distributes cards to guide the psychics, helping them to make the right choices that will allow the investigation to make progress.
- The Psychics; receive cards from the ghost and use their intuition to try to correctly interpret his messages.
- The tormented spirit cannot rest until you and your fellow psychics solve the mystery.
- Uncover the truth behind the death of the ghost that haunts the manor and put his soul to rest!
A horrible crime was committed on the grounds of Warwick Manor, thirty years ago. The mansion is haunted by the ghost of the murdered servant. It's up to a group of psychic investigators to get to the bottom of the mystery. Mysterium is a cooperative game of deduction and teamwork for two to seven players. Over the course of the game, one player takes on the role of the ghost and tries to lead the psychics to the correct culprit. Every member of the team will receive numerous visions, but what is the ghost trying to tell you exactly? Can the psychics determine the weapon, location and killer or will a violent criminal pull off the perfect murder?
On a bleak night in December of 1894, tragedy struck the Count of Warwick’s manor in the highlands of Scotland. In the aftermath of a glittering party, a man-servant was found dead and although the police declared his death accidental, rumours of foul play ran wild. Thirty years later, this unsolved mystery returns to light as a group of notable psychics converges on the Scottish manor in hopes of making contact with a restless ghost and bringing that spirit the peace it has so long been denied.
Mysterium is a cooperative, deduction game that challenges two to seven players to solve a murder that occurred thirty years ago. One player takes on the role of a restless ghost, tasked with communicating the true culprit of the murder to the assembled psychics. The other players all play as psychics, receiving visions and interpreting them to the best of their abilities in order to narrow down the list of suspects. Yet time is in no one’s favour tonight—if the players take too long to discover the truth, the bridge between the worlds is closed and the ghost must wait another year to reach its eternal rest!
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the material and the prints on the cards and the board are of amazing quality and beauty, just looking at it is enough
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