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The Legend of Zelda: Spirit Tracks (Nintendo DS)

Platform : Nintendo DS
Rated: Unknown
4.5 out of 5 stars 93 customer reviews

Price: £49.90 & FREE Delivery in the UK. Details
Only 5 left in stock - order soon.
  • All new Zelda adventure : New story, more intricate dungeons, new bosses
  • Navigate from area to area by train
  • Link has a companion: The Phantom to help navigate dungeons adding an new twist to gameplay
  • A variety of new weapons and items available to use
  • Use the DS touch screen in innovative ways to solve puzzles and progress
5 new from £43.52 15 used from £16.95 1 collectible from £57.99

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Game Information

  • Platform:   Nintendo DS
  • BBFC Rating: Universal, suitable for all
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B001TOQ8UW
  • Product Dimensions: 12.9 x 13.7 x 1.6 cm ; 100 g
  • Release Date: 11 Dec. 2009
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (93 customer reviews)
  • Amazon Bestsellers Rank: 5,588 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Product Description

The Legend of Zelda: Spirit Tracks sets hero Link on a daring new adventure with a new story, more puzzles and even a new mode of transportation in the sequel to The Legend of Zelda: Phantom Hourglass. As you ride the Spirit Tracks by train, pick your route and speed with care--moving obstacles and enemies lie in wait to derail your plans. With an on-board cannon to fend off foes and a whistle to scare animals off the tracks, this is no ordinary engine. <br /><br />Link has a valuable new companion--while navigating dungeons, he’s accompanied by a Phantom, a hulking suit of armour that responds to his commands. Players can tap the Phantom to take command of him, then draw a line on the touch screen to direct him where to go. The stout Phantom can walk through fire or lava, be used as a platform to carry Link above dangers, or even run interference to block Link from harm. Link uses a variety of new items and weapons, including the Whirlwind, which players activate by blowing into the microphone of the Nintendo DS or Nintendo DSi system. As with The Legend of Zelda: Phantom Hourglass, players can draw notes on the in-game maps using the stylus on the touch screen. Review

The Legend of Zelda gets a bold new chapter; with this long-awaited sequel to the DS hit Phantom Hourglass. Set one hundred years later, the game features the same stunning cel-shaded graphics and intuitive touchscreen controls.

Control and defend your train as you travel around Hyrule
Now Link can order around his very own phantom - a magical suit of armour
The boss battles are even bigger and more cinematic
Touchscreen controls means anyone can play, with no confusing buttons to learn

Instead of messing about on the water you now have your very own train to get you around, complete with a giant cannon to blast bad guys with as you go. You'll also have to keep an eye on the track layout and switch directions to avoid collisions and successfully reach your destination.

Inside dungeons you now have some special help in the form of a remote control phantom - the deadly bad guys from the last game. Simply by drawing a route on the touchscreen you can get him to fight enemies for you, carry you over dangerous lava or help solve puzzles. It all adds up to Link's most exciting and accessible adventure yet.

Key Features
  • All aboard: The first sequel to the blockbuster Phantom Hourglass, as Link swaps his trusty ship for an all-new steam train.
  • Touch control: The entire game can be controlled purely with the stylus, allowing you to move and fight with ease - but also draw notes and diagrams on the in-game maps.
  • Pet phantom: Command your very own phantom as he tackles dangerous enemies and traverses areas Link dares not enter.
  • Blow up: Utilise all new weapons and items, including a whirlwind you can summon simply by blowing into the microphone.
  • Legend of Celda: Amazing cartoon style graphics use the same cel-shaded style seen in The Wind Waker and Phantom Hourglass.
About the Developer: Nintendo EAD Software Group No. 3
Nintendo's famous EAD (Entertainment Analysis and Development) studio is managed by Mario and Zelda creator Shigeru Miyamoto. It is split up into six different teams, with number 3 overseeing The Legend of Zelda series, as headed up by Miyamoto protégée Eiji Aonuma.

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Format: Video Game
This is my first review, so here goes:

There's few times when I finish a game and verbally say `wow'. Spirit Tracks is one of those games and I can honestly say it's the most fun I've had playing a Zelda game (or a DS game, for that matter). The game's presentation is pretty impressive and you'll find few games on the DS with as high production values.

The control scheme is incredibly intuitive and it'll take mere minutes to understand the basic mechanics. If you've played Phantom Hourglass you'll feel right at home here. Link is entirely controlled via the stylus, while either shoulder button will activate your secondary weapon. Don't worry if you're left handed; Nintendo has you covered here.

There are less main dungeons here than there are in previous games - 5 in fact. There's still a returnable dungeon like there is in Phantom Hourglass, but you're not required to visit previous floors, there's no time limit and utilizing the phantoms is actually part of the mechanics instead of avoiding them completely. However, having less dungeons isn't a problem at all because for what Spirit Tracks lacks in quantity it more than makes up in quality and passion. Spirit Tracks is a game that feels as if a lot of love and thought just went into. Often you might be left after solving a puzzle and end up thinking `How on earth did they think of that?' The boss fights are all impressive and utilize both the DS' screens and each one is more impressive than the last. The final boss fight sequence instantly became one of my favourite boss fights ever.

There's also hours worth of side quests to do, which will give you access to extra sections of tracks, allow you do customize your train, upgrade your shield and sword and even change Link's clothes.
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By @GeekZilla9000 TOP 500 REVIEWERVINE VOICE on 2 Jan. 2010
Format: Video Game
Phantom Hourglass was a good Zelda game and it looked very different from any other Zelda game which came before it - Spirit Tracks continues that look and improves on it.

Spirit Tracks makes fantastic use of cell-shading and 3D graphics, you can skip past the explanatory animated scenes which link various parts of the game but you won't want to, they really help to marry together the story and the actual gameplay.

In Phantom Hourglass you got to sail a boat and fire a canon - here you get to drive a train and toot the whistle, it doesn't sound as exciting but it feels like a much more efficient way to get around the map and again it gets the full 3D treatment (you do eventually get to fire a canon though!). You expect puzzles and interesting characters in a Zelda game and this doesn't disappoint. The world you find yourself exploring looks terrific and colourful, the movement is always smooth and where in the past certain aspects could feel repetitive - here it always feels fresh and you don't find yourself groaning at having to go back again to the tower. It's not just the visuals which impress, a lot of effort has gone into making sure that the audio effects in the game go along well with what you're seeing on screen. Whether it's an intake of breath, an echoed shriek, or dramatic music - you'll be wanting to play with the volume up!
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Format: Video Game
I loved Phantom Hourglass, in fact its one of my favourite games.
However, Spirit Tracks just isn't as good.

One of the main problems is the characters, in PH they had character arcs which were funny and exciting and just lovable characters.
In this game, there OK, but just not as intriguing as PH.

The first time on the tracks I was really worried, as it was slow and boring, but towards the middle of the game the tracks get better and more enemies appear as well as missions which are quite griping.

Once you get past the often excruciatingly slow opening, the game opens up to be more fun and enjoyable.
The bosses are hard, fun and enjoyable, as are most of the dungeons.

Another problem is that the game feels a lot shorter than the previous, a main reason for this is probably that it skips the often boring and repetitive form of spirit tower for the newer broken up one (you can access each section from a staircase rather than having to go through one to get to two etc.)

There can also be moments of slow-down where three enemies on the tracks attack you and fire cannons, until you take one of them out the frame-rate suffers hugely and it becomes an annoyance that a challenge.

A positive thing is that the controls have been sharpened up and the mic is actually enjoyable and easy to use as a pheriable.

It is still a very good game, it just isn't as enjoyable as it could have been and feel slightly like it reused the PH formula too much and didn't throw enough in to make it feel fresh.
Although it does have more replay value as a lot of side missions exist - sadly they mainly consist of delivering people or products from village to village on the tracks.
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