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The Legend of Zelda: Phantom Hourglass (Nintendo DS)

Platform : Nintendo DS
4.5 out of 5 stars 133 customer reviews

Price: £34.98
Only 2 left in stock.
Dispatched from and sold by PARTYGAMES UK.
  • Use the DS stylus to guide Link through his world, swing his sword, or even make notes on maps and chart paths for boomerangs
  • Collect sand for a magical artifact known as the Phantom Hourglass, sending you deeper and deeper into the ultimate dungeon
  • Compete with a friend over wireless or Wi-Fi Connection as you guide Link through special battle stages to capture Force Gems, or command the forces that oppose him
8 new from £34.98 34 used from £8.21 5 collectible from £14.63

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Game Information

  • Platform:   Nintendo DS
  • PEGI Rating: Ages 7 and Over
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B000FRV2UK
  • Product Dimensions: 12.1 x 13.3 x 1.3 cm ; 113 g
  • Release Date: 19 Oct. 2007
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (133 customer reviews)
  • Amazon Bestsellers Rank: 2,423 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 7 years. For use under adult supervision

Product Description

Product Description

Continue the Wind Waker adventure in Link's first DS game !The epic story of The Legend of Zelda: The Wind Waker continues as Link finds himself lost and alone in unknown seas in a new adventure. Featuring intuitive touch-screen controls and innovative pu

Manufacturer's Description

Taking the helm, in this direct sequel to the Nintendo GameCube hit, The Legend Of Zelda: Wind Waker, The Legend of Zelda: Phantom Hourglass picks up with our legendary hero Link, along with Tetra (also known as Princess Zelda from the fallen kingdom of Hyrule) and her crew of Pirates setting sail in search of new lands. On their journey they encounter a dense area of fog, home to a lone Ghost Ship, which Tetra boards to explore alone. However, evil awaits her and she is kidnapped! As the Ghost Ship and Tetra are whisked away to far off lands, it’s down to Link and his fairy companion Ciela to fill the Phantom Hourglass. This ancient artefact can help protect them from cursed dungeons and once again help them to save the day and the princess in this brand new adventure!

Using the stylus, players can move, fight, sail, take notes and interact with other characters all with intuitive taps, lines and sweeping movements with their stylus. When controlling Link on discovered islands, tap the screen in front of him to move forward, similarly use the same motion to communicate and gain information from characters around. Whilst at sea, players will be able to sail with ease as they draw the path for Link’s ship and fire the onboard cannon at passing enemies by tapping the screen over them.

Link’s iconic sword fighting skills have also received a touch screen makeover as players use the stylus to control our hero in combat, tapping and quickly drawing lines to vanquish enemies encountered. Players can carry out a lock-on attack by tapping on the enemy which will have Link automatically deliver them a blow or you can draw the line to perform a slide slash. Players can also activate a spin attack by drawing a circle around Link using the Stylus, making The Legend of Zelda: Phantom Hourglass intuitive and accessible for Zelda fans, old or new. Furthermore, players will find all items, such as Link’s bow, boomerang and bombs, are controllable with the stylus, adding a fresh new depth to controls and puzzle solving in the game. To use the boomerang for example, players must draw a path and their weapon will follow it.

For the first time in a Zelda game, players can also flip their map to the bottom of the two screens to make all-important notes on an area or highlight danger areas to look out for. However, the touch screen is not the only Nintendo DS feature used in the game. The Legend of Zelda: Phantom Hourglass also makes use of the console’s microphone.

But the fun doesn’t stop once players have completed their adventure to recover Tetra. For the first time in a Legend of Zelda series, The Legend of Zelda: Phantom Hourglass features an exciting multiplayer mode which allows two players to take on a battle of their own through either the Nintendo Wi-Fi Connection or the Nintendo DS’s Wireless connection. One player assumes the role of Link, with the aim of gaining as many points as possible by carrying Force Gems back to their base, whilst their opponent controls the Phantoms trying to make Link drop his precious treasure!

With over seven new dungeons to explore and a new and exciting way to control our hero, this latest adventure is for you, whether you are an experienced Zelda fan of old or this is your first adventure!

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Customer Reviews

Top Customer Reviews

Format: Video Game
I've been playing this game ever since I got it. Basically, it's your typical Zelda game, but cleverly designed so that it's great for a handheld. There's so much to say about this game, i'll have to put it in quick bullet points:

1. Considering this is on the DS, the graphics are brilliant
2. The touch screen controls are fun, easy to use and work really well (may take you a bit to get used to them)
3. There are lots of puzzles to solve, none of which are too difficult
4. The boss fights are really enjoyable
5. Generaly, the gameplay is excellent
6. The diffiuclty level is set perfectly
7. Nice, short learning curve
8. Great for a handheld game, as it's a little more bite sized than the console versions. As in, it's easy to juct pick up and play for 10 minutes.

To be honest, this is one of those games where I really can't think of anything bad to say about it.

Even, if you're not a Zelda fan, or you've never even played a Zelda game before. You'll love this.
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Format: Video Game
I have played and completed the legend of Zelda phantom hourglass in Japanese
(I can read both English and Japanese) so I will give you an overall review of the whole game!

Let me make this clear first, this is the best Zelda game ever! If you were one of those people who said "no" to the cel-shaded graphics, and I know that some of you reading this review were, then you wouldn't be saying that now. Link, the cool little guy, looks miles better in his childish cel-shaded form and makes the game play all the more funnier, speaking of funnier, this game is full of highly commercial moments, unlike twilight princess (I'm not saying it's a bad game or anything) which is why a lot more people will prefer this to the other titles.

The missions, I love. There is one point in the game where you have to explore a giant stone island in the shape of a DS! Anyway, the main aim of the game is to venture deep, deep down into the Phantom Dungeon (I will not tell you why because I don't want to spoil the game for you.) The only problem with this though is that there is life-sapping evil in the dungeon that would kill link if he went in. Fortunately, by defeating the first boss in a smaller anti life sapping dungeon you receive the Phantom hourglass with ten minutes worth of sand. Now using the magic of the sand protects Link from the evil of the dungeon. Now having only ten minutes worth of sand means Link can only stay in the dungeon for ten minutes. The only way to get more sand is to defeat more bosses and the more sand you get, the further down you can go. Though if you die for whatever reason you have to start from the beginning of the dungeon. I know this sounds like a pain but at certain areas there are sort of like check points.
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Format: Video Game
I'm very very impressed with the people who made this game. Everything is so well thought out, the story, plot, art, puzzles, dungeons...everything. Especially the gameplay, using the stylus has never felt more appropriate and fun in a game. What I like is that the dungeons aren't like normal adventure games where you just slash monsters. Each dungeon is a puzzle in itself and you have different weapons besides your sword to aid you. Not to forget there are so many side quests and adventures like treasure hunting and collecting rare gems to improve your ability. Overall, I would say that it's the best game on the DS, and that means a lot since I don't play many adventure games. Kudos to the Zelda team!
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Format: Video Game
Let's get this out of the way first. Phantom hourglass is the best game available for the DS by a clear mile, and among the best Zelda games of all. Nothing else to my knowledge comes remotely close. It's also in a completely different league to any previous handheld Zelda game, so if you felt mildly underwhelmed by the likes of `Minish Cap' on the Game Boy Advance don't worry because this is a complete departure.

Phantom hourglass is a direct sequel to Wind Waker on the Gamecube, though it isn't necessary to have played that game because the only things that really carry over are the characters and the art design. It really is amazing how faithfully the crisp, cel-shaded graphics that looked so impressive on the Gamecube are translated to the DS, and how well suited they are to this new hardware. What with all the cut scenes, character designs and the huge watery overworld, the amount of eye-watering content crammed onto this cartridge is simply breathtaking.

Having said that it resembles Wind Waker visually, the way the game plays is completely new and adapted for the DS and its stylus. You control Link by pointing at the screen, strike at enemies by tapping them and draw quick strokes to perform slashes and the spin attack. It's all very responsive, though the one move that doesn't seem to work so well is the forward roll, which is executed by drawing small circles at the edge of the screen (it's not used very much, however). All the familiar items return, but each and every one has been given a new spin by the touch-screen controls, whether it's tracing out a path for the boomerang to follow, tapping the screen to throw a bomb to a precise spot, or stringing the hookshot between two posts to make a tightrope.
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