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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune by [Reed, Aaron]
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Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune Kindle Edition

4.5 out of 5 stars 12 customer reviews

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Length: 508 pages

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Product Description

Book Description

XNA 3.0 Game Development for the PC, Xbox 360, and Zune

About the Author

Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.

Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.


Product details

  • Format: Kindle Edition
  • File Size: 7806 KB
  • Print Length: 508 pages
  • Page Numbers Source ISBN: 0596521952
  • Simultaneous Device Usage: Unlimited
  • Publisher: O'Reilly Media; 1 edition (22 Nov. 2008)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B0028N4WJM
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Average Customer Review: 4.5 out of 5 stars 12 customer reviews
  • Amazon Bestsellers Rank: #1,194,074 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.5 out of 5 stars
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Top Customer Reviews

Format: Paperback
I have bought a few XNA books but none of them have been aimed at beginners or spend much time on 2D games development. This book gets right down to basics spending plenty of time on 2D; perfect for those starting out. The content on 3D games development is also excellent and serves as the perfect introduction for those interested in transitioning from 2D to 3D.

On top of this, the book also covers XACT, HLSL, GPU particle effects and split screen and networked multiplayer games.

Brilliant book!
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Format: Paperback
People usually criticize books ruthlessly for not containing exactly what they want or need. It is impossible for a book to accommodate everyone. This book however does as the title states, helps the reader learn Xna 3.0. It begins with the 2D elements of Xna and is definitely a good reference with clear and well written code and then Jumps into 3D space.
I consider it better than Microsoft's game studio and Xna game studio express books. It gives the user the building blocks to make their unique game. With any type of programming it is useless relying solely on books, it takes practice and a well rounded knowledge of mathematics and c#.
If you're beginning Xna it is well worth purchasing. I find a book is always nice than a hundred bookmarks to web tutorials.
Its limitation is in its C# information, it really is best to rummage through C# books and get a good solid knowledge of c# in order to feel truly comfortable programming games.
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Format: Paperback Verified Purchase
The book takes an example of a very basic 2D game and a 3D game and tells the reader how to build it, providing all the necessary code to do so. It informs the reader in a step-by-step form. The problem with this is that the author rarely stops to explain what exactly the code he is providing actually does, which is problematic for those whose coding skills aren't great. The main problems I experienced with this book is that the author assumed knowledge and experience with C# and I thought the example games were a little too basic.
For that reason, you would probably need some other books to help if you are looking to implement things like collision detection, physics and things like that. The book is an XNA book, and sticks to that only. You won't find anything that will help you with common game-related problems, only what relates to XNA.

However, the book has plenty of images to provide visualisation along the way, and the book also has chapters dealing with things like how to set up XNA Game Studio, XACT audio, how to set-up a connection to play games on Xbox and also networking considerations for those developing a game for Xbox Live. The book also has question sections to refresh the readers memory. Another thing is that the author of the book is a little crazy, and so there are plenty of humorous things he's placed every so often (Chuck Norris jokes in the question sections, for example).

Overall, I'd recommend the book if you are looking to develop games using XNA for the first time. But you will need more help than what is offered in the book if you haven't developed games in the past.
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Format: Paperback
I'm an experienced programmer, but novice were it comes to XNAand games programming in general.
You will need to know C# already, it assumes that you know how to do general application programming.
The writing style is easy to follow and understand, it takes you through the concepts from the
begining to end in a step by step in such a way that you not only know how something is done but why it is done.
for instance sprite sheets, are what are used to create all the great 2D shooters, I learned how they work
and how to use them on the way into work, I'm already coming up with my own take on R-Type :)
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Format: Paperback
since starting a games development course at college full time ive found this book to be very useful not just for programming games but for understanding programming in general. i recently found out we would be using xna next year so this book has given me a defenite head start. Each bit of code is explained thoroughly and the book doesnt make assumptions that you already know something so youll rarely ever got lost with what your doing. I highly recommend this book to anyone thinking of taking up xna.
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Format: Paperback
This book is highly recommended. It's one of the few XNA books I could find that assumes a good level of C# knowledge, so it doesn't waste half the book attempting to teach you how to program. The style is very readable and the author does a superb job of explaining the concepts.

It certainly isn't a book for beginners to coding, but if you're already a competent .NET programmer then it will very quickly get you up to speed with XNA.
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