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Learning HTML5 Game Programming: A Hands-on Guide to Building Online Games Using Paperback – 5 Oct 2011

4.0 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 254 pages
  • Publisher: Addison-Wesley; 1 edition edition (5 Oct. 2011)
  • Language: English
  • ISBN-10: 0321767365
  • ISBN-13: 978-0321767363
  • Product Dimensions: 17.5 x 1.5 x 22.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 1,072,190 in Books (See Top 100 in Books)
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Product description

About the Author

James L. Williams is an experienced Silicon Valley developer and speaker who has presented worldwide on Java, user interfaces, and game programming. He created SwingXBuilder, a domain-specific language for creating user interfaces utilizing SwingX components, and is co-despot of Griffon, a framework for building rich applications with Groovy. While riding a coach bus to South by Southwest Interactive (SXSW), he and his team conceived, coded, and created a winning product in the StartupBus 2011 competition.


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on 6 January 2012
Format: Paperback
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VINE VOICEon 29 October 2012
Format: Paperback
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Most helpful customer reviews on Amazon.com

Amazon.com: 2.9 out of 5 stars 12 reviews
2 people found this helpful.
5.0 out of 5 starsGreat addition for any web and/or game developer's library
on 17 February 2012 - Published on Amazon.com
Format: Paperback|Verified Purchase
4 people found this helpful.
1.0 out of 5 starsBad Bad Bad
on 14 April 2012 - Published on Amazon.com
Format: Paperback|Verified Purchase
15 people found this helpful.
1.0 out of 5 stars256 Pages of Pure Disappointment
on 6 October 2011 - Published on Amazon.com
Format: Paperback|Verified Purchase
22 people found this helpful.
4.0 out of 5 starsA very good book on HTML5 Game Programming
on 21 November 2011 - Published on Amazon.com
Format: Paperback
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