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Learning C# by Developing Games with Unity 3D Beginner's Guide Paperback – 25 Sep 2013

3.9 out of 5 stars 16 customer reviews

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  • Learning C# by Developing Games with Unity 3D Beginner's Guide
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Product details

  • Paperback: 292 pages
  • Publisher: Packt Publishing (25 Sept. 2013)
  • Language: English
  • ISBN-10: 1849696586
  • ISBN-13: 978-1849696586
  • Product Dimensions: 19 x 1.7 x 23.5 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (16 customer reviews)
  • Amazon Bestsellers Rank: 575,337 in Books (See Top 100 in Books)
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Product description

About the Author

Terry Norton

Terry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge, he earned his Electrical Engineering degree, and later working for Joslyn Defense Systems in Vermont, designing and developing test equipment for the US Navy.

When personal computers came on the scene, he took an interest in building computers, but never quite delved deep into the programming side. It wasn't until 2004 that programming peaked his interest. He began writing articles for OS/2 Magazine to teach C++ programming. Unfortunately, damaging his left hand in a snowblower accident in 2005 ended his writing for a couple years.

IBM abandoned OS/2, so Terry bought his first Apple computer in early 2006. He tried a few times to learn Objective-C, but work and family always seemed to sidetrack his efforts. It wasn't until about 2010 when he discovered Unity and the need to write scripts, that he finally made some progress into the programming world. He began writing an online tutorial for UnityScript titled UnityScript for Noobs. It was a basic tutorial for beginners made available just before Unite 2011.

Since then, Terry has been learning C# for writing scripts for Unity. Packt Publishing noticed UnityScript for Noobs and asked if he would be interested in writing a book about learning UnityScript. He declined. He felt that C# was a better language, and his heart just wasn't into UnityScript any longer. Two weeks later, Packt offered him the opportunity to write a book about learning C# for Unity. He jumped on it.



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