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Learning C# by Developing Games with Unity 3D Beginner's Guide: The beauty of this book is that it assumes absolutely no knowledge of coding at all. ... an excellent grounding in the writing of C# Paperback – 25 Sept. 2013
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The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.
Overview
- You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
- Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
- Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
- Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
- With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence
In Detail
For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.
"Learning C# by Developing Games with Unity 3D" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.
The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.
The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.
The goal of "Learning C# by Developing Games with Unity 3D" is to teach to you how to use the Unity Scripting Reference.
What you will learn from this book
- Understand what a variable is and how it works
- Learn about methods and functions is and how they are used to manipulate information
- Learn the concept of an object, a component of a GameObject, and the class they come from
- Learn about communication between objects using Dot Syntax
- Understand how to make decisions in code
- Learn how to use a State Machine to control and organize a Unity project
- Master the Scripting Reference to bring GameObjects to life
- Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers
- Display information on the game screen
- Print length292 pages
- LanguageEnglish
- PublisherPackt Publishing
- Publication date25 Sept. 2013
- Dimensions19.05 x 1.68 x 23.5 cm
- ISBN-101849696586
- ISBN-13978-1849696586
Product description
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Product details
- Publisher : Packt Publishing (25 Sept. 2013)
- Language : English
- Paperback : 292 pages
- ISBN-10 : 1849696586
- ISBN-13 : 978-1849696586
- Dimensions : 19.05 x 1.68 x 23.5 cm
- Best Sellers Rank: 1,701,944 in Books (See Top 100 in Books)
- 918 in Microsoft Windows Programming
- 1,553 in Games Programming
- 7,218 in Programming Languages
- Customer reviews:
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This book teaches you a bit about variables and methods but still I'd recommend some deeper knowledge of C# to really understand the content. It mentions inheritance and collections but I am sure that someone with no previous experience with the language with struggle to come up with his/her own solutions.
It introduces the `State Machine` quite well and you get a chance to build your own which is quite an important concept with game making. I really liked the chapter about the State Machine it's well explained as well as demonstrated.
After you finish working through the book (assuming you have no previous programming knowledge/experience) you will walk away being able only to repeat what was in the book. You most likely are not going to be able to kick off with a project (I mean project not a very simple game) of your own. It's like an overview of how things work in general. I am not new to programming but I bought this book to get familiar with Unity Engine - it did not exceed my expectations but it was OK. Even though the book is very basic and limited it is very well written and it's hard to get lost following it.
I would recommend this book to anyone who is new to Unity and programming in general. If you already have some C# knowledge you will be better off watching some tutorials and figuring things out on your own (assuming you know how to at least navigate around Unity, create game objects, creating scripts, attaching scripts so they become GameObjects components etc ).
This book seems perfect for youngsters, people who are just starting their adventure of game making.
Highly recommended for the beginner that wants to make a start with understanding basic C# concepts. However, this is not a "Learn Unity" book, it's a Learn C# using MonoBehaviour, and assumes you have some basic understanding of the Unity interface. If you don't, there are many tutorials via Unity.com and videos on YouTube (ooh look- a 'Method' ;) ) to help you get familiar with the Unity layout- that said, what you need to know about Unity is really basic stuff.
You won't see any example projects or direct tutorials, but it does show you different implementations of how to execute well known functions and procedures such as limited/numbered loops, and basic programming concepts anyone should know when starting out.
A stellar book that basically helped me climb over the final steep part of my learning curve with programming, and finally gave me that "eureka" moment with programming in general, and not just C#.
If you've tried to learn programming, but are just finding it a tad bit difficult, and are looking for that "holy grail" book to finally sink it into your head, this book will knock you over to the other side of the fence you're standing on. If you're a programmer but are trying to learn C# specifically for Unity, you'll breeze through this in days.
I already could code in C# so I wasn't trying to learn the language. Not sure how effective it is in that aim.

