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Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk (Addison-wesley Learning Series) Paperback – 7 Jul 2011

3.7 out of 5 stars 9 customer reviews

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Product details

  • Paperback: 640 pages
  • Publisher: Addison Wesley; Pap/Psc edition (7 July 2011)
  • Language: English
  • ISBN-10: 0321735625
  • ISBN-13: 978-0321735621
  • Product Dimensions: 17.7 x 3.2 x 22.8 cm
  • Average Customer Review: 3.7 out of 5 stars 9 customer reviews
  • Amazon Bestsellers Rank: 1,272,826 in Books (See Top 100 in Books)
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Product description

Review

“If you’re looking to create an iPhone or iPad game, Learning Cocos2D should be the first book on your shopping list. Rod and Ray do a phenomenal job of taking you through the entire process from concept to app, clearly explaining both how to do each step as well as why you’re dong it.”

–Jeff LaMarche, Principal, MartianCraft, LLC, and coauthor of Beginning iPhone Development (Apress, 2009)

 

“This book provides an excellent introduction to iOS 2D game development. Beyond that, the book also provides one of the best introductions to Box2D available. I am truly impressed with the detail and depth of Box2D coverage.”

–Erin Catto, creator of Box2D

 

“Warning: reading this book will make you need to write a game! Learning Cocos2D is a great fast-forward into writing the next hit game for iOS–definitely a must for the aspiring indie iOS game developer (regardless of experience level)! Thanks, Rod and Ray, for letting me skip the learning curve; you’ve really saved my bacon!”

–Eric Hayes, Principle Engineer, Brewmium LLC (and Indie iOS Developer)

 

Learning Cocos2D is an outstanding read, and I highly recommend it to any iOS developer wanting to get into game development with Cocos2D. This book gave me the knowledge and confidence I needed to write an iOS game without having to be a math and OpenGL whiz.”

–Kirby Turner, White Peak Software, Inc.

 

Learning Cocos2D is both an entertaining and informative book; it covers everything you need to know about creating games using Cocos2D.”

–Fahim Farook, RookSoft (rooksoft.co.nz)

 

“This is the premiere book on Cocos2D! After reading this book you will have a firm grasp of the framework, and you will be able to create a few different types of games. Rod and Ray get you quickly up to speed with the basics in the first group of chapters. The later chapters cover the more advanced features, such as parallax scrolling, CocosDenshion, Box2D, Chipmunk, particle systems, and Apple Game Center. The authors’ writing style is descriptive, concise, and fun to read. This book is a must have!”

–Nick Waynik, iOS Developer

About the Author

Rod Strougo is the founder and lead developer of the studio Prop Group at www.prop.gr. Rod’s journey in physics and games started way back with an Apple ][, writing games in Basic. From the early passion in games, Rod’s career moved to enterprise software development, spending 10 years writing software for IBM and recently for a large telecom company. These days Rod enjoys helping others get started on their paths to making games. Originally from Rio de Janeiro, Brazil, Rod lives in Atlanta, Georgia, with his wife and sons.

 

Ray Wenderlich is an iPhone developer and gamer and the founder of Razeware, LLC. Ray is passionate about both making apps and teaching others the techniques to make them. He has written a bunch of tutorials about iOS development, available at www.raywenderlich.com.


9 customer reviews

3.7 out of 5 stars

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9 April 2014
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22 March 2013
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28 July 2011
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One person found this helpful
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11 November 2014
Format: PaperbackVerified Purchase
28 November 2014
Format: PaperbackVerified Purchase
VINE VOICE
17 March 2012
Format: Paperback
22 November 2011
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