Learning Autodesk Maya 2010: Foundation (Autodesk Maya Techniques: Offical Autodesk Training Guides) Paperback – 8 Sep 2009
- Choose from over 13,000 locations across the UK
- Prime members get unlimited deliveries at no additional cost
- Find your preferred location and add it to your address book
- Dispatch to this address when you check out
Customers Who Bought This Item Also Bought
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Top Customer Reviews
Most Helpful Customer Reviews on Amazon.com (beta)
Some steps require basic knowledge of Maya or you'll get lost. At one point you create an object, then on the next page, you'll notice that the object has been moved above the plane, but there's no mention of this until it happens again later with another object.
There were a few steps that I was able to follow based on prior learning that made up for the lack of details in this book. Like the 2009 version, the book lost me when after guiding me through the production of a bunch of houses, it instructs you to create a cylinder which will be a light post. Cool. So you go into component mode and it leaves you, stating "shape the geometry as follows". Um, I am a b-e-g-i-n-n-e-r.
Again I referred to prior learning, recalling how to manipulate objects in component mode. I also thought that I was being too critical. After all, in a classroom, maybe a instructor would challenge the student to produce based on what has been taught. I don't mind that form of learning IF there's an 'answer' somewhere, like how to do it. I don't see a cross-reference.
My light post came out okay. But next, there was a more complicated object, and the instructions? Create a prism, enter a few numerical settings for the geometry then "shape the light as follows" referring to a photo of a completed object. HOW? I only made it to page 70 (of 600+) and I'm lost already. This from someone who took Maya for 2 semesters in college years ago, was able to create a complicated object following video tutorials online, and is a motion graphics artist.
I can follow good instructions, but I opted for this book to really understand 3D creation in Maya so that I can get an assignment and know how to build it, what tools to use and why vs. following tutorials with 'wow' factors based on advanced users' creativity that leave me having absorbed nothing suited for my less advanced skillset. I hope to find that book, but this isn't it.
This book does a very good job of explaining how Maya works for the user who already has some 3D experience. It is not a 'beginners' book.
My experience differs from the one other review that's here right now, but I find a lot of the criticism was right on. I didn't have any trouble getting through creating houses, lampposts, etc. but this book does have an insidious tendency to leave out one piece of critical information. If it wasn't organized as a 'cookbook' this might be all right, but in this format it has the effect of taking you out into the woods and then leaving you there. Sections on character modeling and inverse kinematics were particularly guilty of this. In some cases you will find that the corresponding reference file (provided on the DVD) works better than what you get by following the instructions because it breaks some of the rules the instructions told you to follow.
It is still possible to get a lot out of this book, however, and redoing something a few times will give you a sense for what the instructions are trying (and sometimes failing) to get across as well as making you much more adept at using the hypergraph. Not the best learning experience, but effective nonetheless. There is a ton of good information in this book and it *does* manage to be very effective at teaching you something once and then just referring to it thereafter, which really tests your memory and helps to ingrain useful techniques that you will use over and over again.
It took me about six weeks (or 100 hours) to get through this book, and that includes redoing several things. It really ought to have been tested and proofread better, because it could have been great.
This book covers a LOT of ground and moves fast, so if you get stuck on something, search the web to go deeper on the subject. I got stuck on p.90 - Revolve the Drum. You need to make sure to draw your drum is over the pivot point for this to work. If it's created some distance away from it, it will create a giant drum. I found that out by going to YouTube to learn more and saw the person using the pivot point with their object. It may have been mentioned in the book earlier, but again, you're going to be drinking from a fire hose here, so be patient.
I did not find missing steps, just steps that I needed additional clarification on once in a while, again, there is a wealth of information out there on the web if you get stuck.
I found the book to be extremely helpful, it's elevated my game greatly as it were. It covers an amazing amount of ground so be patient and you will be greatly rewarded. It covers Primitives, Shaders and Textures, Animation Basics, Dependencies, Modeling, Testuring, Skeletons, Skinning, IK, Rigging and more Advanced Animations and Motion Paths, Paint Effects, Deformers, Lighting and Rendering.
I highly recommend this book, it's 637 pages of quality color paper. It says it includes $208 of free models from TurboSquid. You'll get out of the book what you're ABLE to put in.