Lara Croft Tomb Raider: The Angel of Darkness (PS2)
- New Lara, new attitude
- Sub-plots emerge through the course of the game
- Cutting-edge graphics
- Brand new control system and new range of moves
- New playable character, Kurtis Trent, with his own distinctive moves
- Character evolution--improve Lara’s abilities depending on how you play
- Character interaction--Lara's conversations with other characters affect the outcome
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- Platform: PlayStation2
- PEGI Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
In Lara Croft Tomb Raider: The Angel of Darkness, a series of grisly murders brings Lara into conflict with a sinister Alchemist from the past and a secret alliance of powerful individuals shrouded in mystery. At the centre of these mysteries are the Obscura Paintings--five 14th century pieces of art that the Alchemist is desperate to repossess. Accused of the murder of her one-time mentor, Werner von Croy, Lara becomes a fugitive on the run. Pursued by the police, she follows the Alchemist into a dark world of blood, betrayal and vengeance where it is up to her to defeat this unholy alliance, and stop them from unleashing their incredible powers on the world.
It's been three long years but finally Lara's back in Lara Croft Tomb Raider: The Angel of Darkness with all the puzzle-solving, platform-clambering action you'd expect. The game's intro sees Lara being hunted down by Parisian gendarmes and accused of a crime she didn't commit. This forces her, once she escapes their initial attacks, to uncover the mystery of the evil Nephilim.
The first thing you'll notice when playing The Angel of Darkness is that they've changed the control system to try and make it fully analogue--but it hasn't really worked and lining up for jumps in particular is now infuriatingly difficult. You do get used to it but there's going to be a goodly proportion of fans who'll just immediately give up in disgust. This is a shame because apart from that one (admittedly fairly major) blunder the game is pretty good and far more inventive than any previous Tomb Raider game. For starters there's no set path through the game, but plenty of minor and major plot branching: you now have the chance to talk to people and further affect the route the game's plot takes.
You can also try out a new stealth mode, hand-to-hand fighting, a rather spurious RPG-style attribute upgrade system and even play as a new male character. The Angel of Darkness isn't even close to perfect but apart from the appalling new control system it's mostly all good news and once you start clambering over and under all the new buildings and tombs you'll start to remember just why this series has remained so popular over the years. --David JenkinsSee all Product description
Top customer reviews
Firstly: the controls. If it ain't broke, don't fix it! It took me ages to get used to the way Lara moved in this game, having played various Tomb Raiders in the past and normally adapted to whichever one I picked up next relatively quickly. Even when I had adjusted to her new controls, I still found some moves tricky: particularly positioning her properly for jumps, climbs, etc.
The game itself, too, does seem a little unfinished, as others have said. This might be because it was indeed unfinished when it was released, in order to meet a tight deadline, I've heard. This is a real shame, because I found the story engaging and interesting and it definitely had more potential.
Playing it in general was addictive. I spent every spare minute on my PS2: it was like a film, or a book. I needed to know what was going to happen next, both with regards to gameplay and storyline!
I can sort of see why people didn't like this installment. I think I might've been one of those people if I'd been playing Tomb Raider games as they came out. But in retrospect, I thought this was a lot of fun. I just wish Core Design had been left in charge of those alleged two sequels - the ending to this just about destroyed me!
I love the Tomb Raider games, and, if the controls were left as were, and the bugs ironed out before release, I could have enjoyed it and forgiven the coders, but, as it is, I actually, for the first time ever, took the game (which I couldn't bare to complete, due to stratospheric levels of frustration) to my local charity shop.
Now, where's my original Tomb Raider disk???
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