- Platform: Game Boy Advance
- PEGI Rating: Unknown
- Media: Video Game
- Item Quantity: 1
Ninja Five- O (GBA)
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- Defeat the ancient ninja masks and the ninja masters under their spell
- 6 challenging missions covering 20 levels
- Master the art of ninja swords, shuriken stars and ninjitsu magic
- Crush objects to find hidden power ups and secret items
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Take on the role of detective Joe Osugi as he becomes Ninja Five-0 in order to save our cities and return honour to the ninja arts. Ninja Five-0 must use all his skills, stealth and magic to rescue hostages and defeat his enemies in a series of exciting missions. Authentic ninja swords, shuriken and magic combined with a unique Kaginawa grappling hook system create spectacular acrobatic moves and an innovative fighting style.
Most Helpful Customer Reviews on Amazon.com (beta) (May include reviews from Early Reviewer Rewards Program)
Hearkening back to the original ninja game, Shinobi, wherein you play a cool footed ninja who rescues baby hostages, Ninja employs the same system of rescue (of adults, this time) within labyrinthine settings. There is thankfully no one way of assault to rescue hostages, insuring welcomed alteration to the intransigence of usual one-way hack n' slash in the same genre.
Notwithstanding the tantalizing fighter's atmosphere skillfully designed by its programmers, the substantial improvement of shurikan powers, movement and sword capabilities, the winning element is by far the sinewy grappling hook. Very similar in role to the bionic arm of NES's Bionic Commando but greatly updated, the grappling hook of this game just feels so much better with physics; your player isn't just meaninglessly swinging back and forth but like a gymnast sets himself up for amazing feats. It is this flow of motion that allows your character to implement either a surprise ambush or frontal assault onto the enemy. If it weren't for the ninja, the grappling hook would be the protagonist of the game, for its use is ubiquitous in the game.
The only drawback is the invariable ninjitsu which replicates the mass onslaught of hundreds of ninjas on the screen from the original Shinobi, except here it is only executed with only the one ninja's alacritous sweep around the screen killing every enemy in sight. While the bosses no doubt are capable of much more diverse and seasonal ninja magic, it would have been better to equip the ninja with a more elemental assortment of fail-safe demolition. Even so, the favoritism of the grappling hook excuses all faults in this game.
Anyway, this game has a very "classic" feel to it. I don't know exactly why, but it does. Maybe because of the beautifully simple music, sound effects and action; maybe it's because you fight snakes and bats. Or maybe it's because it's so darn hard. The plot seems to be (I stress seems) that the police in Tokyo are often too lazy to stop bank robbers themselves, so they hire a ninja. While the cops dunk doughnuts, the ninja rescues civilians and locates giant multicolored keys.
Story aside, the graphics are quite nice. All the characters on your little screen, from yakuza thugs to enemy ninjas to robotic samurai with bazookas, are very detailed and what not. Each swing of the blade it animated with much more style than plenty of other ninja video games, Gameboy and otherwise.
Now, the enemies and traps can be a trifle hard, occasionally to the annoying point, but the controls are tight enough to see you through. In fact, half the fun of the game is figuring out ways to use the grappling chain. It can stick to any surface and be used for both attacks and evasion, allowing you to swing through traps and maneuver around foes with a fair amount of ease. I was quite impressed by how it worked (unlike some games, but I won't mention any names, right Red Ninja, End of Honor?).
Of course, there are flaws. For one thing, I still cannot figure out exactly how to free hostages. Nine times out of ten it'll work, but every now and again you'll kill the hostage by accident (and, to be perfectly fair, that hostage was getting in the way).
And yes, the graphics are nice, but the developers often put pretty-to-look-at boss introductions at the start of each battle that cannot be skipped. Because of the game's difficulty, it can get annoying to see that Fat Guy say "Yo!" or the Dragon Dude to brandish his broadsword for the thirtieth time.
Also, the translation could be, uh, better. If it was, then we wouldn't get transcripts like: "Our agents infiltrated into the suspicious cave. But all of agents are still missing..." But hey, I like that sort of thing, so that's bonus points for me, and all the more reason to buy the game.