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Coded Arms (PSP)

Platform : Sony PSP
3.2 out of 5 stars 12 customer reviews

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  • Immersive single player mode with stunning visual elements
  • Weapons collected in single player carry over to multi-player
  • More than 30 weapons including sniper rifles and grenades
  • Wireless multiplayer modes up to four players
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Game Information

  • Platform:   Sony PSP
  • PEGI Rating: Ages 12 and Over Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B00083HJ5I
  • Product Dimensions: 17.8 x 10.8 x 1.3 cm ; 91 g
  • Release Date: 9 Sept. 2005
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 18,262 in PC & Video Games (See Top 100 in PC & Video Games)
  • Discontinued by manufacturer: Yes

Product Description

Manufacturer's Description

Coded Arms is a visually stunning first-person shooter that places the gamer in the role of a computer hacker who infiltrates an abandoned virtual reality system. Players will fight through various virtual battlefields against multiple types of enemies with more than 30 different weapons at their disposal. The game will also utilize the platform's wireless capabilities for intense multiplayer action. Coded Arms will be one of the PSP handheld system's premiere titles!


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Customer Questions & Answers

Customer Reviews

Top Customer Reviews

By Jam VINE VOICE on 19 Dec. 2005
Coded arms is a game set inside a computer program used for military training. guess what... it went bad and you are one in a long line of hackers trying to reckover some vital files.
Now for some reviewing:
Graphics: 8/10 They look great but get a but aren't as detailed as some psp games like wipeout pure. It looks pretty incredible when you kill the enemy and they evaporate into a blue-ish skeleton.
Gameplay: 9/10 Fun and Addictive gameplay that is hard to put down!
Sound: 10/10 Good music for when there is an enemy near (even if it may be a giveaway) and when you fire the gun it actualy sounds like a gun, unlike with most handheld games involving guns.
Controls: 6/10 Not too good, the PSP was definately not designed for FPS but i think this game just manages to pull it off with it's auto targeting (when you put the targeting recticle close to an enemy it locks on).
Fun Rating: 10/10 You get to blast the hell out of little annoying bugs.
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By P. R. Hughes VINE VOICE on 9 Jan. 2008
After the initial excitement on PSP's launch, this game received a bit of a kicking from the press, who are jaded with the whole FPS genre and require something a little more than just "run and gun" to keep them entertained.

Me, on the other hand, I'm a simple soul. Run and gun does it for me nicely.

So Coded Arms has kept me entertained. The enemies are generally dumbish and while it's notionally a good thing that the levels are randomly generated, the reality is more prosaic - three or four roughly square warehouse-style rooms linked by a few corridors is generally the rule for each level.

But there are plenty of weapons, and the enemies are nicely designed and reasonably plentiful, if not exactly swarming around. Which is probably a good thing as they can dish out damage quite fast. Weapons are upgradable, so it's worth "escaping" levels to restart them in order to collect further power-up pickups, and the twitch shooting is sufficiently diverting that this isn't a chore.

I don't mind the PSP's control layout for FPSs, yes, there's no second analogue stick, but there wasn't one on the N64 either, and that didn't stop GoldenEye being a stonker. So Coded Arms plays fine.

This is akin to a "lite" version of a simple-minded FPSs like Quake, Hexen, Painkiller, or indeed Doom (which the simplistic cyberish levels remind me of, even if the baddies in Coded Arms don't have the zing of Id's wonderful demons).

And importantly the guns actually feel "beefy" when you fire them. In a game that's all about shooting it's good that they got the shooting right.

So then - I've had much more fun with this than I have with far more technically advanced (and better-reviewed) FPSs for the PSP. Syphon Filter, I'm looking at you.
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OK i'm being quite sceptical here, but I try to caver a range of points - the true ones. You basically have to shoot everything in this game. Boxes, people - the lot. The visuals are wonderful, good graphics and textures on the amazing PSP screen. A nice effect is the "virtual" effect: things dissappear in a wave of pixles when shot!
This game has one problem: the control system. The PSP's analogue stick doesn't do the game justice. Because of the stick's limited functionality (fellow PSP owners will know what I mean here), the game is incredibly hard to control. It can be incredibly frustrating at times, especially with such a poor learning curve. The sounds are mediocre.
This is not a very good game, because the PSP limits it. If you are willing to trade graphics for fun and ease, try Metroid Prime Hunters on Nintendo DS, it has a very reactive effective control system.
If you were thinking about this game, reconsider.
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Coded arms is the first first person shooter for the psp. I own this title and i can safely say it is great except for one little niggle. It's controls, while customisable aren't that hot, but as i said you can customize them to suit you. All in all this is aq great fps title with great graphics and good gameplay
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I think Coded Arms is a great game, if you can embrace it rather than dwell on what it doesn't do right.

Firstly, I have just played this because I wanted another PSP FPS other than Medal Of Honor and so I came across Coded Arms. Being a launch title and having mixed reviews I was skeptical but this is fantastic. People moan about the controls for shooters but I think Coded Arms has got it spot on with the default setting of moving with analog, looking with the face buttons and shooting with R. It works, and Medal of Honor used this same setup.

I love the fast pace of Coded Arms, it's very much just run and gun and shoot the hell out of the enemies standing in your way but it's alot of fun! It reminds me alot of Resistance for the PS3 and Halo in the sci-fi aspect. For a launch title it is very impressive with good graphics and range of weapons. You start with a pistol and gradually acquire other weapons like a sniper rifle, and shotgun and others. Grenades don't work very well but I can live with that. The AI in the game is pretty poor, but there is a nice range of enemies who will attack you in different ways but generally they are not a challenge.

The main point of Coded Arms is to get through the level to a blue gateway and onto the next level, but this is where it's problems come in. Gameplay is too repetitive no matter how much fun it is. You will start the level going through allies killing aliens and then eventually get to a big room where there are lots more around you to kill, and this is basically how it goes. There isn't really a story at all and this is disappointing.
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