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Justice League of America - Team History Paperback – 25 Nov 2011

3.0 out of 5 stars 3 customer reviews

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Paperback, 25 Nov 2011
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Product details

  • Paperback: 192 pages
  • Publisher: Titan Books (25 Nov. 2011)
  • Language: English
  • ISBN-10: 1848569645
  • ISBN-13: 978-1848569645
  • Product Dimensions: 17 x 0.7 x 25.8 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 4,972,950 in Books (See Top 100 in Books)

Product Description

About the Author

James Robinson is the writer,of the multi award-winning Starman saga, as well as Londons Dark, Batman: Legends of the Dark Knight, Terminator, WildC.A.T.S. and his hugely acclaimed all ages series Leave it to Chance.


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By Squirr-El HALL OF FAMETOP 10 REVIEWER on 29 Mar. 2012
Format: Paperback
This volume reprints DC Comics' Justice League of America issues #38-43. The first issue features Despero gatecrashing a meeting of some injured JLA members, knocked about by Prometheus in a previous adventure, and who are feeling a bit dispirited. The story then moves to the Hall of Justice as the Darkest Night begins, and we then have two issues of the minor characters facing their fears and overcoming them. The next issue changes focus to Donna Troy as a new team is recruited, and to introduce the latest set of villains, who are using New Genesis technology to create a new team of New Gods knock-offs. The new team seems to be dominated by former Teen Titans, as well as a few regulars and newcomers, and Green Arrow pops up and the pops off again to apparently kill a villain, but off-stage, so I have no idea where that storyline is taking place. The League finally catches up to the villains on Blackhawk Island of all places - though we have had flashbacks to DC history as parts of a futuristic machine are discovered in the past, allowing obscure characters to be remembered. It is all rather confusing, and hopefully will be explained in the next volume, as the villains assemble the machine, which allows then to view the 52 Earths of the multiverse.
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Format: Paperback
I read a library copy of the paperback.
A transition time for the JLA - again.
Half of this trade deals with the remains of the League after Prometheus struck around the `Cry For Justice' series, half of this trade deals with the rise of a new League against a set of villainous New-Gods types.
Half of this trade deals with the legacy of the `Detroit JLA' as Blackest Night hits the team and half deals with the graduation of old Teen Titans to full JLA status.
I know, four halves don't make a whole and that's the worst bit of this trade, it's very disjointed and frustrating.
Vixen starts the trade being the heart of the remaining League, before she quits off panel.
Mon-El is shown as proud to join the new team and then leaves off panel.
Starfire joins up only to leave - on panel, for no apparent reason.
Congorilla and Mikaal Thomas/Starman join with little fanfare reason or background.
So much of these issues are played against the backdrop of so many other stories running throughout the DC universe it leaves the reader dizzy and the direction lacking for this title.
Several of the ideas here showed promise but few are progressed.
There is a cameo of Alan Scott Green lantern losing control of his powers at the close which runs into JLA Dark Things Justice League Of America Dark Things TP (Justice League (DC Comics) (paperback)) where the plots stabilise a bit.
It's choppy but fair enough a ride.
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Format: Hardcover
Well, first the good news, Mark Bagley's art is excellent, it's even better than what he drew during his record run on Ultimate Spidey.
He copes with the huge cast of characters well, draws some great action sequences, and delivers some really cool splash pages too.
The problem comes with the story, in that nothing about it gives him anything truly interesting to do, plus it feels very disjointed to read, and never really goes anywhere that's genuinely new.
It starts during Blackest Night, and is set Immediately after the Cry for Justice mini-series, both of which have a big impact on the events in this book, as it attempts to address the repercussions on the League's roster.
The first half of the book is essentially an extended flight scene, interspersed with some flashbacks, which while it's done well enough, goes on for far too long.
The second half is better, and ends with a genuinely interesting final two page spread, that does make me want to see what comes next.
I know that the big yearly 'events' that Marvel and DC insist on perpetuating are always going to impact to some degree on the regular monthly books, and hence on these compilations, but the stories here really do suffer as a result.
James Robinson is a great writer, but this story has far too many disparate elements and really isn't a good place for a new reader to start, even though it's touted as a bold, new era.
I look forward to what comes next, but this is a bit of a shaky start and only worth buying if your a completist, or a big Bagley fan
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