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Judge Dredd: The Complete Case Files Vol.10 (Judge Dredd): Complete Case Files v. 10 Paperback – 15 Jun 2008

4.5 out of 5 stars 80 customer reviews

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  • Judge Dredd: The Complete Case Files Vol.10 (Judge Dredd): Complete Case Files v. 10
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  • Judge Dredd: Complete Case Files v. 9 (Judge Dredd)
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  • Judge Dredd: The Complete Case Files 11: Complete Case Files v. 11 (2000 Ad)
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Product details

  • Paperback: 368 pages
  • Publisher: REBELLION/2000AD (15 Jun. 2008)
  • Language: English
  • ISBN-10: 1905437684
  • ISBN-13: 978-1905437689
  • Product Dimensions: 18.7 x 3 x 25.8 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (80 customer reviews)
  • Amazon Bestsellers Rank: 56,898 in Books (See Top 100 in Books)

Product Description

About the Author

John Wagner has been scripting for 2000 AD for more years than he cares to remember. His creations include Judge Dredd, Strontium Dog, Ace Trucking, Al's Baby, Button Man and Mean Machine. Outside of 2000 AD his credits include Star Wars, Lobo, The Punisher and the critically acclaimed A History of Violence. P. Alan Grant's prolific creative record speaks for itself. Jeff Anderson has illustrated Judge Dredd, One-Offs and Tharg's Future Shocks for 2000 AD. Johnny Red penciller John Cooper was already a fan-favourite at Battle comic before he made the move to Starlord, where he illustrated Time Quake. Steve Dillon is a fan-favourite 2000 AD writer and artist, and the creator of both Hap Hazzard and the Irish Judge Joyce. Mark Farmer has illustrated several Future Shocks, plus Judge Anderson and Slaine stories, as well as providing spot illustrations for D. R. & Quinch's Agony Page. Beyond 2000 AD, he has illustrated Marvel's Excalibur and The Incredible Hulk. One of 2000 AD's best-loved and most honoured artists, Ian Gibson is responsible for the co-creation of The Ballad of Halo Jones (with Alan Moore), and created Bella Bagley, an unfortunate character in Judge Dredd's world who fell head-over-heels in love with 'Old Stoney Face' himself! Paul Hardy illustrated Judge Dredd and Tales of Mega-City One for 2000 AD. John John Higgins is a multi-talented 2000 AD artist and writer; as well as scripting a Future Shock and Judge Dredd, Higgins has illustrated Chopper, Freaks, One-Offs, Tharg the Mighty and Time Twisters. Cam Kennedy is another hugely popular 2000 AD artist, having illustrated many Judge Dredd strips and co-created luckless wannabe creator Kenny Who? Garry Leach is a highly-respected artist who has pencilled Dan Dare, Judge Dredd, Tharg's Future Shocks and The V.C.'s. Barry Kitson is a fan-favourite 2000 AD artist, whose pencils have graced Judge Anderson, Tharg's Future Shocks, and Judge Dredd's appearances in both the Daily Star and in the Galaxy's Greatest Comic, where Kitson co-created the deadly martial artist Stan Lee! Brendan McCarthy was a key early artist for 2000 AD, and designed Zenith with Grant Morrison, and many of the perennially popular ABC Warriors with Pat Mills (and others). He also illustrated Judge Dredd, Strontium Dog, and Tharg's Future Shocks. As well as drawing a great deal of Rogue Trooper, Jose Ortiz also illustrated Future Shocks, Invasion! and M.A.C.H. 1 Kim Raymond illustrated various 2000 AD strips including Future Shocks, Judge Anderson, Judge Dredd, Strontium Dog, and Time Twisters. Cliff Robinson is one of 2000 AD's longest-serving artists, having made his debut with a Future Shock way back in Prog 362! Aside from his own co-created Bad City Blue, Robin Smith has illustrated Future Shocks, Judge Dredd, Mean Machine, One-Offs, Rogue Trooper, Strontium Dog, Tharg the Mighty and Time Twisters. Ron Smith drew many 2000 AD stories including some of the epic Judge Dredd tale "The Day The Law Died." His other work for 2000 AD includes Chronos Carnival and Tales of The Doghouse.

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Customer Reviews

Top Customer Reviews

Format: Paperback
A much shorter book of early Dredd adventures than volumes 1 and 2, but no less essential for that.

Having established a lot of the history and set-up of Dredd's world in book 2, building a more solid world around him than the often naive and slapdash environment seen in Book 1, the strip really starts to take off here. It's as though, having realised just what possibilities Dredd's world offered during the course of writing the Cursed Earth and Judge Cal epics, writer John Wagner decides to really start pushing some boundaries and having fun.

After his 'baptism of fire' during book 2's twin epics, Dredd himself emerges here as a character really worth reading - beginning the move away from the frankly childish figure of the strip's first year to the fascinatingly flawed and layered lawman we know and love today. And his city, Mega-City One, starts to take on a shape of its own. We find out where citizens live, what they do for fun, where they work, what they drive - gameshows, fashion trends, food brands, it's all explored here - and all with typically madcap future twists. In short, the book is in effect an exercise in worldbuilding. It may be short, but there are far more of the staples of Dredd's oddball enviroment created here than in both the previous volumes.
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Format: Paperback
The Chief Judge is dead, the Mayor is missing, the Judges are severely under strength, strange new diseases are springing from the radioactive ruins, there are Sov invaders running around who don't realise the War is over, and a rogue coterie of now-ownerless robots have taken the oppurtunity to establish their own city on the outskirts. The Angel gang are also back (what's left of them) as is the Judge Child, Owen Krysler, and a chilling new enemy is on its way from the stars...

In volume 5 of the Dredd Case Files, East Meg One launched an aggressive nuclear attack on Mega City One. The entire southern sectors were destroyed. Half the population - some 400 million citizens - lost their lives in the holocaust. This volume is an interesting read because although, to some extent, it's buisiness as usual for Dredd, the stories play out against a backdrop of shattered cityblocks, radiocative chem-pits, displaced war refugees and narrowly averted nuclear armageddon. So while some stories here deal directly with the aftermath of the War, and others are the usual one-off future-crime affair, they all contribute to a sense of history-in-the-making; the sense that the Dreddworld s really trying to forge a long-lasting history for itself.

In some sense, this volume might be seen as a slight one - with a few notable exceptions, few of the stories here are classics, there isn't a great deal added to the continuity and there are no real 'new' characters - but it will be of particular interest to those who apprecaite the unfolding of Dreddd's world in real-time - one long ongoing continuity with no handy 'reset' button.
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Format: Paperback
No mega-epics, Dark Judges or majorly continuity-important stories in here, but a very consistent collection of action-packed one offs and shorter stories. Grant and Wagner had really hit their stride by this point and although there's no Ezquerra the quality of the art in general is more consistent in this collection than ever with the old guard as brilliant as ever but nothing letting the side down (Brendan McCarthy really steps up his game brilliantly and Kevin O'Neill's twisted take on Dredd appears for I think the first time). Also, we get introduced to Kenny Who, Stan Lee(briefly) and The Taxidermist. Brilliant.
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Format: Paperback
If you've been following the series thus far, you'll know that a lot of Dredd's early stories - even as late as Book 3 - simply weren't very good. Having not read any of these the first time around I'm free of rose-tinted glasses, and can readily admit it. Book 1 was riddled with them; Book 2 had one or two sneak into the back; and while Book 3 on the whole managed to avoid them, it's Book 4 that is entirely free of the blighters.

Seriously - I dare you to find a single outright clunker in this volume - and considering the pagecount, that's no mean feat. This book represents a creative team hitting their peak. Finally at ease with both the character of Dredd and the world he inhabits (boy, this strip sure did take a long time to find its feet) John Wagner, joined here by writing partner Alan Grant, really goes to town. So comfortable have they become with Mega-City One that they start off instead by shining a light into a previously unexplored area of his universe - quite literally, as they send Dredd off on a galaxy-spanning space odysessy. Classic villians aplenty are thrown into the mix to test their wits against him - murderous Texan hillbillies the Angel gang in particular emerge as brilliant creations - and, in the same way that we were introduced to Anderson for the first time last volume, Dredd's supporting cast gets several more noteworthy additions. At times it's difficult to believe that only two men wrote this book, so bursting with ideas is it. Horror, out-and-out sci-fi, comedy, adventure - the stories cover everything.

The art team hits a peak here, too. The bulk of the art chores are handled by Bolland, McMahon and realtive Dreddworld newcomer Ron Smith - between them, these three giants of Dredd's early years show that no-one can draw Dredd quite like they can. You simply can't fault it. There were even better things on the imminent horizon, but this could quite rightly be considered the start of Dredd's golden years.
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