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Jim Blinn's Corner: A Trip Down the Graphics Pipeline (The Morgan Kaufmann Series in Computer Graphics) Paperback – 22 Aug 1996


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Product details

  • Paperback: 214 pages
  • Publisher: Morgan Kaufmann (22 Aug. 1996)
  • Language: English
  • ISBN-10: 1558603875
  • ISBN-13: 978-1558603875
  • Product Dimensions: 18.7 x 1.3 x 23.3 cm
  • Average Customer Review: Be the first to review this item
  • Amazon Bestsellers Rank: 1,781,677 in Books (See Top 100 in Books)
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Product description

Synopsis

For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine "IEEE Computer Graphics and Applications" in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the 'graphics pipeline' offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed. An invaluable resource for any graphics professional.

In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems.Focusing on geometry and the graphics pipeline, he shares: easy to understand explanations of difficult concepts gleaned from years of teaching interesting examples of tricky special cases that cause conventional algorithms to fail highly refined algorithms for clipping, viewing, lighting, and rendering easy to understand explanations of difficult concepts gleaned from years of teaching interesting examples of tricky special cases that cause conventional algorithms to fail highly refined algorithms for clipping, viewing, lighting, and rendering.

From the Back Cover

"[one of] the world's most renowned 3-D graphics pioneers...Blinn is a fascinating character"—Wired
Learn from the master
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazine IEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:

  • easy to understand explanations of difficult concepts gleaned from years of teaching

  • interesting examples of tricky special cases that cause conventional algorithms to fail

  • highly refined algorithms for clipping, viewing, lighting, and rendering
|"[one of] the world's most renowned 3-D graphics pioneers...Blinn is a fascinating character"—Wired
Learn from the master
For almost three decades eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager Fly-by animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS seriesCosmos. In addition, Blinn, the recipient of the first SIGGRAPH Computer Graphics Achievement Award, has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling.
Blinn shares his insight and experience in "Jim Blinn's Corner," an award-winning column in the technical magazineIEEE Computer Graphics and Applications in which he unveils his most useful graphics methods and observations. This book, a compendium of 20 of the column's articles, leads you through the "graphics pipeline" offering a wealth of tips and tricks. It explores common graphics problems, many of which have never before been addressed.
An invaluable resource for any graphics professional
In his entertaining and inspirational style, Blinn examines a variety of topics to help computer graphics software and application developers recognize and solve graphics programming problems. Focusing on geometry and the graphics pipeline, he shares:
  • easy to understand explanations of difficult concepts gleaned from years of teaching
  • interesting examples of tricky special cases that cause conventional algorithms to fail
  • highly refined algorithms for clipping, viewing, lighting, and rendering

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Amazon.com: 3.9 out of 5 stars 7 reviews
calvinnme
5.0 out of 5 starsGreat grab-bag of computer graphics topics
11 March 2006 - Published on Amazon.com
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ac345
3.0 out of 5 starsUnreadable on Android as of 8/11/2016
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Baesky
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Kindle Customer
5.0 out of 5 starsStill a classic
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Peter S. Shirley
5.0 out of 5 starsTHE graphics pipeline book.
13 March 2001 - Published on Amazon.com
13 people found this helpful.