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Java for 3D Worlds Paperback – 1 Jan 1997

4.5 out of 5 stars 2 customer reviews

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Product details

  • Paperback: 350 pages
  • Publisher: New Riders Publishing; Pap/Cdr edition (Jan. 1997)
  • Language: English
  • ISBN-10: 1562056891
  • ISBN-13: 978-1562056896
  • Product Dimensions: 2.5 x 19 x 23.5 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 5,882,809 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Format: Paperback
Rodger Lea is a senior research scientist with Sony's lab in Tokyo. He is responsible for the multi-user architecture of Sony's shared VRML system.
The Internet is recovering after the dot bomb. Java survived the crash as the premier language for developing serious web applications, and as the main language used in academic research and teaching. But lost in the shadows is the little known but tremendously exciting technology of 3D Worlds and its scripting language VRML.
Marrying up Java and VRML is a brilliant idea as it captures the burgeoning interest in Java and taps the vision of 3D worlds populating the internet. This book rides that wave and gives some background to the market and a very specific look at VRML and Java.
The emphasis of the book is in adding animation to 3D worlds. The examples are clearly explained and there is plenty of accompanying code to play with on the CD. The CD contains everything that is needed to start such as Sony's VRML 2 browser, the Java JDK, HTML editors, graphics utilities, and complex VRML worlds.
VRML (Virtual Reality Modelling Language) "vermal", is the standard language for creating 3D graphics and animations for the Web proposed by Tim Berners-Lee as a 3D Web standard.
"VRML is the foundation for cyberspace and the on-line virtual communities that were painted and popularized by science fiction writers William Gibson in Neuromancer and Neal Stephenson in Snow Crash." [...]
This book takes you swiftly through from Java & VRML to advanced 3D programming. You learn how to build scenes and complex objects, define object behaviour and interaction, create animations and special effects.
Look up the review of this book up at the VRML repository.
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Format: Paperback
Brilliant! If you've met the Script node in VRML, written some Javascript for it and
now want to know how to do it in Java, then this book is for you. The book assumes a
starting level of both VRML and Java, but fully explains how these are brought together
to write anything from simple interpolation-type scripting to the more advanced multi-user
worlds. The historical chapter explains the development of VRML 2.0 from 1.0, while the
main concern of the text and its examples is with 2.0. The Java referred to is the older
version 1.0.2 rather than the more recent 1.1. However, the book remains a worthy and
useful companion to the VRML 2.0 Sourcebook of Ames et al.
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Most Helpful Customer Reviews on (beta) HASH(0x91afa75c) out of 5 stars 3 reviews
4 of 4 people found the following review helpful
HASH(0x91b38690) out of 5 stars Not for beginner! 4 July 2000
By Praween Kuvanonda - Published on
Format: Paperback
People who willing to buy this book must have adequate background of both Java programming and VRML. This book provide the "bridge" of Java and VRML but it is not provide enough example for each topic. It mostly emphasises on theoretical not practical application. Unfortunately, there is not much book in this stream so I would say this book is okay.
1 of 1 people found the following review helpful
HASH(0x91b38768) out of 5 stars oh if only VRML lived to realise it's full potential 20 Nov. 2013
By Nathan Williams - Published on
Format: Paperback Verified Purchase
i did love it and still do. i'd love to see vrml live but it seems like other technologies have overtaken it.
the simplicity of this script and the framework was what i liked.
maybe when i retire i'll have a good play!
0 of 2 people found the following review helpful
HASH(0x91d9abdc) out of 5 stars Great book 3 Jun. 2001
By A Customer - Published on
Format: Paperback
I bought a copy when it was available . Its a great book. It gives an insight on java 3D.
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