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Jagged Alliance: Back In Action (PC DVD)
|Price:||£2.43 FREE UK delivery.|
- Engage in a massive non-linear ground campaign to free the oppressed people of the gorgeously-rendered fictitious country of Arulco, assembling your own motley crew of mercenaries to get the job done
- Prowess in strategy and tactics is not enough
- Can you master the intricacies of RPG-like character development, a challenging economy and the logistics to keep your troops supplied - and strike at the right time with the right skills and proper weapons?
- An innovative "plan & go" combat system combines turn-based planning with dynamic RTS execution.
- Assemble your own combat squad from over 40 unique mercenaries, each with a detailed personality profile, including likes, dislikes, strengths, weakness and character flaws
- Simultaneously control multiple squads to flank the enemy from multiple sides as you try your hand at advanced combat tactics.
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- Platform: Windows XP / Vista
- Media: Video Game
- Item Quantity: 1
JAGGED ALLIANCE BACK IN ACTION
Jagged Alliance: Back in Action is a contemporary of the latest title in the much-loved Jagged Alliance series of turn-based mercenary-themed strategy games. Designed from the ground up to offer a modern gaming experience, Back in Action showcases an updated isometric 3D look and interface, highly detailed character models and a variety of new gameplay features.
Back in Action takes players to the fictitious country of Arulco, where a ruthless dictator has seized power and only a small group of rebels stand to resist him. Tasked with freeing the island from the dictator’s iron grip, players will command rebel and mercenary forces while using tactical, diplomatic and economic tools to keep troops supplied and ready for the next flight, all while commanding them directly in nail-biting battles.
Back in Action’s innovative “plan & go” combat system combines real-time strategy (RTS) with turn-based elements to guarantee that the intricacies of tactical warfare are rendered in dynamic, exciting gameplay. This challenges would-be commanders to master not only strategy and tactical combat, but also to maximize their team’s capabilities through RPG-like character advancement.
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Let me list some ways I feel JA:BIA compares to JA2:
- The new game looks beautiful, the detail in the jungles and houses are superior in many ways to the original. This graphic beauty also comes without staggering hardware requirements: my 8 years old rig (ATI 4850) handles the game pretty well.
- There is an increased role for melee weapons and stealth attacks. Very good, since knives (except perhaps throwing knives) had very limited uses in JA2.
- Throwing granades is handled in a more convincing way, easier to use as well
- The game is very stable and I have experienced no troubles or bugs so far
- There is an engaging musical score, more or less on par with JA2
- Voice acting and the mercenary and NPC portraits are way below the personality and detail you'd come to expect after playing JA2.
- Everything is simpler, and I mean EVERYTHING: the storyline, the character developement through experience points; interaction with civilians, quests, tactics.. you name it. In the original you had to carefully balance your expenses and could hardly afford the best equipment without constantly risking bankruptcy (which meant basically losing your "workforce" that is quite sensitive to being left wageless...) Also the enemy AI seems dumbed down: enemy sentries do not seem to react to the sight of their killed companions on the ground...
This extensive "simplification" is what made me feel that, overall, i will still be playing the original JA2 in the future, especially the 1.13 version.
It is a pity, since it is quite obvious that the designers share my love of the original game, and theirs is quite a commendable effort. I suppose that the
logic behind the simplification of the game was justified by commercial reasons, to make JA:BIA more palatable to younger gamers more used to RPGs and RTS.
Maybe these younger gamers could add a star to my overall rating. I hope to have provided old grognards with some insight into what this new game will feel like for them: good, but not good enough.
I've enjoyed the Silent Storm, Men of War and X-Com games and this is is a similar vein, although not turn-based the option to stop the action and plan our your squad's moves is done really well. There are loads of weapons which can all be customised with attachments (scopes, silencers etc.). You can adopt stealth tactics or just go in all guns blazing (although if you're like me you try the stealthy approach, which'll soon turn into chaos).
The game has got a few flaws, such as the annoyance of securing an area only to have the enemy move in as soon as your back is turned. However I still think it deserves 5 stars for being brave enough to be offer a more thoughtful and strategic game in an over-hyped Call of Duty dominated current games market. It's also fun to play with good combat.
- JAgged Alliance !!
- RTS (with option)
- Good and Improve isometrix 3D Graphic/enviroment/sound
- Follow-up old JA2 Storyline and few new add
- weeks of good gameplay
- Nice price under 10GBP on amazon!(well done amazon)(Steam cost 25GBP)
- Can't made/Create your own Merc..(big fall out!! to my opinion..)
- Storyline been shorten(mission storyline not as long as it use on previous JA2)
- AI seem to be Hard (enemy rarely miss shot)
- Steam Activation(but don't need on gameplay)
I have to say, overall it wasn't disappointing but there are elements that were disappointing too....
1) The introduction of the realtime gameplay, though on surface is small, made a real big difference. The style of the game and tactics improved as a result. The 3D nature of the game improves it slightly and the "world map" is better too.
2)I agree with other reviewers when they say they simplify EVERYTHING which will be good for new comers but not veterans. Recruiting is simplier and not so interesting, decisions on what to attack and how to attack is simplified which lessens the gaming experience, characters have less freedom on the map as simple small obsticles cant be overcomed (ie cant even jump over a small barrier or climb over a small wall), no character interactions and role playing aspects have been reduced to zero (ie conversations consists of clicking the first button without thinking)...etc etc...
3) There are no difficulty level setting (which will be bad for beginners?).
4) There are loads of annoying intro video which means you have to wait a while to actually get to the game. I just renamed these files so they no longer run.
My biggest complaint is that the whole game is simplified but the 3D realtime game style makes up for this. It is hugely additive and I will be playing this for a long time! I hope the next version will give the developers time to "unsimplify" things again.
Good game, highly recommend it.
1- No way or repairing armor or clothes.
2:- Characters getting stuck on people in game.
But really only small points and over all a very good game I would recommend to any one :)
Oh and try to use 7.62 ammo, 5.56 later on in the game does next to no damage!
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