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on 23 February 2010
Having only started learning C++ and already read a hefty 600 page book on C++ i was looking for something that was more game orientated especially in regards to graphics (2D or 3D) and the processes around making games. The book was a grat introduction and refreshed many topics and was very concise. Good if you want to experiment as no example programs combining different programming problems/objectives/topics.

The only thing was that it shows you how to use 3rd party libraries to implement the graphics and sound. Which is good if you want to program that way. I wanted to be able to create my own graphics and move on from console c++ programs which this does not show.

All in all I wish i read this first as a very good concise introduction to C++ and concepts. Very much for the begginer as some very good points and ideas for progression. If you are past this level then I would go for a more in-depth book or if you want more examples or refernece material. As myself, I found it a good read but lacking adding anything substantial for the price unless it had been my first book on C++.
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on 31 August 2009
If your comfortable with your programming in C++ or any other language this book is a perfect addition and starting point or reference for learning games programming both concepts and how to go about it.

There are no code tutorial examples, so if you want a book that steps you through games programming giving you code to accompany it look elsewhere.

This book is great. It contains great mathematics required for games, a list of software available (IDE's for game programming) and talks about the differences for developing 2D and 3D games.

If you already know how to program this book is all you need to guide you to games programming.
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on 5 August 2014
A very good introductory book and well written.
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