Introduction to Game Development: Comprehensive Paperback – 26 Jul 2009
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About the Author
Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.
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Top Customer Reviews
This is the best book I've read for Game Development in my 5 years of practising it (2 years as a hobby followed by 3 years in University). What I will say though is that it requires an already established foundation of understanding of game development in general before reading. There are plenty of books to read before arriving here, or at least a good bit of research to start before even attempting to understand some of this book's principles.
It's an important book to buy, and if you are definitely certain that you are chasing a career/hobby in games, then buy this book and keep it on your shelf ready for when you need it. Just be careful that you don't read it too early and kill all motivation to get into making video games, the information overload for beginners might wade them off into avoiding the career/hobby all together, when in fact this is just for those that want to have complete control over their development, and have progressed beyond the point of using beginner game-making software and scripting, and into programming and what I call "real development".
My final say is this is the most complete book I've found that discusses this amount of different topics, and is worthy of being in anyone's collection, but don't jump into this as your first book, and if you do then just take it slow and make sure you have other material to read alongside it.
This book, however, is much more than that. It covers many of the very important techniques and topics needed for developing games, and much of the background information that helps understand what each different person does when working on a game.
This book covers, albeit some things only briefly, almost all of the necessary things to know for game development, from 3D maths to scripting.
This is possibly one of the best "Introduction" books for game development or programming that I have read.
When I start reading parts I even feel like I'm just reading an ordinary book and don'want to put it down.