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Introduction to Game Development: Comprehensive Paperback – 26 Jul 2009

4.8 out of 5 stars 4 customer reviews

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Product details

  • Paperback: 1016 pages
  • Publisher: Cengage Learning, Inc; 2nd International edition edition (26 July 2009)
  • Language: English
  • ISBN-10: 0840031033
  • ISBN-13: 978-0840031037
  • Product Dimensions: 18 x 5.9 x 22.7 cm
  • Average Customer Review: 4.8 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 1,298,609 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

About the Author

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.


Customer Reviews

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Top Customer Reviews

Format: Paperback Verified Purchase
I realise the fallacy in saying not to include this on your early research material of Video Game Development, with the book's title being "Introduction".
This is the best book I've read for Game Development in my 5 years of practising it (2 years as a hobby followed by 3 years in University). What I will say though is that it requires an already established foundation of understanding of game development in general before reading. There are plenty of books to read before arriving here, or at least a good bit of research to start before even attempting to understand some of this book's principles.

It's an important book to buy, and if you are definitely certain that you are chasing a career/hobby in games, then buy this book and keep it on your shelf ready for when you need it. Just be careful that you don't read it too early and kill all motivation to get into making video games, the information overload for beginners might wade them off into avoiding the career/hobby all together, when in fact this is just for those that want to have complete control over their development, and have progressed beyond the point of using beginner game-making software and scripting, and into programming and what I call "real development".

My final say is this is the most complete book I've found that discusses this amount of different topics, and is worthy of being in anyone's collection, but don't jump into this as your first book, and if you do then just take it slow and make sure you have other material to read alongside it.
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Format: Paperback
The title may be slightly misleading when compared to many other books about game development. Most of the others offer a step-by-step walkthrough of creating a small game, or series of small games.
This book, however, is much more than that. It covers many of the very important techniques and topics needed for developing games, and much of the background information that helps understand what each different person does when working on a game.

This book covers, albeit some things only briefly, almost all of the necessary things to know for game development, from 3D maths to scripting.

This is possibly one of the best "Introduction" books for game development or programming that I have read.
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Format: Paperback
Bought this book in the first couple of months of being at university and have not regretted it at all. From the first page to the maths and to all of its contents, I have found it very useful. If your slightly confused by something, don't understand or just want to read more then this is essential to you. It has everything you need as a gaming student and will guide you at every stage.

When I start reading parts I even feel like I'm just reading an ordinary book and don'want to put it down.
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Format: Hardcover Verified Purchase
This book was for my son's university course. It's exactly what he needs and he's delighted with it. Thanks
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 4.4 out of 5 stars 9 reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars Wonderful graduate level textbook 28 Feb. 2010
By J. S. Harbour - Published on Amazon.com
Format: Hardcover
I've used this as the textbook for my graduate (500-level) course on game production, which is a management degree program. I agree with some reviewers that this is not a good text for purely programming instruction, nor it is particularly great for designers either. But as an introduction to the overall subject it excels at explaining the whole of the game industry and development process from a very high viewpoint. Anyone wishing to adopt this as a textbook for their course cannot go wrong because it covers so much in one huge hardcover volume, and includes PowerPoints on the CD. I was able to jump into a new coures with very little prep time thanks to Steve Rabin and this fantastic book. I would highly recommend it for anyone wishing to get a high-level (i.e. managerial) overview of the whole industry and all of the key topics that a manager should know about, with enough technical detail to satisfy a 500- level or higher computer science course as well. (Note: My review applies to the first edition; I have not yet adopted the 2nd edition yet, but have no qualms about doing so with Rabin's good track record).
4.0 out of 5 stars So much CONTENT! 31 Jan. 2013
By Novibear - Published on Amazon.com
Format: Hardcover Verified Purchase
At first I loathed this book due to it's size and figured there wouldn't be much worth actually reading; however this was not the case. I have not gotten very far in it but i believe it will serve me well.
1 of 1 people found the following review helpful
5.0 out of 5 stars I was very satisfied to the overall knowledge from this book 15 May 2015
By Albertus Agung - Published on Amazon.com
Format: Hardcover
I took a review to put core knowledge for game development introduction in our course. I was very satisfied to the overall knowledge from this book. This book really has large insight about game development from history, design, art, programming, and business perspectives. Thank you Mr Steve Rabin :)
1 of 1 people found the following review helpful
5.0 out of 5 stars A great book 17 Jan. 2015
By Erty - Published on Amazon.com
Format: Hardcover Verified Purchase
It's a great intro into game dev. It's well laid out and has valuable insights into the industry, including many technical aspects. I have a MS in comp sci and still learned a lot from this book. It also covers a lot that would be valuable to would-be developers and artists.
4.0 out of 5 stars Video game newbee 7 Mar. 2011
By Hello! - Published on Amazon.com
Format: Hardcover Verified Purchase
I am a newbee in video game creation but so far with this book, it seems pretty complete and a ''bible'' to which to refer too. I am very satisfied with it.
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