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Introducing ZBrush Paperback – 6 Jun 2008

4.4 out of 5 stars 15 customer reviews

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Product details

  • Paperback: 464 pages
  • Publisher: Sybex; Pap/Dvdr edition (6 Jun. 2008)
  • Language: English
  • ISBN-10: 0470262796
  • ISBN-13: 978-0470262795
  • Product Dimensions: 18.8 x 2.1 x 23.4 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (15 customer reviews)
  • Amazon Bestsellers Rank: 1,501,994 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

From the Back Cover

Create Hyper–Realistic Digital Models

If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step–by–step instruction you need to soon feel right at home with this revolutionary software.

Each chapter explains core concepts, then reinforces them with fun, hands–on tutorials that will amaze you with your growing ability to create hyper–detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you′ll master ZBrush′s powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.

  • Understand ZBrush′s unique painting and sculpting technology

  • Take a tour of the innovative ZBrush interface and tools

  • Master 2.5D painting, digital sculpting, and texture painting

  • Learn how to set lighting, create materials, and render in ZBrush

  • Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps

  • Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration

VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.

  • Learn ZBrush′s Material Capture technology to create surfaces from photographs

  • Work with subtools to create creature sculptures from multiple objects

  • Use lighting and rendering in ZBrush to create 2.5D compositions

About the Author

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high–end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett–Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator′s Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.


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4.4 out of 5 stars
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Top Customer Reviews

Format: Paperback Verified Purchase
Having just upgraded to Zbrush v3.1, I bought this in the hopes of polishing up on my creaky Zbrush skills, unfortunately this book only served to take me BACK a few steps in my knowledge of Zbrush!

Because of the drawn out manner in which things are explained to maximise the wording and pad the book out for example, they explain things in a whole paragraph that could be said in a single sentence! This makes for some very laborious reading and ultimately leads you to give up, being unable to take in any more of this waffle!

The illustrations are in black and white, not a problem you'd think, except they are printed in a very low quality setting. Almost like when your printer is short on ink and striping appears on any images you print out. This could have just been my copy, who knows.

Overall, pretty dire. I sent the book back pretty sharpish!
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Format: Paperback Verified Purchase
If you add ZBrush to your existing 3D software you'll need all the help you can get in getting your head around this capable package. ZBrush is a good choice of dedicated modelling software and a single license allows it to be installed on a desktop and a laptop computer, but not run at the same time. It is very different to programs like Maya or Carrara and prior experience with "traditional" 3D software can cause confusion.

This book is aimed at beginners with ZBrush and it covers basic working methods in digital clay and hard surface modelling across a wide range of ZBrush projects. Example files are included on the supplied DVD Rom and prove invaluable in coming to terms with the ZBrush ways of doing things. For example, even the Saving, Exporting and Opening of files can seem complicated at first. This book in invaluable in getting you restarted and moving on to the next problem!

Recommended.
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Format: Paperback
I have had this book for sometime and have found it very helpful. Zbrush has a myriad of features and functions and explaining them concisely in a way that keeps everyone happy is nigh on impossible. I have this book and Character Creation - Advanced Digital Sculpting by Scott Spencer, between the two books most things are covered from absolute beginner to advanced pro.
Zbrush itself doesn't always make things easy with it's different releases for Windows and Mac OSX, certain features and functions get really jumbled up, Mac 3.1 was ahead of Windows 3.1, now Windows 3.5 seems to have some of the Mac 3.1 functionality plus a lot extra. Trying to write a book with e.g.s and tutorials and taking into account these problems will always lead to discrepencies. The previous reviewer speaks of poor print quality and verbose instructions - whilst it's not the absolute best print quality - IT IS PERFECTLY GOOD ENOUGH for the purpose. It's not a glossy art book after all. I suspect that the previous reviewer had a dodgy copy. The verbosity of instructions is queried - again this obviously a very personal thing - some people like everything spelled out in the minutest detail others get by with a scant precis. As is so often the case the middle ground is the safest option. If one small thing is out of place or not selected in Zbrush the whole task can get messed up completely and a new user can get hopelessly lost, for this reason a little more detail is probably a good thing.
To cut through and get straight to the point you could always use a highlighter and highlight the pertinent bits.
Overall I would rate this book highly as an intro to ZBrush
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Format: Paperback Verified Purchase
This is a very good introduction book anyone who wants to learn Zbrush. He explains tutorialwise and step by step the procedures. Because of the step by step approach I think it's better then Scott Spencer Zbrush book. There are enough pictures in the book to show the methods and techniques. A very good Zbrush book.
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Format: Paperback Verified Purchase
I am only part way through this book but am already very impressed with the author's approach which is learning how to by working along with an actual project. The basics are brought in easily and quickly but alongside there is further additional information to supplement your learning. It is also very enjoyable to follow which I could not say about many of the software teaching manuals. The only criticism is the black and white screen shots. They are no worse than most in fact probably better but they still struggle to illustrate some of the points adequately. I would have no problem in recommending this book to anyone wanting to get to grips with Zbrush
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Format: Paperback Verified Purchase
I've got a lot of books on 3D applications and theory. From some older 3DSMAX tomes, more recent Blender, Maya and ZBrush through to more generic writing on modelling, sculpting and animation. I've found the SYBEX books to be among the most consistently informative and useful. They lie in a comfortable zone between conceptual (e.g. 3D Total publications) and purely technical and dry (such as Pixologic ZBrush 4R7: A Comprehensive Guide, Prof Sham Tickoo).

They're all expensive books so if you have to start somewhere I'd certainly take a look at this first.
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Format: Kindle Edition Verified Purchase
I've got about 5 Zbrush books. This is the easiest to understand. The black and white images are fine if you read the content carefully. A lot of them are specific to tone not hue anyway so they still work. There are x8 colour pages showing the end results of a lot of the other tutorial content too. In particular the end is useful for getting a good fast overview of lighting, materials and rendering in Zbrush rather than other packages. Buy this book and learn useful skills - I have. Wish I'd bought this one first.
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