Introducing ZBrush Paperback – 6 Jun 2008
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From the Back Cover
Create Hyper–Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step–by–step instruction you need to soon feel right at home with this revolutionary software.
Each chapter explains core concepts, then reinforces them with fun, hands–on tutorials that will amaze you with your growing ability to create hyper–detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you′ll master ZBrush′s powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.
Understand ZBrush′s unique painting and sculpting technology
Take a tour of the innovative ZBrush interface and tools
Master 2.5D painting, digital sculpting, and texture painting
Learn how to set lighting, create materials, and render in ZBrush
Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps
Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
Learn ZBrush′s Material Capture technology to create surfaces from photographs
Work with subtools to create creature sculptures from multiple objects
Use lighting and rendering in ZBrush to create 2.5D compositions
About the Author
Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high–end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett–Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator′s Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
Top customer reviews
Instead I opted to buy a new tutorial, this time a video collection. much better than this book by a mile.
Don't buy it if you are a beginner. maybe it is OK for intermediate users
Because of the drawn out manner in which things are explained to maximise the wording and pad the book out for example, they explain things in a whole paragraph that could be said in a single sentence! This makes for some very laborious reading and ultimately leads you to give up, being unable to take in any more of this waffle!
The illustrations are in black and white, not a problem you'd think, except they are printed in a very low quality setting. Almost like when your printer is short on ink and striping appears on any images you print out. This could have just been my copy, who knows.
Overall, pretty dire. I sent the book back pretty sharpish!
This book is aimed at beginners with ZBrush and it covers basic working methods in digital clay and hard surface modelling across a wide range of ZBrush projects. Example files are included on the supplied DVD Rom and prove invaluable in coming to terms with the ZBrush ways of doing things. For example, even the Saving, Exporting and Opening of files can seem complicated at first. This book in invaluable in getting you restarted and moving on to the next problem!
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Most recent customer reviews
Well worth it!!
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