- Paperback: 464 pages
- Publisher: Sybex; Pap/Dvdr edition (6 Jun. 2008)
- Language: English
- ISBN-10: 0470262796
- ISBN-13: 978-0470262795
- Product Dimensions: 18.8 x 2.1 x 23.4 cm
- Average Customer Review: 4.4 out of 5 stars See all reviews (15 customer reviews)
- Amazon Bestsellers Rank: 1,501,994 in Books (See Top 100 in Books)
- See Complete Table of Contents
Introducing ZBrush Paperback – 6 Jun 2008
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From the Back Cover
Create Hyper–Realistic Digital Models
If you want to take advantage of one of the hottest CGI tools available, Introducing ZBrush is the perfect place to start. Professional Hollywood animator and ZBrush artist Eric Keller dispels any anxieties beginners might have by offering the careful, step–by–step instruction you need to soon feel right at home with this revolutionary software.
Each chapter explains core concepts, then reinforces them with fun, hands–on tutorials that will amaze you with your growing ability to create hyper–detailed, realistic, organic sculptures on your computer. From creating illustrations in 2.5 dimensions to sculpting with digital clay, you′ll master ZBrush′s powerful tools for creating fantastic images and 3D models for use in animation programs, such as 3ds Max and Maya.
Understand ZBrush′s unique painting and sculpting technology
Take a tour of the innovative ZBrush interface and tools
Master 2.5D painting, digital sculpting, and texture painting
Learn how to set lighting, create materials, and render in ZBrush
Go through a production pipeline, from modeling to rendering to exporting models, textures, and displacement maps
Transfer your ZBrush creations into Maya and other 3D applications for use in film, games, and illustration
VALUABLE COMPANION DVD
The DVD includes example files and models to help guide you through each lesson as well as ZBrush Macro scripts and movies to show you the sculpting process used in each chapter. It also includes a trial version of ZBrush 3.1 for the Microsoft Windows operating system.
Learn ZBrush′s Material Capture technology to create surfaces from photographs
Work with subtools to create creature sculptures from multiple objects
Use lighting and rendering in ZBrush to create 2.5D compositions
About the Author
Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high–end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett–Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator′s Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.
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Top Customer Reviews
Because of the drawn out manner in which things are explained to maximise the wording and pad the book out for example, they explain things in a whole paragraph that could be said in a single sentence! This makes for some very laborious reading and ultimately leads you to give up, being unable to take in any more of this waffle!
The illustrations are in black and white, not a problem you'd think, except they are printed in a very low quality setting. Almost like when your printer is short on ink and striping appears on any images you print out. This could have just been my copy, who knows.
Overall, pretty dire. I sent the book back pretty sharpish!
This book is aimed at beginners with ZBrush and it covers basic working methods in digital clay and hard surface modelling across a wide range of ZBrush projects. Example files are included on the supplied DVD Rom and prove invaluable in coming to terms with the ZBrush ways of doing things. For example, even the Saving, Exporting and Opening of files can seem complicated at first. This book in invaluable in getting you restarted and moving on to the next problem!
Zbrush itself doesn't always make things easy with it's different releases for Windows and Mac OSX, certain features and functions get really jumbled up, Mac 3.1 was ahead of Windows 3.1, now Windows 3.5 seems to have some of the Mac 3.1 functionality plus a lot extra. Trying to write a book with e.g.s and tutorials and taking into account these problems will always lead to discrepencies. The previous reviewer speaks of poor print quality and verbose instructions - whilst it's not the absolute best print quality - IT IS PERFECTLY GOOD ENOUGH for the purpose. It's not a glossy art book after all. I suspect that the previous reviewer had a dodgy copy. The verbosity of instructions is queried - again this obviously a very personal thing - some people like everything spelled out in the minutest detail others get by with a scant precis. As is so often the case the middle ground is the safest option. If one small thing is out of place or not selected in Zbrush the whole task can get messed up completely and a new user can get hopelessly lost, for this reason a little more detail is probably a good thing.
To cut through and get straight to the point you could always use a highlighter and highlight the pertinent bits.
Overall I would rate this book highly as an intro to ZBrush
They're all expensive books so if you have to start somewhere I'd certainly take a look at this first.
Most Recent Customer Reviews
excellent quality ,I would purchase again off this company ... great bookPublished 4 months ago by dodger
would advise to anyone wanting to study computer games. great for second year students to get ahead of the game without the stressPublished 24 months ago by Oliver
I'm moving from only using 3DS Max to a more complete all round modelling skill set and this book has helped immensely.Published on 28 April 2014 by Gs Greaves
A good book, except like all books in this genre, they expect you to be at least up to scratch with the medium that you are working in. Not basic enough for my dummy brain.Published on 21 Nov. 2013 by PJ
As a beginner this book is just perfect, it will go through all the details for every project.. the CD will help a lot as well
Well worth it!!
When I received this book I was hesitant at first as Zbrush was a mythical product to me I may never conquer but I'm 1/5th of the way through the book before I realized this... Read morePublished on 3 May 2013 by Guardsman117
really easy to understand, mistakes are few and insignificant. it really gets to the point! companion dvd included is pretty decent as wellPublished on 12 April 2013 by Thanos Kokkinos
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