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Inspired 3D Short Film Production Paperback – 10 Jun 2004
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Introduction 1. Getting Started 2. Story 3. Character Development and Design 4. Art Direction 5. Storyboarding 6. Case Study 1: Virgil and Maurice 7. Production Planning 8. Case Study 2: Silhouette 9. Vocal Tracks 10. Story Reels and 2D Animatics 11. 3D Animatics, Layout, and Camera Direction 12. Modeling 13. Materials and Textures 14. Character Setup 15. An Interview with Jim McCampbell 16. Animation 17. Case Study 3: Squaring Off 18. Lighting and Rendering 19. Visual Effects 20. Compositing 21. Sound Effects and Music 22. Titles and Credits 23. Case Study 4: Early Bloomer 24. Marketing and Distribution Appendices A: Short List B: Suggested Reading C: Selected Resources D: Full Image Credits E: DVD Contents
This book brilliantly guides readers, using colorful images and step-by-step instructions, through all aspects of creating a digital short film, from the development stage (story, character design, animatics), through the production process (animation, camera direction, lighting), as well as the post-production phase (editing, submitting to festivals and contests). By the time readers complete "Inspired 3D Short Film Production", they will have received an overview of all the steps involved in creating a digital short, as well as having witnessed the production of a student's short film from concept through completion. Co-Author Jeremy Cantor's latest CG short film, "Squaring Off" will be featured in "North America's Best Animated Shorts" (DVD collection) scheduled for release this Spring. Co-Author Pepe Valencia is currently lending his character animation skills to "Tadpole," 'Sony Imageworks' second animated CG short. An exciting companion DVD features several student and professional animated shorts, and includes examples performed in the book's tutorials."Inspired 3D Short Film Production" provides budding filmmakers with the necessary inspiration, examples, and pipeline suggestions to help them turn their story ideas into reality through the medium of the 3D animated CG short. See all Product description
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The book is of high quality, full of inspirational pictures and is clear and well written.
The book covers many areas of production, here is a list;
Story and character development, art direction, storyboarding, production planning, modelling and texturing (although this is not a how to model etc. step by step guide) animation, lighting, sound effects, marketing and much more...
An extremely resourceful book and I am sure it will help to avoid many pitfalls when first starting out.
Well worth the purchase.
I ordered the book ten days ago. All I can say is that the book can be more expensive than it is now. If the only thing that makes you hasitate to order this book is its price, do not even think about it. It is exactly worth to have it.
First of all, If you are a newbie in this field and wants to learn eveything from the beganing, you should look for something else. The book is not about how to model, how to rig and how to texture the 3d assets. But it is totaly about which kind of modeling, texturing and rigging methods you should choose to get better results for your animation project. So You have to have a basic knowledge and some experiences with 3d softwares and their production techniques.
As I mentioned earlier, you will find much more than the book offers. Story, script, storyboards. character development, 2d and 3d animatics, vocal and sound recordings, production pipeline, budget adjustments, modeling, texturing, rigging, visual effects, compositing ,distrubuting, so on and so forth. It is a very detailed book and all of the main subjects are described in deep.
Once and for all, I wish that the book was more focused on compositing section. According to my experiences, It is one of the most difficult and important steps in an animation pipeline or a film project.
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