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The Resistance Board Game

4.6 out of 5 stars 90 customer reviews
| 4 answered questions

Price: £17.49 & FREE Delivery in the UK on orders over £20. Details
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27 new from £16.99
  • An intense social deduction game
  • Includes 'Inquisitor' expansion
  • Playing Time: 30 mins
  • Ages 13 +
  • 5-10 Players

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£17.49 & FREE Delivery in the UK on orders over £20. Details In stock. Sold by 24/7 DIRECT and Fulfilled by Amazon.

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  • The Resistance Board Game
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  • The Resistance: Hidden Agenda expansion
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Total price: £39.22
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Product Information

Technical Details
Item Weight313 g
Product Dimensions20.3 x 4.4 x 15.2 cm
Manufacturer recommended age:3 years and up
Item model numberRES2IBC
Main Language(s)English translation, English original, English
Number of Game Players5-10
Number of Puzzle Pieces1
Assembly RequiredNo
Batteries Required?No
Batteries Included?No
Remote Control Included?No
  
Additional Information
ASINB008A2BA8G
Best Sellers Rank 2,268 in Toys & Games (See top 100)
Shipping Weight318 g
Delivery Destinations:Visit the Delivery Destinations Help page to see where this item can be delivered.
Date First Available27 July 2012
  
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Product Safety

This product is subject to specific safety warnings
  • Warning: Not suitable for children under 36 months

Product Description

Product Description

Dystopian Sabotage

Set in the near future, The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom.

Secret Identities

Players are given identity cards representing either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire and try to deduce the other players’ identities and gain their trust. Discussion is allowed and encouraged.

Deduction

Each round, a leader entrusts a certain number of players to go on the mission. After a vote on whether the team is trustworthy, the chosen players secretly decide to succeed or fail the mission. Based on the results, either the Resistance wins (the mission succeeds) or the Empire does (the mission fails). When either team wins three missions, they have won the game. From each of these results players can start deducing who the spies are – but will the Resistance be able to uncover the spies in time?

Deception

Filled with promises, accusations and backstabbing, The Resistance is simple to learn, extremely fun to play and the game length means it can be played quickly or multiple times in the same session. A fundamental rule of the game is that players may say anything they want, at any time during the game. Discussion, deception, intuition and logical deductions are all equally important to winning - especially if you’re trying to convince everyone else you’re not a spy.

The Inquisitor'

Included in this edition is a full expansion - "Inquisitor" - additional action cards that increase the pressure and pacing of the game, and offer even more nail-biting possibilities for discovery and deception.

Support your faction

The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes poker but in a full interactive and social event.


Features:
  • Second edition includes ‘The Inquisitor'’ expansion
  • Offers adrenaline filled moments
  • Party game with a strong social interaction
  • For 5 to 10 players
  • 30 minutes of playtime

Box Contains

1 x The Resistance 2nd Edition


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Customer Questions & Answers

Customer Reviews

4.6 out of 5 stars
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Top Customer Reviews

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This game is a lot of fun among friends and family, especially if you're a competitive bunch. It's all about working out who's a spy, who's trying to cover their tracks and who's a team player. There's a lot of accusations and mistrust involved.

It's not really a 'board game', in that there's not much of a board - the cards and counters keep track of the game perfectly, and most of the action is around the table, in the social interaction that the game encourages. The components are really good quality though - I hear the new round/score tracker is much simplified over the first edition. The box is small too, so it's easily transportable.

The minimum amount of players is five - any less and it just isn't possible to have a band of resistance fighters and a spy, without it being obvious who's who. You can have up to ten players though, so it's ideal for parties and large family gatherings. And games usually last between 20 and 40 minutes, depending on how good the saboteurs are.
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The Resistance is one of the best games I have played and I play a lot of them, what makes it so good is that most games require often clunky mechanics or rules to force something that should be natural. In the resistance there are not many mechanics and instead human nature kicks in and makes it very interesting for those who play games all the time and those who never play games.

The game is fast paced and fun, it can have people rolling on the floor laughing, on your knees pleading with someone to make the right choice and in some games shouting at people calling them liars.....

It is fun when you start and if you keep the same players over time you see tactics and more depth to the game then you would imagine but is also inviting to new players and easy to pick up.

I think a real test for the game was when my partner had a birthday party and near the end of the evening when the numbers dwindled to about 9 she came in with Resistance. I tried to put it away as it was my geeky side that i did not want everyone at the party to see. I lost the fight and was forced to setup (which takes about 1 minute) and start to explain the rules, I was using words that are in the rules like "Go on missions" "pass or fail a mission" "Squad leader" the girls were just laughing and saying how geeky the game was. I quickly wrapped up and said it was Cluedo but in teams and started the game.

Within a minute or two everyone started to realise the game was not about the mechanics or using the playing cards or little gun tokens but human interaction, working as a team and lots and lots of lying.
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The Resistance is the perfect gateway game for introducing to non-gamers at parties and such. You know those people that pull a face when you suggest you play a game over some drinks? I tell them 'try this out, it takes fifteen minutes and if you don't like it I'll never ask you to play a game again'. I never brought it to a table and not had everyone ask for another round. People sidle up to you days later 'what was that game we played? The one with the spies and that? Aye, that was really good, I'd like to play that again....'
The Resistance has a great hook. Before you start to explain the rules, you hand everyone a card. If it's a red card, they are a spy. If you are a spy, you have to keep it secret from the other players. You are here to sabotage the group without getting caught. Everyone's looking at each other. Who are the spies? The spies are sweating and looking about thinking 'omg they all know. THEY KNOW. Try to look innocent, casual. But don't look like you're trying to look innocent!'. The players don't even know how to play the game, but they are already emotionally invested. Genius.
A game of deduction, keeping a poker face, reading body language. Paranoia. Distrust. Betrayal. I once played when I was a spy and I convinced my girlfriend I was innocent. She was so convinced that she was passionately arguing my innocence to the table of sceptics around me. When the spies won the game and it was revealed I was a spy all along, the look of betrayal on her face made me wonder if I had actually done some damage to my relationship. It was brilliant :)
I've played a ten player game where everyone was drunk. Ten people yelling accusations at each other. Total chaos. 'OF COURSE HE'S A SPY! THAT'S EXACTLY WHAT A SPY WOULD SAY!!!'. Great fun.
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I picked this up with the intention of playing it at the pub with my board game group, but it hasn't quite made it there yet. My family and visitors have been too busy playing it! It's a massive amount of fun, and can create lots of tense moments as the spies try to create enough trust in themselves to bring down the resistance.

The components are very nice quality, on thick high quality card, and the seem like they will last a good amount of time. Highly recomended for fans of social board games or even thos who just want something to make for a lively evening!
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