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Inazuma Eleven 3: Lightning Bolt (Nintendo 3DS)
|Price:||£28.80 & FREE Delivery in the UK. Delivery Details|
- Unique role-playing game blended with football
- Play action-packed matches via the touch screen, with over 350 special moves!
- Form a unique, personalised team from over 2000 characters
- Fully localised voice-work and animation sequences
- 3 story modes that build up from different character's point of view
- Special tactical team plays and goal shoot chaining system new to the game
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Edition: Lightning Bolt
Several months have passed after saving Earth from Alius Academy’s attack (in Inazuma Eleven 2), Mark Evans and his teammates are summoned by Seymour Hillman to assemble at Raimon Jr. High.
When the team get to the school, they see familiar faces from Japan’s national football players who have once fought along with them, such as Xavier Foster and Jordan Greenway originally from Alius Academy, as well as new faces. Hillman has assembled all these Japan’s best football players for one purpose; to enter the “Football Frontier International (FFI)”.
Welcoming Mark Evans as Japan’s national team captain, they now strive forward to challenge best football teams from all around the world!
Show your skills and scout and recruit characters, create a truly personalised squad and battle friends in multiplayer matches.
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From a struggling football club that was on the verge of being disbanded a rag tag team faced challenges from playing against, an elite football team in the football frontier
Depending on which version you have Bomb Blast focus on a side story of Hector Helio and face against a powerful team of demons called "Hell Army Z" lead by Desuta, while Lightning Bolt focus on a side story of Paolo Bianchi and go up against a team of angels known as the "Messengers of the Sky" lead by Senctus.
Now I have played Inazuma Eleven before when it was on the Nintendo DS (plus watching Season 1 of the anime so I got the jist of it.) even though it was a football game which I wasn't too keen on but I kept an open mind as I enjoy playing RPG's.
I've noticed there has been some changes to the game but I better talk about it's good qualities first, I noticed things like +1, +2... and V1, V2... etc. so the more you use the same moves over and over the more stronger your moves get and with letters on top of the moves like B (Block Shot), C (Combo Shot) and L (Long Shot).
Their were a few things I didn't like about Inazuma Eleven 3 are 2 1/2 things.
The graphics of the game has remained the same from it's predecessors because it was a port from the Nintendo DS so I can easily forgive, one of their scouting systems is rather unorthodox (putting tokens in those capsule vending machines to get the player you wanted.) and the cheesy voice acting (nothing at all like the anime) and to make it sound rather stereotypical too (Yes, but I don't saying things like "Crikey" and "Blooming"... but I guess most footie fans talk in that manner... Hehe)
So if you like football with 'elemental special moves' twist then this is a game for you... but look out for Inazuma Eleven 3: Team Ogre Attacks in Feb 2014.
This game is a bit of a step down from the previous two. The basic plot of the game is the same as the first one: the Raimon Junior High football team competes in a series of matches to defeat all their competitors in the Football Frontier, only this time it's the Football Frontier International and their competitors come from all over the world. This is a bit of a step back from Inazuma Eleven 2, where the team took on aliens who were trying to conquer Japan through football. Going back to just a football tournament is kinda a letdown, and there's no way to avoid that. That doesn't mean it can't still be good.
This title continues the same gameplay of the previous entries. You face random football battles where you have to score a goal with four players. You also face full matches where you fight with your entire team, using special moves and special tactics to defeat them. This is mixed in with RPG elements of walking around town and recruiting players. Put that way it sounds kinda dull, but it really isn't. The character fluff is great and the football battles suitably challenging. There is only one major change to gameplay here: you now get exhausted quite rapidly and are constantly switching players out. I suspect that this is because most of the football battles are rather easy and they wanted to make the game as a whole more challenging. Whatever the reason, once you level up your stamina the problem goes away and the game returns to normal.
The fact that this game was released on the 3DS adds nothing to its graphics or gameplay, except that the techniques are now in 3D. This is just a port of the Japanese DS game, which is fine as long as you don't expect it to be otherwise. It didn't bother me at all. The Streetpass teams are a welcome addition, even if they aren't really incorporated properly. As with previous titles this game is tormented by a particularly horrible regionalization, this time with all the international players given foreign accents. And oh my, are they bad. Fideo's (now called Paolo for some reason) in particular is atrocious. He's supposed to be Italian so I was expecting someone to do a Mario impersonation, but instead he sounds like he's trying for a German accent with rolled rs. Yeeek. Even muting it can only help so much. I can handle the cockney Japanese in text form, but having random Italian phrases and words scattered throughout the dialogue is just annoying. There's just no getting away from it. I want to like Fideo (he was great in the Anime) but here he's just annoying.
The game's problems come with the advent of the story. And there really isn't anything special here that we haven't seen before. The FFI advances just like the regular FF, even to basic structural elements. I can't say any more without spoilers. The matches have just a few too many plot-railroading moments where you can't control the game. This is combined with occasionally sloppy plot devices, like how Froste suddenly develops a broken leg and has to stay behind with no setup or warning. Also, there are four hospitalizations, and of those four characters three hid their illness from their friends and three needed operations to cure terminal plotitis. It feels just a little bit overdone and stale.
Another problem this time round (and one they didn't suffer from before) is the characters. Mark, Axel, and the rest are as cool as ever. Fideo's great, and so are some of the new guys. But then you get the two most annoying characters in the series: the coach (who I shall always think of as Snake) and Caleb. As you might remember from the last game, Caleb's kinda a dick. He doesn't get any better here, although his story is partially saved by a late piece of character development where you realize just how much Dark screwed over him and Jude. Snake has no such redemption because the game seems to think he's utterly brilliant. And there's nothing quite so annoying as seeing everyone fawn over a character you can't stand. Coach's problem is that he is the worst coach in the entire world. Rather than tell his players what they should do, he gives them a series of arbitrary tasks that then lets them learn the skills they'll need. Like locking them in their rooms for no reason. Or making them practice in the mud. Or banning Evans from playing. He has super secret reasons for all of these, but he maintains the idiotic attitude that if they don't work out why he's doing what he's doing for themselves then they deserve to lose. What a pro.
Honestly, the plot may be repetitive, and several new characters a nuisance, but the core of the game is the same old Inazuma we already love. It ties up a number of the loose ends and resolves the series on a decent note. I might wish that it didn't feel quite so tired, but at the same time I was glad to be returning to a world I enjoy. I can't exactly say I never got frustrated playing it, but the good definitely outweighs the bad. I'm not so sure that will still be true if they ever adapt Inazuma Eleven Go and Inazuma Eleven Go 2: Chrono Stone, but that's a different story.
Oh, and if you like Inazuma, check out the other release this year: Inazuma Eleven Strikers. It's a Wii version of the game with better graphics and no pausing to do special moves. I wish it came complete with plot, but as a multiplayer game it blows the DS ones away. There is also a sequel to this series called Inazuma Eleven Go! (Light and Shadow) which takes place ten years later with a new set of characters.
For the 3d element there isn't that much as, much like in the previous games, the main game is played on the touch screen so the map is on the top 3d screen. That being said when playing a match the special moves occur on the top screen done of which are quite impressive in 3d.
The storyline to this, the final Mark Evans game, sees you complete in the FFI World Cup, which is a world cup for school kids in the game, but as like the previous two it isn't quite that straight forward.
Token Machines are the bane of my life... They are annoying, and they aren't even fair, they have a pattern? Level 5 what a mistake, and by this they have made a 'better system' for getting recruiting...
Anyway gameplay is great and now the team is great until post-game, which is great for storyline purposes, the RPG is a lot better than the last games, they actually go into Mark's past and his Grandad. Overall a good game, but with a few improvements even better! I'm still playing post-game which has no RPG which could be good if you don't like it.
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