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House of Hell (Fighting Fantasy Gamebook 7) Paperback – 2 Dec 2002

4.2 out of 5 stars 13 customer reviews

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Product details

  • Paperback: 192 pages
  • Publisher: Wizard Books; New edition edition (2 Dec. 2002)
  • Language: English
  • ISBN-10: 1840464178
  • ISBN-13: 978-1840464177
  • Product Dimensions: 11.1 x 17.8 cm
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Bestsellers Rank: 219,443 in Books (See Top 100 in Books)
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Product description

Review

"A fantastic time guaranteed for all with authors Ian Livingstone and Steve Jackson." -- Venue

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings." -- PTA magazine

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up." -- Funday Times

"[Steve Jackson and Ian Livingstone are] the Lennon and McCartney of the adventure book world." -- Big Issue

About the Author

Steve Jackson made his name in the 1980s as co-creator, with Ian Livingstone, of the Fighting Fantasy series. They also founded the Games Workshop chain and White Dwarf magazine. Steve is now a Director of Lionhead, creators of the bestselling PC god-game Black and White.


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Customer Reviews

4.2 out of 5 stars
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Format: Paperback Verified Purchase
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Format: Paperback
House of Hell may be the only FF Book that takes place in present-day Earth. You arrive at a strange mansion in the middle of the night and meet the owner. Eventually, you come to realize something very wrong is happening inside the house, and YOU must put a stop to it.
The house is an intricate maze, and there are quite a few traps set for the reader. Many passages you take will eventually lead to doom. It's not clear what you must do, although I'm sure it's fairly obvious after a while, or how you should accomplish your goals.
You definitely need to map this game book out, and make extensive notes. I've spent many hours just toying with the book, looking for the main villain, trying to escape the house, and various other things.
It's really is quite good, and always keeps you guessing. In fact, it's possibly my favourite game book, but it's not suitable for everybody because it is very difficult to solve.
You start to feel a little paranoid after a while and become enveloped into the adventure...
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Format: Paperback
I read all of the fighting fantasy books back in the 80's. I just stumbled across this book again recently and remember it vividly as being my favourite out of all of them. This is one of the hardest to complete, but when I sussed out how to complete it, it was extremely satisfying. The best way I can think to describe it is that it always reminded me of the Eagles song Hotel California. Maybe that song influenced the tone and plot of this book? Either way this is in my opinion the best FF book, but I would advise newcomers to try one of the others first. This is for the more experienced player.
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Format: Paperback
House of Hell is a book no doubt based on secret societies...

What happens is your car stops running and crashes into a ditch, you leap out and find shelter at a house where a satanic ritual and all sorts of other horrors take place.

It is, without a doubt the most bizarre, scary and disturbing of all the books but also one of the most entertaining.

The house is filled with endless passages, odd beings and creatures and strange people, two of who are trying to plan your demise.

The book ends with the house being burnt to the ground if you are successful.

Here ends the lesson.
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Format: Paperback Verified Purchase
`House of Hell' by Fighting Fantasy co-founder Steve Jackson marks another interesting and unusual entry in the franchise. Set on contemporary (1980s) Earth, presumably England, somewhere in the countryside, rather than the franchise's fantastical, Medieval/Arthurian Earth-esque home-world of Titan, `House of Hell' is a departure from the norm.

The reader assumes the role of an anonymous Everyman driving late at night on his way to an urgent business meeting in the morning. It's raining - there's a storm descending - and you're lost for directions. Your car breaks down, a couple of miles from an old mansion by the side of the road. You need to make a telephone call, and rush through the thunderstorm to the mansion, hoping to make use of their phone. What awaits you, however, can succinctly be described as a series of blood-curling, spine-chilling horrors, as you're forced to fight for your life to escape the clutches of demonic evil that has corrupted the mansion.

Determining your stats (SKILL, STAMINA, and LUCK) is the same as most entries in the franchise. However, seeing as you're not a warrior, you don't have a weapon to defend yourself. Fortunately, weapons are ridiculously easy to find as you navigate the maze of a mansion. Until then, Jackson introduces a special Starting Skill - your Initial Skill minus 3 points. Another new touch is a FEAR score, which is determined by rolling one die and adding 6 to the number. As you explore the mansion and battle monsters and will unavoidably be frightened (was that really a trick of the light, or something else?) you will accumulate a certain number of FEAR points depending on the encounter. If ever your FEAR reaches its total, you will die from fright.
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Format: Paperback
A welcome trip down memory lane. As far as I know, this is the only book in the series to be set in the 'real' world, and it's difficult to boot! Keep a map and watch out for the hunchback!
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Format: Paperback Verified Purchase
Quality of the book is spot on, delivery was great and the book itself is one of my faves from the original set of books. Thank you
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