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House of Hell (Fighting Fantasy Gamebook 7) Paperback – 2 Dec 2002
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"A fantastic time guaranteed for all with authors Ian Livingstone and Steve Jackson." -- Venue
"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings." -- PTA magazine
"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up." -- Funday Times
"[Steve Jackson and Ian Livingstone are] the Lennon and McCartney of the adventure book world." -- Big Issue
About the Author
Steve Jackson made his name in the 1980s as co-creator, with Ian Livingstone, of the Fighting Fantasy series. They also founded the Games Workshop chain and White Dwarf magazine. Steve is now a Director of Lionhead, creators of the bestselling PC god-game Black and White.
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Top Customer Reviews
The house is an intricate maze, and there are quite a few traps set for the reader. Many passages you take will eventually lead to doom. It's not clear what you must do, although I'm sure it's fairly obvious after a while, or how you should accomplish your goals.
You definitely need to map this game book out, and make extensive notes. I've spent many hours just toying with the book, looking for the main villain, trying to escape the house, and various other things.
It's really is quite good, and always keeps you guessing. In fact, it's possibly my favourite game book, but it's not suitable for everybody because it is very difficult to solve.
You start to feel a little paranoid after a while and become enveloped into the adventure...
What happens is your car stops running and crashes into a ditch, you leap out and find shelter at a house where a satanic ritual and all sorts of other horrors take place.
It is, without a doubt the most bizarre, scary and disturbing of all the books but also one of the most entertaining.
The house is filled with endless passages, odd beings and creatures and strange people, two of who are trying to plan your demise.
The book ends with the house being burnt to the ground if you are successful.
Here ends the lesson.
The reader assumes the role of an anonymous Everyman driving late at night on his way to an urgent business meeting in the morning. It's raining - there's a storm descending - and you're lost for directions. Your car breaks down, a couple of miles from an old mansion by the side of the road. You need to make a telephone call, and rush through the thunderstorm to the mansion, hoping to make use of their phone. What awaits you, however, can succinctly be described as a series of blood-curling, spine-chilling horrors, as you're forced to fight for your life to escape the clutches of demonic evil that has corrupted the mansion.
Determining your stats (SKILL, STAMINA, and LUCK) is the same as most entries in the franchise. However, seeing as you're not a warrior, you don't have a weapon to defend yourself. Fortunately, weapons are ridiculously easy to find as you navigate the maze of a mansion. Until then, Jackson introduces a special Starting Skill - your Initial Skill minus 3 points. Another new touch is a FEAR score, which is determined by rolling one die and adding 6 to the number. As you explore the mansion and battle monsters and will unavoidably be frightened (was that really a trick of the light, or something else?) you will accumulate a certain number of FEAR points depending on the encounter. If ever your FEAR reaches its total, you will die from fright.Read more ›
Most Recent Customer Reviews
Another ground breaking adventure from one of the series founders, Steve Jackson. This was the only Fighting Fantasy adventure set in the modern world until the publication of... Read morePublished on 3 Feb. 2013 by Alaran
Showing another departure from the norm of the Fighting Fantasy series, HOUSE OF HELL is an adventure set in the present day. Read morePublished on 26 July 2011 by Caramon
Cool book. Your mission is to escape from a house full of monsters and dangerous cultists after you're innocently lured in as a result of being stranded in a storm. Read morePublished on 8 Dec. 2007 by Sym
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