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Hotel Dusk: Room 215 (Nintendo DS)
|Price:||£15.10 FREE UK delivery.|
- A touch screen focused game.
- Use sketch animation, film noir-esque camera angles, and dynamic lighting to create an original and innovative style.
- Players hold their Nintendo DS like a book and use the touch screen to grill characters, search for clues and solve mystifying puzzles.
- Players follow the plot twists and turns as they hunt for their missing friend and investigate the mysteries of Hotel Dusk.
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- Platform: Nintendo DS
- BBFC Rating: Suitable for 12 years and over. Not for sale to persons under age 12. By placing an order for this product, you declare that you are 12 years of age or over.
- Media: Video Game
- Item Quantity: 1
Checking in is the easy part, but will you be able to check out?Los Angeles, 1979. You are Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead you to an eerie, old hotel rumored to have one very strange room - a room whe
Los Angeles, 1979. You are Kyle Hyde, an ex-cop turned salesman trying to track down a missing friend. Clues lead you to an eerie, old hotel rumored to have one very strange room a room where wishes are granted. It's up to you to unravel the mystery in Hotel Dusk: Room 215, a gritty new graphic adventure for Nintendo DS.
The DS system is held like a book, which allows characters on the screens to face left or right for more realistic conversations. The unique controls let even novices enjoy themselves. The unique hand-drawn character portraits and their animations are in black and white, making them exceedingly distinctive and able stand out, graphically speaking, from the rest of the game.
In the tradition of Another Code, the use of the DS to solve riddles is alive and well in Hotel Dusk: Room 215.
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Top Customer Reviews
The plot, as I've mentioned, is amazing. It's intriguing, and it manages to mesh everyone in the hotel together very neatly indeed. The characters are very well written, and they never seem to slip out of character. The game's humorous, as well, so it might make you chuckle every now and then, which is always a bonus. Despite this, I did feel like there were points that were a little contrived - how everyone in the hotel somehow managed to be involved in the main plot.. a very large coincidence, and not very believable.
However, I do feel like the game is a bit too much like a book. An interactive book yes, but more like a book than a game. You will spend 90% of the time scrolling through dialogue which you can't control (half the time when you do actually have to input something to a conversation, what you say makes no difference, or any answer apart from the perfect one will get you kicked out. So there's not much leeway there.), and the rest of the time is spent solving fairly simple puzzles. (a jigsaw puzzle. Yippee!)
I personally really enjoyed the game, even if I finished it fairly quickly, but I wouldn't advise players who are into more action games to buy it, as you have to sit tight for the majority of this one. Also, people who have a short fuse may feel a wee bit annoyed when having to sit through the dialogue again and again and again because of Game Overs.
The game's tale unfolds through a very old-school point-and-click adventure style. It's a genre that's slowly died out over the years, but with games like Phoenix Wright hitting the scene it's a genre that's strengthening in numbers on the Nintendo DS. In Hotel Dusk players have a little more freedom than Capcom's lawyer series thanks to a more open environment and more things to do. You travel from area to area by sliding the stylus around on the map, with the other screen showing Kyle's view in full 3D. If you manage to enter an area that can be inspected, clicking on the magnifying glass icon will shift to a closer view to see and interact with items.
Hotel Dusk takes a cue from Nintendo's Brain Age and presents its storyline just like a storybook, going so far as to require players to rotate their systems and play the game in vertical fashion. Because the game's played entirely with the stylus this vertical orientation works. And yes, it's both righty and lefty friendly. The story is truly engaging even and handled far better and far more interestingly than Trace Memory, which sort of collapsed towards the climax.Read more ›
I bought if for my wife, it hasn't been in her DS yet! Over the last month or two I have spent almost sixteen hours playing the game. It is a superb idea and works very, very well. I've never been inclined to write a review before, that alone shows how good it is.
The characters all feel real, and even if I didn't play for a few days the next time I turned it on they were easy to remember.
There are many puzzles and fixes to get past and only on one occasion did I need to get help, I honestly expected to need the walk through an awful lot more.
If you're in two minds about this I say buy it five starts isn't enough for this one!
I'm not sure if there is any intention to make a sequel, but hopefully there are enough loose ends to tie up a second could be justified.
If you like mysteries without the gore, you should enjoy this. Definitely a worthwhile follow-up to Two Memories.
I hope they do more like this - SOON!
Most Recent Customer Reviews
Brilliant game: the plot is the game, your choices are verbal and physical. Point and click at its finest. A real gem for the DS.Published 4 months ago by Amazon Customer
Game arrived in good conditions and works perfectly. North american version of the game.Published 10 months ago by dave_on_amazon
Nice game. Amazing history, but a little short and too lineal. Some puzzles are very easy. In other hand, I have received this game so quickly (just 3 days I was waiting for). Read morePublished 11 months ago by Fahd Boundi
Easily one of the best games I've ever played. I've still played it repeatedly to this day, years after I first did, and it's always brilliant.Published 14 months ago by Cara Brown