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High Score!: The Illustrated History of Electronic Games Paperback – 22 Dec 2003

5.0 out of 5 stars 1 customer review

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Product details

  • Paperback: 400 pages
  • Publisher: McGraw-Hill Publishing Co.; 2nd Revised edition edition (22 Dec. 2003)
  • Language: English
  • ISBN-10: 0072231726
  • ISBN-13: 978-0072231724
  • Product Dimensions: 20.1 x 2.3 x 25.1 cm
  • Average Customer Review: 5.0 out of 5 stars 1 customer review
  • Amazon Bestsellers Rank: 526,089 in Books (See Top 100 in Books)
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Product description

From the Publisher

  • ·High Score! is the only full-color comprehensive overview of the history of electronic games. It has garnered praise from fans and industry insiders alike.
    ·The new edition will correct a few mistakes and omissions that were noted after the book published. It will also add new information that we were not able to include in the first edition, particularly on game development in Europe and Japan, as well as bring the book up-to-date with the latest developments in the US market.
    ·This book is designed to take people back, to commemorate the long, strange journey the industry has taken'from the garages of a few teenaged geniuses to the steel-and-glass high-rises of Sony, the sprawling campus of Microsoft, and the cubicle-filled offices of development teams all over the world.

    From the Back Cover

    The Ultimate History of Electronic Games

    'This is a great work that shows the humanity, creativity, and passion inside the art and business of games. The public is playing a lot of games today, and Rusel's and Johnny's fine book gives them a terrific look behind the scenes.' Trip Hawkins, founder of Electronic Arts and 3DO

    'As an industry veteran, I am excited to see that Rusel and Johnny have poured their hard work and talent into creating this visual and textual compendium of the history of computer entertainment. Just as I was, I think you will be amazed to see how far we've come in so few years. The pictorial content of this book represents a glimpse at great milestones of our recent past that are quickly going to be impossible to see, perhaps ever again, outside this volume.' Richard Garriott, computer gaming pioneer, developer of the Ultima series of games, and founder of Origin Systems

    This lavishly illustrated full-color retrospective takes you on a guided tour of the evolution of electronic games from blips on a tiny screen in a computer science lab to the multi-billion-dollar industry it has become today. Hundreds of images of arcades, consoles, and PC games span more than 30 years of game history from the beginning to the present day. Meet the people who changed the world of entertainment and hear the tales of their amazing successes and spectacular failures including many stories that have never been told in print before.

    Rusel DeMaria has been a participant and observer in the electronic gaming industry since its inception. He has written nearly 60 strategy guides and is acknowledged as one of the pioneers of that book genre. DeMaria has been a senior editor and columnist for several national magazines, a speaker at the prestigious Computer Game Developer's Conference as well as other industry events.

    Johnny L. Wilson has been group publisher for Wizards of the Coast periodicals (Dragon, Dungeon, Star Wars Gamer, and Star Wars Insider magazines) and editor-in-chief of Computer Gaming World magazine, the world's oldest PC-specific game magazine. A game reviewer for more than 17 years, he has made frequent appearances as a computer game historian/expert on the History Channel, National Public Radio, and a variety of local television newsmagazines.

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    on 28 February 2005
    Format: Paperback
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    Amazon.com: 3.8 out of 5 stars 25 reviews
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    5.0 out of 5 starsOutstanding Trip Through Video Game History
    on 31 December 2004 - Published on Amazon.com
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    5 people found this helpful.
    4.0 out of 5 starsAbsolutely terrific! A must read for videogame fans.
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    5.0 out of 5 starsVery comprehensive
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