‘The Heart of Fire’ returns the reader to the land of Valeron, the setting for the first Destiny Quest book, ‘The Legion of Shadow’. Inevitably this results in the occasional crossover, but essentially ‘The Heart of Fire’ is its own independent story and there is no need to have read ‘The Legion of Shadow’.
The adventure bears the same structure to the previous one. It is divided into three interrelated ‘acts’ each represented by an interactive map that allows the reader to choose from a selection of destinations, quests and monster hunts. In this way it means the reader, at least to a certain extent, is able to choose what they do and in what order. As well as progressing the overall story, the purpose of these missions/quests is essentially for the adventurer to find equipment that builds and upgrades their character.
Each of the three ‘acts’ takes the adventurer to a different territory to explore. These are more varied in nature in ‘The Heart of Fire’ than they are in ‘The Legion of Shadow’. The second act takes you on a wonderful exploration of a tropically forested Central American like environment littered with the remnants of ancient civilisations in a Mesoamerican style. It gives this part of the adventure a slight Indiana Jones feel. Meanwhile, with allusions to Dante, the third act involves an atmospheric venture underground into the ruins of an ancient Dwarven city. The third act is somewhat more restrictive than other Destiny Quest acts as the adventurer is forced to move around in a much more linear way due to quests not opening until you complete others. It is a restriction on the freedom of movement/choice that characterises Destiny Quest but it does create a greater intensity for this final act.
Much in keeping with the plot to ‘The Legion of Shadow’ the reader starts with very little awareness of whom and what they actually are. It’s a common starting point that serves the Destiny Quest style well. As the story progresses the adventurer discovers more about themselves and their identity whilst they grow their avatar by upgrading their character’s equipment and hence their abilities. This does sometimes lead to a ‘string of battles’ scenario. The effect is less than that in ‘The Legion of Shadow’ though with the battles divided throughout the adventure better and there being more variety to them.
The upgrading of the character still suffers from a lack of equal balancing, it being essential really that you ensure you concentrate on SPEED and then on either one or the other between BRAWN and MAGIC. It is a disappointing aspect off this system that the attribute of ARMOUR becomes a little irrelevant, especially as the adventure progresses. You could never gain enough armour to withstand the more powerful attacks effectively and, besides, the most irritating attacks tend to be those that ignore ARMOUR.
The only real change/addition to the gameplay is the introduction of the team battles. They provide some exceptionally tough battles and allow you to battle a foe with another playable character. This can be done utilising a friend’s character if you know someone else who owns a copy of the book or, in an interesting twist that makes it beneficial to have played the first Destiny Quest, you can use the character you played with in ‘The Legion of Shadow’. If you haven’t played ‘The Legion of Shadow’ the book contains a full draft adventure sheet for a substitute you can use. These team battles are a good addition and provide some of the most entertaining combat.
Flip to back
Flip to front
Follow the author
Something went wrong. Please try your request again later.
OK
The Heart of Fire: DestinyQuest Book 2 Paperback – 15 Nov. 2012
by
Michael J. Ward
(Author)
|
Michael J. Ward
(Author)
See search results for this author
|
|
Amazon Price
|
New from | Used from |
|
Kindle Edition
"Please retry"
|
— | — |
| Paperback, 15 Nov. 2012 |
£5.04
|
— | £5.04 |
-
Print length544 pages
-
LanguageEnglish
-
PublisherVictor Gollancz
-
Publication date15 Nov. 2012
-
Dimensions15.4 x 4.2 x 23.1 cm
-
ISBN-100575118776
-
ISBN-13978-0575118775
Customers who viewed this item also viewed
Page 1 of 1 Start overPage 1 of 1
What other items do customers buy after viewing this item?
Page 1 of 1 Start overPage 1 of 1
Product description
Book Description
The second book in a series where FIGHTING FANTASY meets WORLD OF WARCRAFT.
About the Author
Michael Ward has been writing and gaming for as long as he can remember. For him, DestinyQuest is a fusion of those two passions. For now, there has to be a day job - and his is working freelance, writing education materials for teachers and children. Prior to going freelance, he was the Senior Editor of CHILD EDUCATION magazine.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
-
Apple
-
Android
-
Windows Phone
Start reading The Heart of Fire: DestinyQuest Book 2 on your Kindle in under a minute.
Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.
Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.
Kindle Storyteller 2021
The Kindle Storyteller contest celebrates the best of independent publishing. The contest is open for entries between 1st May and 31st August 2021.
Discover the Kindle Storyteller 2021
Product details
- Publisher : Victor Gollancz; Trade paperback edition (15 Nov. 2012)
- Language : English
- Paperback : 544 pages
- ISBN-10 : 0575118776
- ISBN-13 : 978-0575118775
- Dimensions : 15.4 x 4.2 x 23.1 cm
-
Best Sellers Rank:
2,942,148 in Books (See Top 100 in Books)
- 9,291 in TV, Movie, Game Adaptations
- 29,180 in Sword & Sorcery
- 87,033 in Adventure Stories & Action
- Customer reviews:
Customers who bought this item also bought
Page 1 of 1 Start overPage 1 of 1
Customer reviews
4.8 out of 5 stars
4.8 out of 5
46 global ratings
How are ratings calculated?
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Top reviews
Top reviews from United Kingdom
There was a problem filtering reviews right now. Please try again later.
TOP 1000 REVIEWER
Verified Purchase
4 people found this helpful
Helpful
Reviewed in the United Kingdom on 27 April 2016
Verified Purchase
This is the best game book I've had the pleasure of playing. It is beautifully written. It is complex and full of meaningful choices. It has simple but strategic battles. It is chock full of weapons, items and equipment that you can collect, but with a carrying limit which forces you to constantly choose the items you want most of all! Lastly it is a sprawling campaign for solitaire adventurers. This book is huge! At 717 pages it is by far the biggest game book I have ever seen. It is comprised of many, many quests grouped into three acts. You attempt these quests in any order you wish.
It will take you quite some time and it is so rewarding because of it! Understand this and only buy this book when you think you have the time. But do make time! I reckon skipping the battles is cheating yourself of a fantastic gaming experience. I will never forget battling the Damned Headless Horseman!
Of course, if you fail battles and die then it's not all over. You can either start again back in town, start a different quest, or attempt the same battle again. At first I thought this was a bit weak. But after playing I have realised that dying in game books can be a real drag. Adding this "Save" mechanism, much like a computer game, keeps the story moving forward whilst still retaining the win or lose tension of battling foes.
Of course, it's not all fighting. I really enjoyed scouring a cursed village back and forth, attempting to concoct a potion step by step to cure an ally.
To sum up. This is the best game book I've played unless book three is better. I certainly hope so.
Highly recommend!
It will take you quite some time and it is so rewarding because of it! Understand this and only buy this book when you think you have the time. But do make time! I reckon skipping the battles is cheating yourself of a fantastic gaming experience. I will never forget battling the Damned Headless Horseman!
Of course, if you fail battles and die then it's not all over. You can either start again back in town, start a different quest, or attempt the same battle again. At first I thought this was a bit weak. But after playing I have realised that dying in game books can be a real drag. Adding this "Save" mechanism, much like a computer game, keeps the story moving forward whilst still retaining the win or lose tension of battling foes.
Of course, it's not all fighting. I really enjoyed scouring a cursed village back and forth, attempting to concoct a potion step by step to cure an ally.
To sum up. This is the best game book I've played unless book three is better. I certainly hope so.
Highly recommend!
2 people found this helpful
Report abuse
Reviewed in the United Kingdom on 31 August 2013
Verified Purchase
This is the second in the Destiny Quest series, a series that brings a modern spin to the gamebook concept. The main USP of DQ is that it allows you to upgrade your character's stats through a huge choice of unique items and specialisations that often not just upgrade your combat statistics but add Combat Abilities that you can trigger during combat to influence the progression of the fight, ie. to change the results of your or an enemy's dice roll, or to inflict extra damage at the end of a round with Thorns. There are 15 pages of possible Abilities in the glossary! Michael J Ward has put a lot of effort into this system to allow the player to get the feeling of steadily getting more powerful and unlocking more loot.
However I have to make a disclaimer here, due to a new arrival I haven't got a great deal of free time so I didn't actually play through the combats in this latest book even though I did for most of the Legion of Shadow, which was fun but became quite lengthy and difficult towards the end. One of the strengths of combat in DQ is that the author gives many combats a unique twist for example in LoS there was a gigantic Centipede that became more frantic as you destroyed each of its armoured segments.
So what did I think? Without wanting to give too much away about the plot I'll say that it is an Epic tale of revenge and betrayal involving men, ancient dwarven cities and dark forces. Your character has visions and the fate of the world of Valeron will be changed irrevocably by your character's actions. During this tale the protagonist undergoes some unwelcome metamorphoses that also grant him extra powers. I found participating in / uncovering the story to be great fun and the quest for salvation / revenge drew me along. HoF is a genuinely epic tome, and initially a little imposing, and the writing is at times equally epic, with some bone crushing combat encounters with titanic beasts and at other times provides comic relief with some humourous sly references to pop culture, one of which made me laugh out loud when I read it. As the protagonist's quest progresses the tone of the quest becomes correspondingly darker and more desperate. One little problem and one of the reasons that I haven't given this 5 stars as is, is that I noticed was that a few errors slipped through the net which is understandable in such a mammoth work, however in the correct references are listed in the forum on the Destiny Quest site. This isn't major deal but I hope will be corrected in subsequent print runs (if it hasn't already). Overall I would highly recommend Heart of Fire to either older gamebook fans who remember the initial wave, or teens who would enjoy it. DQ was very fun to read, and I'm looking forward to the next tome in the series already!
However I have to make a disclaimer here, due to a new arrival I haven't got a great deal of free time so I didn't actually play through the combats in this latest book even though I did for most of the Legion of Shadow, which was fun but became quite lengthy and difficult towards the end. One of the strengths of combat in DQ is that the author gives many combats a unique twist for example in LoS there was a gigantic Centipede that became more frantic as you destroyed each of its armoured segments.
So what did I think? Without wanting to give too much away about the plot I'll say that it is an Epic tale of revenge and betrayal involving men, ancient dwarven cities and dark forces. Your character has visions and the fate of the world of Valeron will be changed irrevocably by your character's actions. During this tale the protagonist undergoes some unwelcome metamorphoses that also grant him extra powers. I found participating in / uncovering the story to be great fun and the quest for salvation / revenge drew me along. HoF is a genuinely epic tome, and initially a little imposing, and the writing is at times equally epic, with some bone crushing combat encounters with titanic beasts and at other times provides comic relief with some humourous sly references to pop culture, one of which made me laugh out loud when I read it. As the protagonist's quest progresses the tone of the quest becomes correspondingly darker and more desperate. One little problem and one of the reasons that I haven't given this 5 stars as is, is that I noticed was that a few errors slipped through the net which is understandable in such a mammoth work, however in the correct references are listed in the forum on the Destiny Quest site. This isn't major deal but I hope will be corrected in subsequent print runs (if it hasn't already). Overall I would highly recommend Heart of Fire to either older gamebook fans who remember the initial wave, or teens who would enjoy it. DQ was very fun to read, and I'm looking forward to the next tome in the series already!
4 people found this helpful
Report abuse







