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Halting State Kindle Edition
| Charles Stross (Author) See search results for this author |
It was called in as a robbery at Hayek Associates, an online game company. So you can imagine Sergeant Sue Smith's mood as she watches the video footage of the heist being carried out by a band of orcs and a dragon, and realises that the robbery from an online game company is actually a robbery from an online game.
Just wonderful. Like she has nothing better to do. But online entertainment is big business, and when the bodies of real people start to show up, it's clear that this is anything but a game. For Sue, computer coding expert Jack Reed, and forensic accountant Elaine Barnaby, the walls between the actual and the virtual are about to come crashing down. There is something very dangerous and very real going on at Hayek Associates, and those involved are playing for keeps.
No cheats, no back doors, no extra lives - make a wrong call on this one and it's game over.
- LanguageEnglish
- PublisherOrbit
- Publication date4 Sept. 2008
- File size799 KB
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The first couple of pages had me hooked, and I didn't touch another book until I finished it. (John Carmack, Technical Director, iD Software and creator of Doom and Quake)
As keenly observant of our emergent society as it is our emergent technologies, Halting State is one extremely smart species of fun. (William Gibson)
A great read, and a fascinating look at the future of security in a massively networked world. (Bruce Schneier, CTO, BT Counterpane) --This text refers to an out of print or unavailable edition of this title.
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- ASIN : B002TXZR6S
- Publisher : Orbit (4 Sept. 2008)
- Language : English
- File size : 799 KB
- Text-to-Speech : Enabled
- Screen Reader : Supported
- Enhanced typesetting : Enabled
- X-Ray : Enabled
- Word Wise : Enabled
- Print length : 380 pages
- Page numbers source ISBN : 0441014984
- Best Sellers Rank: 215,080 in Kindle Store (See Top 100 in Kindle Store)
- 905 in Cyberpunk Science Fiction
- 1,073 in Cyberpunk
- 2,193 in Dystopian Science Fiction (Kindle Store)
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About the author

Charles Stross, 50, is a full-time science fiction writer and resident of Edinburgh, Scotland. The author of six Hugo-nominated novels and winner of the 2005, 2010, and 2015 Hugo awards for best novella, Stross's works have been translated into over twelve languages.
Like many writers, Stross has had a variety of careers, occupations, and job-shaped-catastrophes in the past, from pharmacist (he quit after the second police stake-out) to first code monkey on the team of a successful dot-com startup (with brilliant timing he tried to change employer just as the bubble burst).
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In the four years since Halting State was published, the real world has indeed caught up in some respects. In particular there is now a thriving market in virtual goods from video games, and there really have been crimes committed - real world crimes - in video games. But it doesn't matter to the reader that this science fictional story isn't quite as science fictional as the author intended. Science fiction doesn't have to be about our future to be entertaining (Jules Verne is still a good read) or about wondrous technologies (Earth Abides has none), it's about modern (post-Enlightenment) people doing or creating plausible things and may explore the ramifications of technology and science (as does A Canticle for Leibowitz). Authors worry about their technologies and the characters' situations being novel because they don't want to appear - at the time of publication - to be incapable of coming up with new ideas, but readers should care mostly about whether the book is entertaining. And this one is. Stross rarely fails to deliver.
I only really have one nit to pick. The political arrangements of Scotland, England, the UK, and the EU are obviously a bit different in the book than they are in our world, with Scotland having rather more independence, but also being somewhat tied to English apron-strings - and both are rather more subservient to an apparently federal Europe. The lack of clarity here was a bit irritating, and more irritatingly it could have been done away with entirely. Every single bit of that, even Scotland's greater independence, isn't particularly important to the story and the politics's role in the story could easily have been taken by purely domestic bodies.
But that's a very minor concern. The book is great fun, and you should read it.
It's a simple enough plot. In the near future, a company which runs the bank for a fantasy computer game is robbed, online. The company recruits a mismatched computer games programmer and forensic accountant to investigate. The police have also been called in, by mistake, and there's a race between the two teams to uncover the real motives of everyone involved.
The story is essentially contemporary, with some Gadget Show wish-fulfilment technology thrown in. The novel was inspired by a newspaper story about a real world theft of online resources with real world value, so that element isn't completely science fiction. In the halting State world online computer games are completely immersive, and police body armour comes equipped with self-contained CCTV, which is actually quite a throwback to the old school future seen in early films like Aliens. There's a lot of technobable, but the more you understand computers the more you'll appreciate it's both informed and authentic. The late-entry McGuffin of a new type of supercomputer is probably the most obvious science fiction element, and it flashes in and out across a few pages just to oil the plot machinery.
For the most part the book holds up as a modern police procedural, and it satisfies as hard-ish science fiction because of the author's genuine gadget love, games experience and computer knowledge. It's light comedy and action for about 95 per cent of the way, and the only real flaw is the rushed ending. But sometimes it's better to travel hopefully than to arrive.
The saddest part about the science fiction trappings is that even in such a short space of time they have started to feel dated. What might have seemed outlandish or geek-friendly three years ago is almost commonplace today - hand-held portable high definition video recording, GPS devices which can overlay massive amounts of data over a map of your immediate surroundings, and our increasing dependence on vast mobile networks of incredibly smart phones. The only real misfire is the anticipated continued explosion in online gaming.
The best comparison I can think of for non-science fiction fans is that Halting State has the same fast pace and pop culture savvy sensibility as "proper" contemporary Scottish thriller writer Christopher Brookmyre. It's great.
The main plot device in this book is the use of VR technology and mass online gaming. Even though I work in software development, I've never felt a need to experience World of Warcraft and the like. This probably hindered my reading enjoyment as there was a lot of technical jargon to get through.
I liked the idea that it was set in an independent Scotland, but I feel this aspect could have been expanded on more.
Overall, I kinda liked this book. It had a lot of good points, and did draw me in - but I did also find the whole online gaming stuff hard to follow at times. Although I don't know if I'd recommend this book, it hasn't put me off reading other Stross novels.
Wow, was I wrong. And extremely pleased to be too. It starts off in near future Edinburgh and then the plot thickens and thickens. I'll not spoil the plot, but I will say that when you think you've got it all worked out, you're wrong. And each twist is internally consistent with what went before. If "Hackers" and "The Usual Suspects" had a love child delivered by "The Matrix" then this would be it's autobiography.






