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Pro HTML5 Games (Expert's Voice in Web Development) Kindle Edition
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Top Customer Reviews
This book targets professionals, but really I think if you have some experience with programming or coding for the web then you will not have a problem understanding the book. If you are a professional, then well, this is a book that you will actually find useful, and fun!
Most Helpful Customer Reviews on Amazon.com (beta)
I am sure you have heard that the book is centered around 2 different projects: first, a game that unapologetically clones Angry Birds, and then an RTS second. There are serious reasons why these two projects have a ton of appeal. The Angry Birds clone is obviously of the "physics game" genre, a genre that really could not be more hot right now and in the foreseeable future. Content creation is much simplified compared to other popular types of games, although really good physics level design can take some deep thinking and foresight. Box2D takes care of the heavy lifting and lets you focus on gameplay mechanics and other aspects. Big kudos to the author for choosing this as the lead-in.
The RTS project is where things are ratcheted-up a few levels. But it is oh-so worth it. Beyond almost any PC gamer's dreams of making their own deep, imaginative RTS, and the fact that an RTS from beginning to end has never been detailed in any book I am aware of, there are just so many great parts here. With a bit of connecting the dots, this project could give a developer a great head-start on building many other types of complex games, such as an MMORPG. It has networking, AI, pathfinding, player versus player combat, etc. Reading some additional tutorials and articles online on how to reduce bandwidth in massively multiplayer games could get you set and on your way to building almost any kind of online game with this project and what you learn. And then of course there is the original concept of simply extending it further to make your own RTS.
I highly recommend this book to anyone wanting to make "real" games in HTML5. I have at least thumbed through basically every HTML5 game development book available today, and none can offer the skills this one does. This book will likely be your bible as you work through your first major project.
Thus the Command and Conquer demo on the author's website can be done from going through this book (of course without the C&C sound and image files).
A Well Done Piece of Work
I find Mr. Shankar's book much easier and more fun to work through as a beginner and highly recommend for developers wanting to begin games development with HTML5.
I'm still working my way through creating the RTS game but can't wait to setup my own node server and host multiple players. This is a very commendable effort and hope the author expands into mobile web games in any possible future extensions.
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